My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton King
Giant Snowball
Cannon Musketeer Goblin Barrel Skeleton King
Zap
Cannon Mortar Goblin Barrel Skeleton King
Barbarian Barrel
Cannon Mortar Musketeer Wizard Goblin Barrel Skeleton King
The Log
Cannon Musketeer Goblin Barrel Skeleton King
Earthquake
Cannon Mortar Goblin Barrel Skeleton King
Arrows
Goblin Barrel Skeleton King
Royal Delivery
Musketeer Wizard Goblin Barrel Skeleton King
Fireball
Cannon Mortar Musketeer Wizard Goblin Barrel Skeleton King
Poison
Cannon Mortar Musketeer Wizard Skeleton King
Lightning
Cannon Mortar Musketeer Wizard Skeleton King
Rocket
Mortar Musketeer Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Barrel Mortar Musketeer Skeleton King Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Goblin Barrel Mortar

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mortar
Musketeer The Log Skeleton King
Musketeer
Mortar The Log Mega Knight
Wizard
Mega Knight
Goblin Barrel
Mega Knight Skeleton King
The Log
Mortar Musketeer Mega Knight
Mega Knight
Musketeer Wizard Goblin Barrel The Log
Skeleton King
Mortar Goblin Barrel

Defense Synergies 3 11

Cannon
Musketeer The Log Wizard
Mortar
Musketeer Wizard The Log Skeleton King
Musketeer
Cannon The Log Mortar Mega Knight Skeleton King
Wizard
Cannon Mortar The Log Mega Knight Skeleton King
Goblin Barrel
The Log
Cannon Musketeer Mortar Wizard Mega Knight
Mega Knight
Musketeer Wizard The Log
Skeleton King
Mortar Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mortar Musketeer Wizard The Log
Cannon Mortar Musketeer The Log Mega Knight
Cannon Mortar Mega Knight Musketeer
Cannon Mortar Musketeer Mega Knight Skeleton King
The Log Mega Knight
The Log Cannon Musketeer Mega Knight
Musketeer Cannon Mortar Wizard
Cannon Musketeer The Log Mega Knight
Cannon Mortar Musketeer Skeleton King
Cannon Musketeer Mega Knight
Cannon Musketeer Wizard The Log Mega Knight Skeleton King
Musketeer Wizard
Cannon Mortar Mega Knight Musketeer Wizard The Log
Wizard Mega Knight Cannon Mortar The Log Skeleton King
Cannon Mortar Mega Knight Skeleton King
Cannon Mortar The Log Mega Knight
Wizard Mega Knight Cannon Mortar Musketeer
Cannon Mortar Mega Knight Musketeer Wizard The Log
Mortar Wizard The Log Cannon Musketeer Mega Knight
Cannon Mortar Musketeer
Wizard Mega Knight Cannon Musketeer The Log
Cannon Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Mortar Musketeer Wizard The Log Mega Knight
Mega Knight Musketeer The Log
Mega Knight Musketeer The Log
Cannon Musketeer Mega Knight
Wizard Musketeer
Musketeer
Mega Knight
Mega Knight Mortar The Log
Cannon Musketeer
Mega Knight Musketeer
Mega Knight The Log
Mega Knight Cannon Wizard Skeleton King
Wizard Cannon Musketeer Mega Knight
Mortar Musketeer The Log Skeleton King
Mega Knight Cannon Musketeer Wizard The Log Skeleton King
Cannon Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Musketeer The Log
Mortar Musketeer The Log
The Log
Musketeer The Log
Wizard Mortar The Log Mega Knight
Wizard Musketeer
Mortar Musketeer Wizard The Log
The Log Wizard
The Log Mortar Wizard
Musketeer
Mortar Musketeer Wizard The Log
Musketeer Wizard
Mortar Musketeer The Log
Mortar Musketeer
Mortar Musketeer The Log
Mortar Musketeer Wizard The Log
Mortar Musketeer Wizard The Log Mega Knight
Mortar
Mortar Musketeer Wizard The Log Mega Knight
Mortar Wizard The Log Mega Knight
Musketeer The Log Mega Knight
Wizard
Musketeer The Log
Mortar Musketeer The Log
The Log Mortar Wizard Mega Knight
Mortar The Log Musketeer Wizard
Mortar Musketeer Wizard The Log Mega Knight
Mortar Musketeer The Log
Musketeer Wizard
Musketeer Wizard
Mortar Musketeer Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Musketeer
Musketeer Wizard
The Log
Musketeer Wizard Mega Knight
The Log Mortar Musketeer Wizard Skeleton King
Musketeer Mega Knight
Musketeer The Log Skeleton King
Musketeer
Mortar Musketeer The Log Mega Knight
Mortar Wizard Mega Knight

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