My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Balloon
Giant Snowball
Bats Cannon Musketeer Goblin Barrel Balloon Lumberjack
Zap
Bats Cannon Goblin Barrel Balloon
Barbarian Barrel
Cannon Musketeer Goblin Barrel Lumberjack
The Log
Cannon Musketeer Goblin Barrel Lumberjack
Earthquake
Cannon Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Musketeer Goblin Barrel Balloon Lumberjack
Fireball
Cannon Musketeer Goblin Barrel Balloon Lumberjack
Poison
Bats Cannon Musketeer Balloon
Lightning
Cannon Musketeer Balloon Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Cannon Goblin Barrel Musketeer Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Cannon Goblin Barrel

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Goblin Barrel Lumberjack
Giant Snowball
Balloon Musketeer Goblin Barrel Lumberjack Mega Knight
Cannon
Musketeer
Giant Snowball Balloon Lumberjack Mega Knight
Goblin Barrel
Bats Giant Snowball Balloon Lumberjack Mega Knight
Balloon
Bats Giant Snowball Lumberjack Musketeer Goblin Barrel Mega Knight
Lumberjack
Balloon Bats Giant Snowball Musketeer Goblin Barrel Mega Knight
Mega Knight
Bats Giant Snowball Musketeer Goblin Barrel Balloon Lumberjack

Defense Synergies 3 10

Bats
Giant Snowball Cannon Musketeer Lumberjack Mega Knight
Giant Snowball
Mega Knight Bats Cannon Musketeer Lumberjack
Cannon
Musketeer Bats Giant Snowball Lumberjack
Musketeer
Cannon Lumberjack Bats Giant Snowball Mega Knight
Goblin Barrel
Balloon
Lumberjack
Musketeer Bats Giant Snowball Cannon
Mega Knight
Giant Snowball Bats Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer
Lumberjack Bats Cannon Musketeer Mega Knight
Cannon Lumberjack Mega Knight Bats Giant Snowball Musketeer
Cannon Lumberjack Bats Musketeer Mega Knight
Lumberjack Mega Knight
Bats Giant Snowball Cannon Musketeer Lumberjack Mega Knight
Bats Giant Snowball Musketeer Cannon
Cannon Musketeer Mega Knight
Cannon Musketeer Lumberjack
Giant Snowball Cannon Musketeer Lumberjack Mega Knight
Bats Giant Snowball Cannon Musketeer Lumberjack Mega Knight
Musketeer Bats Giant Snowball
Cannon Lumberjack Mega Knight Bats Giant Snowball Musketeer
Mega Knight Bats Giant Snowball Cannon Lumberjack
Cannon Lumberjack Mega Knight
Giant Snowball Cannon Lumberjack Mega Knight
Mega Knight Bats Cannon Musketeer Lumberjack
Cannon Mega Knight Bats Giant Snowball Musketeer Lumberjack
Giant Snowball Bats Cannon Musketeer Lumberjack Mega Knight
Cannon Musketeer Lumberjack
Mega Knight Bats Giant Snowball Cannon Musketeer Lumberjack
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Giant Snowball
Giant Snowball Musketeer Lumberjack Mega Knight
Lumberjack Mega Knight Bats Musketeer
Lumberjack Mega Knight Bats Musketeer
Cannon Musketeer Lumberjack Mega Knight
Bats Giant Snowball Musketeer
Bats Musketeer Lumberjack
Mega Knight Lumberjack
Mega Knight Bats Giant Snowball
Cannon Musketeer
Mega Knight Bats Musketeer Lumberjack
Mega Knight Giant Snowball
Mega Knight Cannon Lumberjack
Cannon Musketeer Mega Knight
Bats Musketeer Lumberjack
Bats Mega Knight Giant Snowball Cannon Musketeer
Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Giant Snowball Musketeer
Musketeer
Giant Snowball Mega Knight
Bats Giant Snowball Musketeer
Musketeer
Giant Snowball
Giant Snowball
Bats Giant Snowball Musketeer Lumberjack
Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer
Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer
Musketeer Mega Knight
Giant Snowball
Bats
Giant Snowball Musketeer Mega Knight
Giant Snowball Mega Knight
Musketeer Mega Knight
Giant Snowball
Musketeer
Giant Snowball Musketeer
Giant Snowball Mega Knight
Giant Snowball Musketeer
Giant Snowball Musketeer Mega Knight
Musketeer
Bats Giant Snowball Musketeer
Bats Giant Snowball Musketeer
Giant Snowball
Giant Snowball Musketeer Mega Knight
Giant Snowball
Mega Knight
Giant Snowball
Bats Musketeer
Giant Snowball Musketeer
Musketeer Lumberjack Mega Knight
Giant Snowball Musketeer
Giant Snowball
Musketeer Mega Knight
Bats Giant Snowball Musketeer
Bats Giant Snowball Musketeer
Giant Snowball Musketeer Mega Knight
Mega Knight

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