My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Electro Wizard Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Flying Machine Hog Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Sparky Skeleton King
Giant Snowball
Cannon Flying Machine Hog Rider Skeleton King
Zap
Cannon Mortar Flying Machine Sparky Skeleton King
Barbarian Barrel
Cannon Mortar Elite Barbarians Electro Wizard Sparky Skeleton King
The Log
Cannon Elite Barbarians Hog Rider Sparky Skeleton King
Earthquake
Cannon Mortar Hog Rider Skeleton King
Arrows
Flying Machine Skeleton King
Royal Delivery
Elite Barbarians Flying Machine Hog Rider Electro Wizard Sparky Skeleton King
Fireball
Cannon Mortar Elite Barbarians Flying Machine Hog Rider Electro Wizard Sparky Skeleton King
Poison
Cannon Mortar Flying Machine Electro Wizard Sparky Skeleton King
Lightning
Cannon Mortar Elite Barbarians Electro Wizard Sparky Skeleton King
Rocket
Mortar Elite Barbarians Hog Rider Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Sparky Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Mortar Flying Machine Hog Rider Electro Wizard Skeleton King Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Cannon Mortar Flying Machine Hog Rider

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mortar
Flying Machine Hog Rider Skeleton King
Elite Barbarians
Hog Rider Sparky
Flying Machine
Mortar Hog Rider
Hog Rider
Mortar Elite Barbarians Flying Machine Electro Wizard
Electro Wizard
Hog Rider Sparky
Sparky
Elite Barbarians Electro Wizard
Skeleton King
Mortar

Defense Synergies 0 8

Cannon
Flying Machine Electro Wizard Sparky
Mortar
Flying Machine Electro Wizard Skeleton King
Elite Barbarians
Flying Machine
Cannon Mortar Electro Wizard Skeleton King
Hog Rider
Electro Wizard
Cannon Mortar Flying Machine
Sparky
Cannon
Skeleton King
Mortar Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mortar Flying Machine Electro Wizard Sparky
Elite Barbarians Sparky Cannon Mortar Flying Machine Electro Wizard
Cannon Mortar Sparky Elite Barbarians Electro Wizard
Cannon Elite Barbarians Sparky Mortar Electro Wizard Skeleton King
Elite Barbarians Sparky
Cannon Flying Machine Electro Wizard
Electro Wizard Cannon Mortar Flying Machine
Cannon Flying Machine Electro Wizard Sparky
Cannon Sparky Mortar Elite Barbarians Skeleton King
Elite Barbarians Cannon Electro Wizard Sparky
Electro Wizard Cannon Flying Machine Skeleton King
Flying Machine Electro Wizard
Cannon Mortar Sparky Elite Barbarians Flying Machine Electro Wizard
Sparky Cannon Mortar Electro Wizard Skeleton King
Elite Barbarians Sparky Cannon Mortar Electro Wizard Skeleton King
Cannon Mortar Elite Barbarians Electro Wizard Sparky
Sparky Cannon Mortar Elite Barbarians Electro Wizard
Cannon Mortar Elite Barbarians Flying Machine Electro Wizard
Mortar Cannon Flying Machine Electro Wizard
Sparky Cannon Mortar Elite Barbarians Electro Wizard
Cannon Elite Barbarians Flying Machine Electro Wizard Sparky
Cannon Mortar Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Wizard Sparky
Electro Wizard Mortar Elite Barbarians Flying Machine
Elite Barbarians Electro Wizard Sparky
Elite Barbarians Electro Wizard Sparky
Cannon Elite Barbarians Sparky
Flying Machine Electro Wizard
Sparky Elite Barbarians Flying Machine Electro Wizard
Elite Barbarians Sparky
Electro Wizard Mortar Elite Barbarians Flying Machine Sparky
Cannon Sparky
Elite Barbarians Flying Machine Sparky
Elite Barbarians Electro Wizard
Elite Barbarians Cannon Sparky Skeleton King
Cannon Flying Machine Sparky
Elite Barbarians Electro Wizard Sparky Mortar Flying Machine Skeleton King
Cannon Elite Barbarians Flying Machine Electro Wizard Sparky Skeleton King
Cannon Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Flying Machine Sparky
Mortar Flying Machine Electro Wizard
Flying Machine Sparky
Flying Machine Sparky
Mortar Sparky
Flying Machine
Mortar Flying Machine Sparky
Flying Machine
Mortar Flying Machine
Elite Barbarians Electro Wizard Sparky
Mortar Flying Machine Electro Wizard Sparky
Flying Machine
Flying Machine Mortar Elite Barbarians Sparky
Mortar Flying Machine
Mortar Elite Barbarians Flying Machine Sparky
Mortar Flying Machine Sparky
Mortar Flying Machine Sparky
Mortar Sparky
Sparky
Mortar Flying Machine Electro Wizard Sparky
Mortar Flying Machine
Sparky
Sparky
Mortar Flying Machine
Mortar Sparky
Mortar Flying Machine Electro Wizard Sparky
Mortar Flying Machine Sparky
Mortar Sparky
Elite Barbarians Flying Machine Electro Wizard Sparky
Electro Wizard Flying Machine
Elite Barbarians Sparky
Mortar Sparky
Electro Wizard Sparky
Sparky
Sparky
Electro Wizard Flying Machine
Flying Machine Electro Wizard
Flying Machine Electro Wizard Sparky
Mortar Flying Machine Skeleton King
Sparky
Elite Barbarians Flying Machine Sparky
Elite Barbarians Flying Machine Electro Wizard Sparky Skeleton King
Flying Machine Electro Wizard
Mortar Flying Machine Electro Wizard Sparky
Sparky
Mortar Sparky

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