My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Electro Wizard Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton King
Giant Snowball
Cannon Dart Goblin Skeleton King
Zap
Cannon Royal Giant Dart Goblin Skeleton King
Barbarian Barrel
Cannon Dart Goblin Electro Wizard Magic Archer Skeleton King
The Log
Cannon Royal Giant Dart Goblin Skeleton King
Earthquake
Cannon Skeleton King
Arrows
Dart Goblin Skeleton King
Royal Delivery
Dart Goblin Electro Wizard Magic Archer Skeleton King
Fireball
Cannon Dart Goblin Electro Wizard Magic Archer Skeleton King
Poison
Cannon Dart Goblin Electro Wizard Magic Archer Skeleton King
Lightning
Cannon Electro Wizard Magic Archer Skeleton King
Rocket
Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Dart Goblin Tornado Fireball Electro Wizard Magic Archer Skeleton King Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Dart Goblin Tornado Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Royal Giant
Dart Goblin Fireball Tornado Electro Wizard Magic Archer Skeleton King
Dart Goblin
Royal Giant Skeleton King
Fireball
Royal Giant Tornado Electro Wizard Magic Archer Skeleton King
Tornado
Fireball Magic Archer Royal Giant
Electro Wizard
Royal Giant Fireball Magic Archer
Magic Archer
Tornado Royal Giant Fireball Electro Wizard
Skeleton King
Royal Giant Dart Goblin Fireball

Defense Synergies 2 11

Cannon
Dart Goblin Fireball Electro Wizard Magic Archer
Royal Giant
Dart Goblin
Cannon Tornado Electro Wizard Magic Archer
Fireball
Tornado Cannon Electro Wizard
Tornado
Fireball Magic Archer Dart Goblin Electro Wizard Skeleton King
Electro Wizard
Cannon Dart Goblin Fireball Tornado Magic Archer
Magic Archer
Tornado Cannon Dart Goblin Electro Wizard
Skeleton King
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Fireball Electro Wizard Magic Archer
Cannon Dart Goblin Electro Wizard
Cannon Tornado Dart Goblin Electro Wizard
Cannon Dart Goblin Electro Wizard Skeleton King
Fireball Tornado
Fireball Tornado Cannon Dart Goblin Electro Wizard Magic Archer
Dart Goblin Tornado Electro Wizard Cannon Fireball Magic Archer
Cannon Dart Goblin Fireball Electro Wizard Magic Archer
Cannon Tornado Skeleton King
Tornado Cannon Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Cannon Fireball Tornado Magic Archer Skeleton King
Dart Goblin Fireball Tornado Electro Wizard Magic Archer
Cannon Fireball Electro Wizard
Fireball Cannon Dart Goblin Tornado Electro Wizard Magic Archer Skeleton King
Cannon Electro Wizard Skeleton King
Tornado Cannon Fireball Electro Wizard
Cannon Fireball Tornado Electro Wizard
Cannon Fireball Dart Goblin Tornado Electro Wizard Magic Archer
Tornado Cannon Dart Goblin Fireball Electro Wizard Magic Archer
Cannon Dart Goblin Tornado Electro Wizard
Cannon Dart Goblin Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Electro Wizard
Fireball Electro Wizard Magic Archer
Electro Wizard
Fireball Tornado Electro Wizard
Cannon
Fireball Dart Goblin Tornado Electro Wizard Magic Archer
Dart Goblin Fireball Electro Wizard
Electro Wizard Fireball Tornado Magic Archer
Cannon Dart Goblin
Dart Goblin
Fireball Tornado Electro Wizard
Cannon Fireball Skeleton King
Cannon Dart Goblin Fireball Magic Archer
Electro Wizard Dart Goblin Fireball Tornado Magic Archer Skeleton King
Cannon Dart Goblin Fireball Electro Wizard Magic Archer Skeleton King
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Dart Goblin
Fireball Dart Goblin Tornado Electro Wizard Magic Archer
Dart Goblin Fireball Magic Archer
Dart Goblin Fireball
Fireball Magic Archer
Fireball Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Fireball Dart Goblin Tornado Magic Archer
Fireball Dart Goblin Tornado
Fireball Tornado Electro Wizard
Dart Goblin Fireball Tornado Electro Wizard Magic Archer
Fireball Dart Goblin Tornado Magic Archer
Dart Goblin Fireball Magic Archer
Dart Goblin Fireball Magic Archer
Dart Goblin Fireball Magic Archer
Dart Goblin Fireball Magic Archer
Magic Archer Dart Goblin Fireball
Fireball Tornado
Dart Goblin Fireball Electro Wizard Magic Archer
Dart Goblin Fireball Tornado Magic Archer
Fireball Magic Archer
Fireball Tornado
Tornado
Fireball
Tornado Fireball Magic Archer
Fireball Dart Goblin Tornado Electro Wizard Magic Archer
Fireball Tornado Magic Archer
Fireball Dart Goblin Tornado Magic Archer
Dart Goblin Fireball Tornado Electro Wizard Magic Archer
Electro Wizard Dart Goblin Fireball
Fireball
Dart Goblin Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Electro Wizard Dart Goblin Fireball Magic Archer
Fireball Dart Goblin Tornado Electro Wizard Magic Archer
Fireball
Fireball Dart Goblin Electro Wizard Magic Archer
Dart Goblin Fireball Magic Archer Skeleton King
Fireball Tornado
Dart Goblin
Dart Goblin Fireball Tornado Electro Wizard Magic Archer Skeleton King
Dart Goblin Fireball Tornado Electro Wizard Magic Archer
Dart Goblin Fireball Tornado Electro Wizard Magic Archer

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