My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Wizard Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Prince
Giant Snowball
Cannon Furnace
Zap
Cannon Royal Giant Furnace Prince
Barbarian Barrel
Cannon Furnace Wizard Ice Wizard
The Log
Cannon Royal Giant Furnace Prince
Earthquake
Cannon Furnace
Arrows
Furnace
Royal Delivery
Wizard Prince Ice Wizard
Fireball
Cannon Furnace Wizard Ice Wizard
Poison
Cannon Furnace Wizard Ice Wizard
Lightning
Cannon Furnace Wizard Prince Ice Wizard
Rocket
Furnace Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Furnace Wizard Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Earthquake Ice Wizard Furnace Freeze Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Earthquake Ice Wizard Furnace

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Royal Giant
Earthquake Furnace Ice Wizard Wizard
Earthquake
Royal Giant Furnace Prince
Furnace
Royal Giant Earthquake Prince
Wizard
Royal Giant Prince
Freeze
Prince
Earthquake Furnace Wizard Ice Wizard
Ice Wizard
Royal Giant Prince

Defense Synergies 0 12

Cannon
Earthquake Wizard Prince Ice Wizard
Royal Giant
Earthquake
Cannon Furnace Ice Wizard
Furnace
Earthquake Prince Ice Wizard
Wizard
Cannon Freeze Prince Ice Wizard
Freeze
Wizard
Prince
Cannon Furnace Wizard Ice Wizard
Ice Wizard
Cannon Earthquake Furnace Wizard Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Wizard
Cannon Furnace Prince Ice Wizard
Cannon Furnace Prince Freeze Ice Wizard
Cannon Prince Furnace Ice Wizard
Earthquake Prince
Freeze Cannon Earthquake Furnace Ice Wizard
Furnace Cannon Wizard Freeze Ice Wizard
Earthquake Cannon
Cannon Furnace Prince Ice Wizard
Cannon Prince Ice Wizard
Ice Wizard Cannon Earthquake Furnace Wizard Freeze
Furnace Wizard Ice Wizard
Cannon Furnace Prince Earthquake Wizard Freeze Ice Wizard
Wizard Cannon Earthquake Furnace Freeze Prince
Cannon Furnace Prince
Cannon Furnace Freeze Prince
Wizard Cannon Furnace Prince
Cannon Furnace Wizard Prince Ice Wizard
Earthquake Furnace Wizard Freeze Cannon Ice Wizard
Cannon Prince
Wizard Cannon Earthquake Furnace Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Prince
Wizard Prince
Furnace Prince
Prince
Cannon Prince
Furnace Wizard Freeze Ice Wizard
Prince Furnace Ice Wizard
Prince
Freeze Prince
Cannon
Prince
Prince
Prince Cannon Wizard
Wizard Cannon Furnace
Furnace Freeze Prince
Cannon Earthquake Wizard Freeze Ice Wizard
Cannon Furnace Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Freeze
Ice Wizard
Earthquake
Earthquake Freeze Prince
Wizard Earthquake Furnace
Wizard Furnace Freeze Ice Wizard
Earthquake Furnace Wizard
Earthquake Wizard Freeze Ice Wizard
Wizard
Prince
Earthquake Wizard Prince
Wizard
Earthquake
Earthquake Freeze
Earthquake Furnace Prince
Earthquake Furnace Wizard
Earthquake Furnace Wizard
Earthquake Freeze
Earthquake Wizard Prince
Earthquake Wizard
Earthquake Prince
Wizard
Prince
Earthquake
Earthquake Freeze Furnace Wizard Ice Wizard
Earthquake Wizard Ice Wizard
Wizard Prince
Furnace Wizard Ice Wizard
Wizard Freeze
Earthquake Wizard
Freeze
Prince
Earthquake Wizard
Earthquake Freeze Prince
Wizard Ice Wizard
Freeze
Wizard Prince
Earthquake Wizard
Prince
Freeze
Freeze Prince
Prince
Wizard

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