My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Elite Barbarians Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Skeleton Army
Giant Snowball
Cannon Goblin Gang Dart Goblin Skeleton Army
Zap
Cannon Goblin Gang Mortar Dart Goblin Skeleton Army
Barbarian Barrel
Cannon Goblin Gang Mortar Elite Barbarians Dart Goblin Skeleton Army
The Log
Cannon Goblin Gang Elite Barbarians Dart Goblin Skeleton Army
Earthquake
Cannon Goblin Gang Mortar Skeleton Army
Arrows
Goblin Gang Dart Goblin Skeleton Army
Royal Delivery
Goblin Gang Elite Barbarians Dart Goblin Skeleton Army
Fireball
Cannon Goblin Gang Mortar Elite Barbarians Dart Goblin Skeleton Army
Poison
Cannon Goblin Gang Mortar Dart Goblin Skeleton Army
Lightning
Cannon Mortar Elite Barbarians
Rocket
Mortar Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Goblin Gang Dart Goblin Skeleton Army Mortar Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Cannon Goblin Gang Dart Goblin

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Mortar Dart Goblin
Mortar
Goblin Gang Dart Goblin
Elite Barbarians
Rage Dart Goblin Mega Knight
Dart Goblin
Goblin Gang Mortar Elite Barbarians Mega Knight
Rage
Elite Barbarians
Skeleton Army
Mega Knight
Elite Barbarians Dart Goblin

Defense Synergies 0 12

Cannon
Goblin Gang Dart Goblin Skeleton Army
Goblin Gang
Cannon Mortar Dart Goblin Skeleton Army
Mortar
Goblin Gang Dart Goblin Skeleton Army
Elite Barbarians
Dart Goblin Mega Knight
Dart Goblin
Cannon Goblin Gang Mortar Elite Barbarians Skeleton Army Mega Knight
Rage
Skeleton Army
Cannon Goblin Gang Mortar Dart Goblin
Mega Knight
Elite Barbarians Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mortar Dart Goblin
Elite Barbarians Skeleton Army Cannon Goblin Gang Mortar Dart Goblin Mega Knight
Cannon Goblin Gang Mortar Skeleton Army Mega Knight Elite Barbarians Dart Goblin
Cannon Elite Barbarians Skeleton Army Goblin Gang Mortar Dart Goblin Mega Knight
Elite Barbarians Skeleton Army Mega Knight
Goblin Gang Skeleton Army Cannon Dart Goblin Mega Knight
Dart Goblin Cannon Goblin Gang Mortar
Cannon Dart Goblin Mega Knight
Cannon Goblin Gang Mortar Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Cannon Dart Goblin Mega Knight
Goblin Gang Dart Goblin Skeleton Army Cannon Mega Knight
Goblin Gang Dart Goblin
Cannon Mortar Skeleton Army Mega Knight Goblin Gang Elite Barbarians
Skeleton Army Mega Knight Cannon Goblin Gang Mortar Dart Goblin
Elite Barbarians Skeleton Army Cannon Goblin Gang Mortar Mega Knight
Skeleton Army Cannon Goblin Gang Mortar Elite Barbarians Mega Knight
Mega Knight Cannon Goblin Gang Mortar Elite Barbarians Skeleton Army
Cannon Mortar Mega Knight Goblin Gang Elite Barbarians Dart Goblin Skeleton Army
Mortar Cannon Dart Goblin Mega Knight
Cannon Mortar Elite Barbarians Dart Goblin
Goblin Gang Skeleton Army Mega Knight Cannon Elite Barbarians Dart Goblin
Cannon Mortar Elite Barbarians Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Elite Barbarians
Goblin Gang Mortar Elite Barbarians Mega Knight
Goblin Gang Skeleton Army Mega Knight Elite Barbarians
Goblin Gang Skeleton Army Mega Knight Elite Barbarians
Cannon Goblin Gang Elite Barbarians Skeleton Army Mega Knight
Goblin Gang Dart Goblin
Goblin Gang Skeleton Army Elite Barbarians Dart Goblin
Mega Knight Elite Barbarians Skeleton Army
Mega Knight Mortar Elite Barbarians Skeleton Army
Cannon Goblin Gang Dart Goblin Skeleton Army
Mega Knight Elite Barbarians Dart Goblin
Skeleton Army Mega Knight Elite Barbarians
Elite Barbarians Skeleton Army Mega Knight Cannon Goblin Gang
Cannon Dart Goblin Skeleton Army Mega Knight
Goblin Gang Elite Barbarians Skeleton Army Mortar Dart Goblin
Mega Knight Cannon Elite Barbarians Dart Goblin
Cannon Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Dart Goblin
Mortar Dart Goblin
Dart Goblin
Dart Goblin
Mortar Mega Knight
Dart Goblin
Mortar Dart Goblin
Dart Goblin
Mortar Dart Goblin
Goblin Gang Elite Barbarians
Mortar Dart Goblin
Dart Goblin
Mortar Elite Barbarians Dart Goblin
Mortar Dart Goblin
Mortar Elite Barbarians Dart Goblin
Mortar Dart Goblin
Mortar Dart Goblin Mega Knight
Mortar
Mortar Dart Goblin Mega Knight
Mortar Dart Goblin Mega Knight
Mega Knight
Mortar
Mortar Mega Knight
Mortar Dart Goblin
Mortar Mega Knight
Mortar Dart Goblin
Elite Barbarians Dart Goblin
Dart Goblin
Elite Barbarians
Mortar Dart Goblin Mega Knight
Mega Knight
Goblin Gang Dart Goblin Skeleton Army
Dart Goblin
Goblin Gang Dart Goblin Mega Knight
Mortar Dart Goblin
Elite Barbarians Dart Goblin Mega Knight
Goblin Gang Elite Barbarians Dart Goblin
Dart Goblin
Mortar Dart Goblin Mega Knight
Mortar Dart Goblin Mega Knight

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