My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Hut Electro Dragon Magic Archer Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Healer Magic Archer Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton King
Giant Snowball
Cannon Goblin Hut Electro Dragon Lumberjack Skeleton King
Zap
Cannon Royal Giant Goblin Hut Skeleton King
Barbarian Barrel
Cannon Goblin Hut Magic Archer Lumberjack Skeleton King
The Log
Cannon Royal Giant Goblin Hut Lumberjack Skeleton King
Earthquake
Cannon Goblin Hut Skeleton King
Arrows
Goblin Hut Skeleton King
Royal Delivery
Battle Healer Goblin Hut Electro Dragon Magic Archer Lumberjack Skeleton King
Fireball
Cannon Battle Healer Goblin Hut Electro Dragon Magic Archer Lumberjack Skeleton King
Poison
Cannon Battle Healer Goblin Hut Electro Dragon Magic Archer Skeleton King
Lightning
Cannon Battle Healer Goblin Hut Electro Dragon Magic Archer Lumberjack Skeleton King
Rocket
Battle Healer Goblin Hut Electro Dragon Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Battle Healer Magic Archer Lumberjack Skeleton King Goblin Hut Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Cannon Battle Healer Magic Archer Lumberjack

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Royal Giant
Battle Healer Goblin Hut Electro Dragon Magic Archer Lumberjack Skeleton King
Battle Healer
Electro Dragon Royal Giant Goblin Hut Magic Archer Lumberjack
Goblin Hut
Royal Giant Battle Healer Magic Archer Lumberjack
Electro Dragon
Battle Healer Royal Giant Magic Archer
Magic Archer
Royal Giant Battle Healer Goblin Hut Electro Dragon Lumberjack
Lumberjack
Royal Giant Battle Healer Goblin Hut Magic Archer
Skeleton King
Royal Giant

Defense Synergies 1 10

Cannon
Battle Healer Electro Dragon Magic Archer Lumberjack
Royal Giant
Battle Healer
Electro Dragon Cannon Goblin Hut Magic Archer Lumberjack
Goblin Hut
Battle Healer Lumberjack
Electro Dragon
Battle Healer Cannon Lumberjack
Magic Archer
Cannon Battle Healer Lumberjack
Lumberjack
Cannon Battle Healer Goblin Hut Electro Dragon Magic Archer
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Goblin Hut Electro Dragon Magic Archer
Lumberjack Cannon Battle Healer Goblin Hut Electro Dragon
Cannon Goblin Hut Lumberjack Electro Dragon
Cannon Goblin Hut Lumberjack Electro Dragon Skeleton King
Battle Healer Lumberjack
Cannon Electro Dragon Magic Archer Lumberjack
Cannon Goblin Hut Electro Dragon Magic Archer
Cannon Battle Healer Electro Dragon Magic Archer
Cannon Goblin Hut Lumberjack Skeleton King
Cannon Battle Healer Lumberjack
Cannon Goblin Hut Electro Dragon Magic Archer Lumberjack Skeleton King
Goblin Hut Electro Dragon Magic Archer
Cannon Goblin Hut Lumberjack Battle Healer Electro Dragon
Cannon Goblin Hut Electro Dragon Magic Archer Lumberjack Skeleton King
Cannon Goblin Hut Lumberjack Skeleton King
Cannon Goblin Hut Lumberjack
Cannon Goblin Hut Electro Dragon Lumberjack
Cannon Battle Healer Goblin Hut Electro Dragon Magic Archer Lumberjack
Cannon Battle Healer Goblin Hut Electro Dragon Magic Archer Lumberjack
Cannon Goblin Hut Lumberjack
Cannon Battle Healer Electro Dragon Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Battle Healer Goblin Hut
Battle Healer Electro Dragon Magic Archer Lumberjack
Lumberjack Battle Healer Goblin Hut Electro Dragon
Lumberjack Battle Healer
Cannon Battle Healer Goblin Hut Lumberjack
Goblin Hut Electro Dragon Magic Archer
Battle Healer Goblin Hut Lumberjack
Battle Healer Lumberjack
Electro Dragon Goblin Hut Magic Archer
Cannon Goblin Hut
Goblin Hut Electro Dragon Lumberjack
Cannon Lumberjack Skeleton King
Cannon Electro Dragon Magic Archer
Goblin Hut Electro Dragon Battle Healer Magic Archer Lumberjack Skeleton King
Cannon Battle Healer Goblin Hut Electro Dragon Magic Archer Skeleton King
Cannon Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Electro Dragon
Electro Dragon Magic Archer
Goblin Hut Electro Dragon Magic Archer
Magic Archer
Electro Dragon Magic Archer
Magic Archer
Electro Dragon Magic Archer
Electro Dragon
Electro Dragon Lumberjack
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Goblin Hut Magic Archer
Electro Dragon Magic Archer
Goblin Hut Magic Archer
Goblin Hut Electro Dragon Magic Archer
Magic Archer Goblin Hut Electro Dragon
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Magic Archer
Electro Dragon
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Magic Archer
Electro Dragon Magic Archer
Electro Dragon Goblin Hut
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Magic Archer
Goblin Hut Electro Dragon Magic Archer
Electro Dragon Magic Archer
Electro Dragon Magic Archer Lumberjack
Electro Dragon Magic Archer Skeleton King
Electro Dragon
Electro Dragon Magic Archer Skeleton King
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Electro Dragon

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