My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Bowler Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Cannon Musketeer Goblin Drill
Zap
Cannon Goblin Drill
Barbarian Barrel
Cannon Musketeer Goblin Drill
The Log
Cannon Musketeer Goblin Drill
Earthquake
Cannon Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Musketeer Goblin Drill Bowler
Fireball
Cannon Musketeer Goblin Drill Bowler
Poison
Cannon Musketeer Goblin Drill
Lightning
Cannon Musketeer Bowler Goblinstein
Rocket
Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Goblin Drill Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Cannon Tornado Musketeer Goblin Drill Bowler Goblinstein Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Cannon Tornado Musketeer

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Musketeer
Barbarian Barrel Bowler
Barbarian Barrel
Musketeer Tornado Goblin Drill Bowler
Tornado
Barbarian Barrel Bowler
Goblin Drill
Barbarian Barrel
Bowler
Musketeer Barbarian Barrel Tornado Lightning
Lightning
Bowler
Goblinstein

Defense Synergies 2 10

Cannon
Musketeer Barbarian Barrel Bowler
Musketeer
Cannon Barbarian Barrel Tornado Goblin Drill Bowler
Barbarian Barrel
Cannon Musketeer Tornado Goblin Drill Bowler
Tornado
Bowler Musketeer Barbarian Barrel Goblin Drill
Goblin Drill
Musketeer Barbarian Barrel Tornado
Bowler
Tornado Cannon Musketeer Barbarian Barrel
Lightning
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Cannon Musketeer Barbarian Barrel
Cannon Musketeer Goblin Drill
Cannon Tornado Bowler Musketeer Goblin Drill Lightning
Cannon Musketeer Goblin Drill Bowler
Lightning Barbarian Barrel Tornado Bowler
Barbarian Barrel Tornado Bowler Cannon Musketeer
Musketeer Tornado Lightning Cannon
Bowler Lightning Cannon Musketeer Barbarian Barrel
Cannon Musketeer Tornado Goblin Drill
Tornado Cannon Musketeer Barbarian Barrel Bowler
Cannon Musketeer Barbarian Barrel Tornado Goblin Drill Bowler
Musketeer Tornado
Cannon Goblin Drill Bowler Musketeer Lightning
Bowler Cannon Barbarian Barrel Tornado Goblin Drill
Cannon Goblin Drill
Tornado Cannon Goblin Drill Bowler Lightning
Cannon Musketeer Tornado Goblin Drill Bowler
Cannon Musketeer Barbarian Barrel Tornado Goblin Drill Bowler
Barbarian Barrel Tornado Goblin Drill Cannon Musketeer Bowler
Cannon Musketeer Tornado Goblin Drill
Bowler Cannon Musketeer Barbarian Barrel
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Bowler
Musketeer Barbarian Barrel Bowler Lightning
Musketeer Bowler Lightning
Bowler Lightning Musketeer Barbarian Barrel Tornado
Cannon Musketeer Goblin Drill Bowler
Musketeer Tornado
Musketeer Bowler Lightning
Lightning Barbarian Barrel Tornado
Cannon Musketeer Goblin Drill
Musketeer Bowler
Lightning Tornado Bowler
Bowler Lightning Cannon
Cannon Musketeer Bowler
Musketeer Barbarian Barrel Tornado Goblin Drill Bowler Lightning
Bowler Cannon Musketeer Barbarian Barrel
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Barbarian Barrel Goblin Drill
Musketeer Barbarian Barrel Tornado Bowler
Lightning Barbarian Barrel Goblin Drill
Lightning Musketeer Barbarian Barrel
Barbarian Barrel Bowler
Musketeer Tornado
Musketeer Tornado Bowler
Barbarian Barrel Tornado Bowler Lightning
Tornado Lightning
Lightning Musketeer Tornado Bowler
Lightning Musketeer Barbarian Barrel Tornado Bowler
Lightning Musketeer Tornado
Lightning Musketeer Barbarian Barrel Bowler
Lightning Musketeer Barbarian Barrel
Lightning Musketeer Barbarian Barrel
Lightning Musketeer Barbarian Barrel Goblin Drill Bowler
Lightning Musketeer Barbarian Barrel Bowler
Lightning Barbarian Barrel Tornado
Lightning
Lightning Musketeer Barbarian Barrel Bowler
Lightning Barbarian Barrel Tornado Bowler
Lightning Musketeer Bowler
Lightning Tornado
Musketeer Tornado Bowler Lightning
Lightning Musketeer Barbarian Barrel Goblin Drill
Tornado Barbarian Barrel Bowler
Musketeer Barbarian Barrel Tornado Bowler Lightning
Lightning Musketeer Tornado Bowler
Lightning Musketeer Barbarian Barrel Tornado
Lightning Musketeer Tornado
Lightning Musketeer
Lightning Bowler
Lightning Musketeer
Lightning
Bowler Lightning
Lightning Musketeer Barbarian Barrel
Lightning Musketeer Tornado
Barbarian Barrel
Lightning Musketeer Bowler
Musketeer Bowler Lightning
Lightning Tornado
Musketeer
Musketeer Tornado Bowler Lightning
Musketeer Tornado Lightning
Lightning Musketeer Barbarian Barrel Tornado Bowler
Lightning Bowler

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