My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie P.E.K.K.A Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Cannon Musketeer Goblin Barrel
Zap
Cannon Goblin Barrel
Barbarian Barrel
Cannon Musketeer Valkyrie Goblin Barrel Electro Wizard
The Log
Cannon Musketeer Goblin Barrel
Earthquake
Cannon Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Musketeer Valkyrie Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Cannon Musketeer Goblin Barrel Electro Wizard
Poison
Cannon Musketeer Electro Wizard
Lightning
Cannon Musketeer Valkyrie Electro Wizard Goblinstein
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Barrel Musketeer Valkyrie Electro Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Goblin Barrel Musketeer

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Musketeer
Valkyrie P.E.K.K.A The Log
Valkyrie
Musketeer Goblin Barrel P.E.K.K.A Electro Wizard
Goblin Barrel
Valkyrie P.E.K.K.A
P.E.K.K.A
Electro Wizard Musketeer Valkyrie Goblin Barrel The Log
The Log
Musketeer P.E.K.K.A
Electro Wizard
P.E.K.K.A Valkyrie
Goblinstein

Defense Synergies 5 9

Cannon
Musketeer The Log Valkyrie Electro Wizard
Musketeer
Cannon Valkyrie The Log P.E.K.K.A Electro Wizard
Valkyrie
Musketeer Cannon P.E.K.K.A The Log Electro Wizard
Goblin Barrel
P.E.K.K.A
The Log Musketeer Valkyrie Electro Wizard
The Log
Cannon Musketeer P.E.K.K.A Valkyrie Electro Wizard
Electro Wizard
Cannon Musketeer Valkyrie P.E.K.K.A The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Valkyrie The Log Electro Wizard
P.E.K.K.A Cannon Musketeer Valkyrie The Log Electro Wizard
Cannon P.E.K.K.A Musketeer Valkyrie Electro Wizard
Cannon P.E.K.K.A Musketeer Valkyrie Electro Wizard
Valkyrie P.E.K.K.A The Log
The Log Cannon Musketeer Valkyrie Electro Wizard
Musketeer Electro Wizard Cannon
Cannon Musketeer Valkyrie P.E.K.K.A The Log Electro Wizard
Cannon P.E.K.K.A Musketeer
Cannon Musketeer Valkyrie Electro Wizard
Valkyrie Electro Wizard Cannon Musketeer The Log
Musketeer Electro Wizard
Cannon P.E.K.K.A Musketeer Valkyrie The Log Electro Wizard
Valkyrie Cannon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Cannon P.E.K.K.A The Log Electro Wizard
Cannon Musketeer Valkyrie P.E.K.K.A Electro Wizard
Cannon Valkyrie Musketeer The Log Electro Wizard
Valkyrie The Log Cannon Musketeer Electro Wizard
P.E.K.K.A Cannon Musketeer Electro Wizard
Valkyrie Cannon Musketeer P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A Electro Wizard
Electro Wizard Musketeer Valkyrie The Log
P.E.K.K.A Musketeer Valkyrie The Log Electro Wizard
Valkyrie P.E.K.K.A Musketeer The Log Electro Wizard
P.E.K.K.A Cannon Musketeer Valkyrie
Musketeer Electro Wizard
P.E.K.K.A Musketeer Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Valkyrie The Log
P.E.K.K.A Cannon Musketeer
P.E.K.K.A Musketeer Valkyrie
P.E.K.K.A Valkyrie The Log Electro Wizard
P.E.K.K.A Cannon Valkyrie
Cannon Musketeer Valkyrie
Electro Wizard Musketeer Valkyrie P.E.K.K.A The Log
Valkyrie Cannon Musketeer P.E.K.K.A The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie The Log
Musketeer The Log Electro Wizard
The Log
Musketeer Valkyrie The Log
Valkyrie The Log
Musketeer
Musketeer The Log
The Log
The Log
Musketeer Electro Wizard
Musketeer Valkyrie The Log Electro Wizard
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log Electro Wizard
Valkyrie The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Valkyrie
The Log Musketeer Electro Wizard
Musketeer The Log
Musketeer The Log
Musketeer Electro Wizard
Electro Wizard Musketeer
Musketeer The Log
Electro Wizard
P.E.K.K.A
The Log
Electro Wizard Musketeer
Musketeer Electro Wizard
The Log
Musketeer Valkyrie Electro Wizard
The Log Musketeer
Musketeer P.E.K.K.A
Musketeer The Log Electro Wizard
Musketeer Electro Wizard
Musketeer The Log Electro Wizard
P.E.K.K.A

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