My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Elixir Collector Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Musketeer Lumberjack
Zap
Cannon
Barbarian Barrel
Cannon Musketeer Lumberjack
The Log
Cannon Musketeer Lumberjack
Earthquake
Cannon Elixir Collector
Arrows
Royal Delivery
Musketeer Battle Healer Lumberjack
Fireball
Cannon Musketeer Battle Healer Elixir Collector Lumberjack
Poison
Cannon Musketeer Battle Healer Elixir Collector
Lightning
Cannon Musketeer Battle Healer Elixir Collector Lumberjack Monk
Rocket
Musketeer Battle Healer Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Cannon Musketeer Battle Healer Lumberjack Monk Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Cannon Musketeer

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Musketeer
Battle Healer Mirror The Log Lumberjack
Battle Healer
Musketeer Mirror Lumberjack
Elixir Collector
Mirror
The Log Musketeer Battle Healer Lumberjack
The Log
Mirror Musketeer Lumberjack
Lumberjack
Musketeer Battle Healer Mirror The Log
Monk

Defense Synergies 7 8

Cannon
Musketeer Mirror The Log Battle Healer Lumberjack
Musketeer
Cannon Battle Healer The Log Lumberjack Mirror
Battle Healer
Musketeer Mirror Cannon The Log Lumberjack
Elixir Collector
Mirror
Cannon Battle Healer Musketeer The Log Lumberjack
The Log
Cannon Musketeer Battle Healer Mirror Lumberjack
Lumberjack
Musketeer Cannon Battle Healer Mirror The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer The Log
Lumberjack Cannon Musketeer Battle Healer The Log Monk
Cannon Lumberjack Musketeer
Cannon Lumberjack Musketeer Monk
Battle Healer The Log Lumberjack Monk
The Log Cannon Musketeer Lumberjack
Musketeer Cannon
Cannon Musketeer Battle Healer The Log Monk
Cannon Musketeer Lumberjack
Cannon Musketeer Battle Healer Lumberjack
Cannon Musketeer The Log Lumberjack
Musketeer
Cannon Lumberjack Musketeer Battle Healer The Log
Cannon The Log Lumberjack
Cannon Lumberjack
Monk Cannon The Log Lumberjack
Cannon Musketeer Lumberjack
Cannon Musketeer Battle Healer The Log Lumberjack
The Log Cannon Musketeer Battle Healer Lumberjack
Cannon Musketeer Lumberjack
Cannon Musketeer Battle Healer The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Battle Healer
Musketeer Battle Healer The Log Lumberjack Monk
Lumberjack Musketeer Battle Healer The Log
Lumberjack Musketeer Battle Healer The Log Monk
Cannon Musketeer Battle Healer Lumberjack
Musketeer Monk
Musketeer Battle Healer Lumberjack
Battle Healer Lumberjack
The Log Monk
Cannon Musketeer
Musketeer Lumberjack
Monk The Log
Cannon Lumberjack
Cannon Musketeer
Musketeer Battle Healer The Log Lumberjack Monk
Cannon Musketeer Battle Healer The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Monk
Monk Musketeer The Log
The Log
Musketeer The Log
The Log
Musketeer Monk
Musketeer The Log
The Log
The Log Monk
Musketeer Lumberjack
Monk Musketeer The Log
Monk Musketeer
Musketeer The Log
Musketeer Monk
Musketeer The Log
Musketeer The Log
Musketeer The Log
Monk
Musketeer The Log Monk
The Log Monk
Musketeer The Log Monk
Musketeer The Log Monk
Musketeer The Log Monk
The Log
The Log Musketeer Monk
Musketeer The Log Monk
Musketeer The Log
Musketeer
Musketeer
Musketeer The Log
Monk
The Log Monk
Musketeer
Musketeer Monk
The Log
Musketeer Lumberjack
The Log Musketeer
Monk
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log Monk
Monk

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