My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Musketeer
Zap
Cannon Mortar Inferno Tower
Barbarian Barrel
Cannon Mortar Musketeer Valkyrie Bomb Tower Inferno Tower Wizard
The Log
Cannon Mini P.E.K.K.A Musketeer
Earthquake
Cannon Mortar Bomb Tower Inferno Tower
Arrows
Royal Delivery
Mini P.E.K.K.A Musketeer Valkyrie Wizard
Fireball
Cannon Mortar Musketeer Bomb Tower Inferno Tower Wizard
Poison
Cannon Mortar Musketeer Bomb Tower Inferno Tower Wizard
Lightning
Cannon Mortar Mini P.E.K.K.A Musketeer Valkyrie Bomb Tower Inferno Tower Wizard
Rocket
Mortar Musketeer Valkyrie Bomb Tower Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Mortar Mini P.E.K.K.A Musketeer Valkyrie Bomb Tower Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Cannon Mortar Mini P.E.K.K.A Musketeer

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mortar
Musketeer
Mini P.E.K.K.A
Musketeer Valkyrie Wizard
Musketeer
Valkyrie Mortar Mini P.E.K.K.A
Valkyrie
Musketeer Mini P.E.K.K.A Wizard
Bomb Tower
Inferno Tower
Wizard
Mini P.E.K.K.A Valkyrie

Defense Synergies 2 17

Cannon
Musketeer Mini P.E.K.K.A Valkyrie Inferno Tower Wizard
Mortar
Musketeer Valkyrie Inferno Tower Wizard
Mini P.E.K.K.A
Cannon Musketeer Valkyrie Bomb Tower Wizard
Musketeer
Cannon Valkyrie Mortar Mini P.E.K.K.A Bomb Tower Inferno Tower
Valkyrie
Musketeer Cannon Mortar Mini P.E.K.K.A Bomb Tower Inferno Tower Wizard
Bomb Tower
Mini P.E.K.K.A Musketeer Valkyrie
Inferno Tower
Cannon Mortar Musketeer Valkyrie
Wizard
Cannon Mortar Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mortar Musketeer Valkyrie Inferno Tower Wizard
Mini P.E.K.K.A Bomb Tower Inferno Tower Cannon Mortar Musketeer Valkyrie
Cannon Mortar Mini P.E.K.K.A Bomb Tower Inferno Tower Musketeer Valkyrie
Cannon Mini P.E.K.K.A Bomb Tower Inferno Tower Mortar Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Bomb Tower
Cannon Musketeer Valkyrie Bomb Tower
Musketeer Inferno Tower Cannon Mortar Bomb Tower Wizard
Cannon Musketeer Valkyrie Bomb Tower Inferno Tower
Cannon Mini P.E.K.K.A Inferno Tower Mortar Musketeer Bomb Tower
Cannon Mini P.E.K.K.A Musketeer Valkyrie Inferno Tower
Valkyrie Cannon Musketeer Bomb Tower Wizard
Musketeer Inferno Tower Wizard
Cannon Mortar Mini P.E.K.K.A Bomb Tower Inferno Tower Musketeer Valkyrie Wizard
Valkyrie Bomb Tower Wizard Cannon Mortar Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Cannon Mortar Bomb Tower
Bomb Tower Inferno Tower Cannon Mortar Mini P.E.K.K.A
Bomb Tower Wizard Cannon Mortar Mini P.E.K.K.A Musketeer Valkyrie Inferno Tower
Cannon Mortar Bomb Tower Musketeer Valkyrie Wizard
Mortar Valkyrie Bomb Tower Wizard Cannon Musketeer
Mini P.E.K.K.A Cannon Mortar Musketeer Bomb Tower Inferno Tower
Valkyrie Wizard Cannon Mini P.E.K.K.A Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Inferno Tower
Mortar Mini P.E.K.K.A Musketeer Valkyrie Bomb Tower Wizard
Mini P.E.K.K.A Musketeer Valkyrie Bomb Tower Inferno Tower
Mini P.E.K.K.A Valkyrie Musketeer Inferno Tower
Inferno Tower Cannon Mini P.E.K.K.A Musketeer Valkyrie
Wizard Musketeer Bomb Tower
Mini P.E.K.K.A Musketeer Valkyrie Bomb Tower Inferno Tower
Mini P.E.K.K.A Inferno Tower Valkyrie Bomb Tower
Mortar Mini P.E.K.K.A Valkyrie Bomb Tower Inferno Tower
Inferno Tower Cannon Musketeer
Mini P.E.K.K.A Musketeer Valkyrie Bomb Tower Inferno Tower
Valkyrie
Mini P.E.K.K.A Cannon Valkyrie Bomb Tower Inferno Tower Wizard
Wizard Cannon Musketeer Valkyrie Bomb Tower
Inferno Tower Mortar Mini P.E.K.K.A Musketeer Valkyrie Bomb Tower
Valkyrie Cannon Mini P.E.K.K.A Musketeer Bomb Tower Inferno Tower Wizard
Cannon Mortar Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Musketeer Valkyrie
Mortar Musketeer
Musketeer Valkyrie
Wizard Mortar Valkyrie
Wizard Musketeer
Mortar Musketeer Wizard
Wizard
Mortar Wizard
Mini P.E.K.K.A Musketeer
Mortar Musketeer Valkyrie Wizard
Musketeer Wizard
Mortar Musketeer
Mortar Musketeer
Mortar Musketeer
Mortar Musketeer Wizard
Mortar Musketeer Wizard
Mortar
Mini P.E.K.K.A
Mortar Mini P.E.K.K.A Musketeer Wizard
Mortar Valkyrie Wizard
Musketeer
Wizard
Musketeer
Mortar Musketeer
Mortar Valkyrie Wizard
Mortar Musketeer Wizard
Mortar Musketeer Wizard
Mortar Musketeer
Musketeer Wizard
Musketeer Wizard
Mini P.E.K.K.A
Mortar Musketeer Wizard
Wizard
Musketeer
Musketeer Wizard
Mini P.E.K.K.A Musketeer Valkyrie Wizard
Mortar Musketeer Wizard
Musketeer
Musketeer
Musketeer
Mortar Musketeer

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