My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Electro Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Electro Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Void Goblin Drill Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Goblin Drill Graveyard
Giant Snowball
Cannon Goblin Curse Goblin Drill Graveyard Little Prince
Zap
Cannon Goblin Curse Goblin Drill Graveyard Little Prince
Barbarian Barrel
Cannon Goblin Curse Goblin Drill Graveyard Little Prince
The Log
Cannon Goblin Curse Goblin Drill Graveyard Little Prince
Earthquake
Cannon Elixir Collector Goblin Drill Graveyard
Arrows
Goblin Curse Goblin Drill Graveyard Little Prince
Royal Delivery
Goblin Drill Graveyard Little Prince
Fireball
Cannon Elixir Collector Goblin Drill Little Prince
Poison
Cannon Elixir Collector Goblin Curse Goblin Drill Graveyard Little Prince
Lightning
Cannon Elixir Collector Little Prince
Rocket
Elixir Collector Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Goblin Curse Goblin Drill Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Cannon Void Little Prince Goblin Drill Graveyard Elixir Collector Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Cannon Void Little Prince

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Elixir Collector
Goblin Curse
Void
Electro Giant
Goblin Drill
Electro Giant
Void
Graveyard
Little Prince
Little Prince
Graveyard

Defense Synergies 0 2

Cannon
Electro Giant Little Prince
Elixir Collector
Goblin Curse
Void
Goblin Drill
Electro Giant
Cannon
Graveyard
Little Prince
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Void
Cannon Goblin Curse Goblin Drill
Cannon Goblin Curse Void Goblin Drill
Cannon Goblin Curse Goblin Drill
Cannon
Cannon Goblin Curse Void Little Prince
Cannon Void Electro Giant
Cannon Goblin Curse Goblin Drill
Cannon Little Prince
Goblin Curse Cannon Goblin Drill Electro Giant
Goblin Curse
Cannon Goblin Drill Goblin Curse
Cannon Goblin Curse Goblin Drill
Cannon Goblin Curse Goblin Drill
Cannon Goblin Curse Goblin Drill Electro Giant
Cannon Goblin Drill
Cannon Goblin Drill Little Prince
Goblin Drill Cannon Goblin Curse Little Prince
Cannon Goblin Curse Goblin Drill
Cannon Goblin Curse Electro Giant Little Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Electro Giant
Void
Cannon Goblin Curse Goblin Drill
Electro Giant Goblin Curse
Void
Goblin Curse
Void
Cannon Goblin Curse Goblin Drill
Void Electro Giant
Cannon Goblin Curse
Cannon Goblin Curse Electro Giant
Electro Giant Goblin Drill Little Prince
Cannon Goblin Curse Electro Giant
Cannon Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Goblin Drill
Void Goblin Curse
Void Goblin Drill
Void
Goblin Curse
Electro Giant Goblin Curse
Goblin Curse
Void
Void
Void
Void Goblin Curse
Void
Void
Goblin Drill
Void
Goblin Curse Void Electro Giant Little Prince
Void
Void
Void
Void Goblin Drill
Goblin Curse Electro Giant Little Prince
Void
Void
Void Goblin Curse
Goblin Curse Void Electro Giant Little Prince
Void Electro Giant
Void
Void
Void
Goblin Curse
Void
Goblin Curse
Void
Void Electro Giant
Electro Giant
Void
Void Electro Giant Little Prince
Void
Void

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