My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Cannon Witch
Zap
Cannon Royal Giant Witch
Barbarian Barrel
Cannon Valkyrie Witch
The Log
Cannon Royal Giant Mini P.E.K.K.A Witch
Earthquake
Cannon Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Witch
Fireball
Cannon Witch
Poison
Cannon Witch
Lightning
Cannon Mini P.E.K.K.A Valkyrie Witch Archer Queen
Rocket
Valkyrie Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Cannon Fireball Mini P.E.K.K.A Valkyrie Witch Archer Queen Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Cannon Fireball Mini P.E.K.K.A

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Royal Giant
Fireball Mirror Witch
Fireball
Royal Giant Mirror Archer Queen
Mini P.E.K.K.A
Valkyrie Mirror
Valkyrie
Mini P.E.K.K.A Witch Archer Queen
Mirror
Fireball Royal Giant Mini P.E.K.K.A
Witch
Royal Giant Valkyrie
Archer Queen
Fireball Valkyrie

Defense Synergies 2 13

Cannon
Mirror Fireball Mini P.E.K.K.A Valkyrie Witch Archer Queen
Royal Giant
Fireball
Mirror Cannon Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Cannon Fireball Valkyrie Mirror Witch
Valkyrie
Cannon Fireball Mini P.E.K.K.A Mirror Witch Archer Queen
Mirror
Cannon Fireball Mini P.E.K.K.A Valkyrie
Witch
Cannon Mini P.E.K.K.A Valkyrie
Archer Queen
Cannon Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Valkyrie
Mini P.E.K.K.A Cannon Valkyrie Witch
Cannon Mini P.E.K.K.A Witch Valkyrie
Cannon Mini P.E.K.K.A Witch Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Cannon Valkyrie
Cannon Fireball Witch
Cannon Fireball Valkyrie
Cannon Mini P.E.K.K.A Witch Archer Queen
Cannon Mini P.E.K.K.A Valkyrie
Valkyrie Witch Cannon Fireball
Fireball Witch
Cannon Mini P.E.K.K.A Fireball Valkyrie Witch
Fireball Valkyrie Cannon Mini P.E.K.K.A Witch
Mini P.E.K.K.A Cannon
Cannon Fireball Mini P.E.K.K.A
Cannon Fireball Mini P.E.K.K.A Valkyrie Witch
Cannon Fireball Valkyrie Witch
Valkyrie Witch Cannon Fireball
Mini P.E.K.K.A Cannon
Valkyrie Cannon Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Witch
Fireball Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Fireball
Cannon Mini P.E.K.K.A Valkyrie Witch
Fireball Witch
Mini P.E.K.K.A Fireball Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Witch
Witch Cannon
Mini P.E.K.K.A Valkyrie Witch
Fireball Valkyrie Archer Queen
Mini P.E.K.K.A Cannon Fireball Valkyrie Witch
Cannon Fireball Valkyrie Witch
Witch Fireball Mini P.E.K.K.A Valkyrie Archer Queen
Valkyrie Cannon Fireball Mini P.E.K.K.A Witch Archer Queen
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Witch
Witch
Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball Valkyrie
Fireball Archer Queen
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Fireball Valkyrie Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball Witch
Fireball Witch Archer Queen
Fireball
Fireball Mini P.E.K.K.A Valkyrie
Fireball
Fireball Archer Queen
Archer Queen
Fireball Witch Archer Queen
Fireball Witch Archer Queen
Fireball Witch Archer Queen
Fireball

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