My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Prince
Giant Snowball
Cannon Skeleton Army Witch
Zap
Cannon Royal Giant Skeleton Army Witch Prince
Barbarian Barrel
Cannon Valkyrie Skeleton Army Witch
The Log
Cannon Royal Giant Skeleton Army Witch Prince
Earthquake
Cannon Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Skeleton Army Witch Prince
Fireball
Cannon Skeleton Army Witch
Poison
Cannon Skeleton Army Witch
Lightning
Cannon Valkyrie Witch Prince
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Skeleton Army Fireball Valkyrie Witch Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Skeleton Army Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Royal Giant
Fireball Witch The Log
Fireball
Royal Giant The Log
Valkyrie
Prince Witch
Skeleton Army
Witch
Royal Giant Valkyrie Prince
Prince
Valkyrie Witch The Log
The Log
Royal Giant Fireball Prince

Defense Synergies 3 13

Cannon
The Log Fireball Valkyrie Skeleton Army Witch Prince
Royal Giant
Fireball
The Log Cannon Valkyrie
Valkyrie
Cannon Fireball Witch Prince The Log
Skeleton Army
Cannon Prince The Log
Witch
Cannon Valkyrie Prince The Log
Prince
The Log Cannon Valkyrie Skeleton Army Witch
The Log
Cannon Fireball Prince Valkyrie Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Valkyrie The Log
Skeleton Army Cannon Valkyrie Witch Prince The Log
Cannon Skeleton Army Witch Prince Valkyrie
Cannon Skeleton Army Witch Prince Valkyrie
Fireball Valkyrie Skeleton Army Prince The Log
Fireball Skeleton Army The Log Cannon Valkyrie
Cannon Fireball Witch
Cannon Fireball Valkyrie The Log
Cannon Witch Skeleton Army Prince
Skeleton Army Cannon Valkyrie Prince
Valkyrie Skeleton Army Witch Cannon Fireball The Log
Fireball Witch
Cannon Skeleton Army Prince Fireball Valkyrie Witch The Log
Fireball Valkyrie Skeleton Army Cannon Witch Prince The Log
Skeleton Army Cannon Prince
Skeleton Army Cannon Fireball Prince The Log
Cannon Fireball Valkyrie Skeleton Army Witch Prince
Cannon Fireball Valkyrie Skeleton Army Witch Prince The Log
Valkyrie Witch The Log Cannon Fireball
Cannon Prince
Valkyrie Skeleton Army Cannon Fireball Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Witch Prince
Fireball Valkyrie Prince The Log
Skeleton Army Valkyrie Witch Prince The Log
Valkyrie Skeleton Army Prince Fireball The Log
Cannon Valkyrie Skeleton Army Witch Prince
Fireball Witch
Skeleton Army Prince Fireball Valkyrie Witch
Valkyrie Skeleton Army Prince
Fireball Valkyrie Skeleton Army Witch Prince The Log
Witch Cannon Skeleton Army
Valkyrie Witch Prince
Skeleton Army Fireball Valkyrie Prince The Log
Skeleton Army Prince Cannon Fireball Valkyrie Witch
Cannon Fireball Valkyrie Skeleton Army Witch
Skeleton Army Witch Fireball Valkyrie Prince The Log
Valkyrie Cannon Fireball Witch The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie Prince The Log
Fireball Valkyrie The Log
Fireball Witch
Witch The Log
Fireball The Log
Fireball The Log
Fireball Prince
Fireball Valkyrie Prince The Log
Fireball
Fireball The Log
Fireball
Fireball Prince The Log
Fireball Witch The Log
Fireball The Log
Fireball
Fireball Prince The Log
Fireball Valkyrie Witch The Log
Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
The Log Fireball Valkyrie Witch
Witch
Fireball The Log Witch
Fireball Witch Prince The Log
Fireball The Log
Fireball Witch
Fireball Witch
Fireball
Fireball The Log
Fireball
Prince
Fireball The Log
Fireball Skeleton Army Witch Prince
Fireball Witch
The Log Fireball
Fireball Valkyrie Prince
The Log Fireball
Fireball
Prince
Fireball Witch The Log
Fireball Witch
Fireball Witch Prince The Log

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