My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Dark Prince Prince Electro Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince Prince Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Prince Phoenix
Giant Snowball
Cannon Musketeer
Zap
Cannon Dark Prince Prince
Barbarian Barrel
Cannon Musketeer Dark Prince Electro Wizard
The Log
Cannon Musketeer Dark Prince Prince
Earthquake
Cannon
Arrows
Royal Delivery
Musketeer Dark Prince Prince Electro Wizard
Fireball
Cannon Musketeer Electro Wizard
Poison
Cannon Musketeer Electro Wizard Phoenix
Lightning
Cannon Musketeer Dark Prince Prince Electro Wizard Phoenix
Rocket
Musketeer Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Musketeer Dark Prince Electro Wizard Phoenix Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Cannon Musketeer Dark Prince

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Musketeer
Giant Dark Prince Prince
Giant
Musketeer Rage Dark Prince Prince Electro Wizard
Rage
Giant Dark Prince Prince Electro Wizard Phoenix
Dark Prince
Giant Prince Musketeer Rage Electro Wizard
Prince
Giant Dark Prince Musketeer Rage Electro Wizard
Electro Wizard
Giant Rage Dark Prince Prince
Phoenix
Rage

Defense Synergies 1 8

Cannon
Musketeer Dark Prince Prince Electro Wizard
Musketeer
Cannon Dark Prince Electro Wizard
Giant
Rage
Dark Prince
Cannon Musketeer Prince Electro Wizard
Prince
Cannon Dark Prince Electro Wizard
Electro Wizard
Cannon Musketeer Dark Prince Prince
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Electro Wizard
Cannon Musketeer Dark Prince Prince Electro Wizard Phoenix
Cannon Prince Musketeer Dark Prince Electro Wizard
Cannon Prince Musketeer Dark Prince Electro Wizard Phoenix
Dark Prince Prince
Cannon Musketeer Dark Prince Electro Wizard
Musketeer Electro Wizard Cannon Phoenix
Cannon Musketeer Electro Wizard Phoenix
Cannon Musketeer Prince Phoenix
Cannon Musketeer Dark Prince Prince Electro Wizard Phoenix
Electro Wizard Cannon Musketeer Dark Prince
Musketeer Electro Wizard Phoenix
Cannon Prince Musketeer Dark Prince Electro Wizard
Cannon Dark Prince Prince Electro Wizard
Cannon Prince Electro Wizard Phoenix
Cannon Prince Electro Wizard
Cannon Musketeer Dark Prince Prince Electro Wizard
Cannon Musketeer Dark Prince Prince Electro Wizard
Cannon Musketeer Dark Prince Electro Wizard
Cannon Musketeer Prince Electro Wizard Phoenix
Dark Prince Cannon Musketeer Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince Electro Wizard
Electro Wizard Musketeer Prince Phoenix
Musketeer Dark Prince Prince Electro Wizard
Dark Prince Prince Musketeer Electro Wizard Phoenix
Cannon Musketeer Dark Prince Prince Phoenix
Musketeer Electro Wizard
Dark Prince Prince Musketeer Electro Wizard Phoenix
Dark Prince Prince Phoenix
Electro Wizard Dark Prince Prince Phoenix
Cannon Musketeer Phoenix
Musketeer Dark Prince Prince Phoenix
Dark Prince Prince Electro Wizard Phoenix
Dark Prince Prince Cannon
Cannon Musketeer
Electro Wizard Phoenix Musketeer Dark Prince Prince
Cannon Musketeer Dark Prince Electro Wizard Phoenix
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer Electro Wizard
Musketeer Dark Prince Prince
Dark Prince
Musketeer
Musketeer
Musketeer Prince Electro Wizard
Musketeer Dark Prince Prince Electro Wizard
Musketeer
Musketeer
Musketeer
Musketeer Prince
Musketeer
Musketeer
Musketeer Dark Prince Prince Electro Wizard
Musketeer Prince
Musketeer Prince
Musketeer
Dark Prince
Musketeer Electro Wizard
Musketeer Prince
Musketeer
Musketeer Electro Wizard
Electro Wizard Musketeer
Musketeer
Electro Wizard
Prince
Electro Wizard Musketeer Dark Prince Prince
Musketeer Electro Wizard
Musketeer Dark Prince Prince Electro Wizard
Musketeer
Musketeer Dark Prince Prince
Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Dark Prince Prince Electro Wizard
Prince

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