My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Bowler Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Cannon Skeleton Army
Zap
Cannon Royal Giant Skeleton Army
Barbarian Barrel
Cannon Skeleton Army Electro Wizard Magic Archer
The Log
Cannon Royal Giant Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Bowler Electro Wizard Magic Archer
Fireball
Cannon Skeleton Army Bowler Electro Wizard Magic Archer
Poison
Cannon Skeleton Army Electro Wizard Magic Archer
Lightning
Cannon Ice Golem Bowler Electro Wizard Magic Archer
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Bowler Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rage Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage Cannon Skeleton Army Electro Wizard Magic Archer Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Rage Cannon Skeleton Army

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Royal Giant
Ice Golem Bowler Electro Wizard Magic Archer
Ice Golem
Royal Giant Electro Wizard Magic Archer
Rage
Electro Wizard
Skeleton Army
Bowler
Royal Giant Electro Wizard Magic Archer
Electro Wizard
Royal Giant Ice Golem Rage Bowler Magic Archer
Magic Archer
Royal Giant Ice Golem Bowler Electro Wizard

Defense Synergies 1 11

Cannon
Ice Golem Skeleton Army Bowler Electro Wizard Magic Archer
Royal Giant
Ice Golem
Cannon Bowler Electro Wizard Magic Archer
Rage
Skeleton Army
Cannon Electro Wizard Magic Archer
Bowler
Cannon Ice Golem Electro Wizard
Electro Wizard
Cannon Ice Golem Skeleton Army Bowler Magic Archer
Magic Archer
Cannon Ice Golem Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Ice Golem Electro Wizard Magic Archer
Skeleton Army Cannon Electro Wizard
Cannon Skeleton Army Bowler Electro Wizard
Cannon Skeleton Army Bowler Electro Wizard
Skeleton Army Bowler
Skeleton Army Bowler Cannon Electro Wizard Magic Archer
Electro Wizard Cannon Magic Archer
Bowler Cannon Ice Golem Electro Wizard Magic Archer
Cannon Skeleton Army
Skeleton Army Cannon Ice Golem Bowler Electro Wizard
Skeleton Army Electro Wizard Cannon Ice Golem Bowler Magic Archer
Electro Wizard Magic Archer
Cannon Skeleton Army Bowler Electro Wizard
Skeleton Army Bowler Cannon Electro Wizard Magic Archer
Skeleton Army Cannon Electro Wizard
Skeleton Army Cannon Bowler Electro Wizard
Cannon Skeleton Army Bowler Electro Wizard
Cannon Skeleton Army Bowler Electro Wizard Magic Archer
Cannon Ice Golem Bowler Electro Wizard Magic Archer
Cannon Electro Wizard
Skeleton Army Bowler Cannon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Ice Golem Bowler Electro Wizard
Electro Wizard Ice Golem Bowler Magic Archer
Skeleton Army Ice Golem Bowler Electro Wizard
Skeleton Army Bowler Ice Golem Electro Wizard
Cannon Skeleton Army Bowler
Ice Golem Electro Wizard Magic Archer
Skeleton Army Ice Golem Bowler Electro Wizard
Skeleton Army
Electro Wizard Ice Golem Skeleton Army Magic Archer
Cannon Skeleton Army
Bowler
Skeleton Army Bowler Electro Wizard
Skeleton Army Bowler Cannon Ice Golem
Cannon Skeleton Army Bowler Magic Archer
Skeleton Army Electro Wizard Ice Golem Bowler Magic Archer
Bowler Cannon Ice Golem Electro Wizard Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem
Bowler Electro Wizard Magic Archer
Magic Archer
Ice Golem
Bowler Magic Archer
Ice Golem Magic Archer
Bowler Magic Archer
Ice Golem Bowler Magic Archer
Bowler Electro Wizard
Bowler Electro Wizard Magic Archer
Magic Archer
Ice Golem Bowler Magic Archer
Magic Archer
Ice Golem Magic Archer
Bowler Magic Archer
Magic Archer Bowler
Bowler Electro Wizard Magic Archer
Bowler Magic Archer
Bowler Magic Archer
Bowler
Ice Golem Bowler Magic Archer
Bowler Electro Wizard Magic Archer
Bowler Magic Archer
Magic Archer
Ice Golem Electro Wizard Magic Archer
Electro Wizard
Bowler
Magic Archer
Electro Wizard Magic Archer
Bowler Magic Archer
Electro Wizard Skeleton Army Magic Archer
Electro Wizard Magic Archer
Bowler Electro Wizard Magic Archer
Ice Golem Bowler Magic Archer
Bowler Electro Wizard Magic Archer
Electro Wizard Magic Archer
Bowler Electro Wizard Magic Archer

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