My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Guards
Giant Snowball
Cannon Hog Rider Guards
Zap
Cannon Royal Giant Guards
Barbarian Barrel
Cannon Guards
The Log
Cannon Royal Giant Mini P.E.K.K.A Hog Rider Guards
Earthquake
Cannon Hog Rider Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Hog Rider Guards
Fireball
Cannon Hog Rider
Poison
Cannon Guards
Lightning
Cannon Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Guards Mini P.E.K.K.A Hog Rider Poison Golden Knight Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Guards Mini P.E.K.K.A Hog Rider

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Royal Giant
Poison Lightning Hog Rider Guards
Mini P.E.K.K.A
Hog Rider Lightning
Hog Rider
Lightning Royal Giant Mini P.E.K.K.A Guards Poison Golden Knight
Guards
Royal Giant Hog Rider
Poison
Royal Giant Hog Rider
Lightning
Royal Giant Hog Rider Mini P.E.K.K.A
Golden Knight
Hog Rider

Defense Synergies 0 5

Cannon
Mini P.E.K.K.A Guards Poison
Royal Giant
Mini P.E.K.K.A
Cannon Guards
Hog Rider
Guards
Cannon Mini P.E.K.K.A Poison
Poison
Cannon Guards
Lightning
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Golden Knight
Mini P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A Lightning
Cannon Mini P.E.K.K.A Guards
Lightning Mini P.E.K.K.A Poison
Cannon Guards
Lightning Cannon Poison
Lightning Cannon Poison Golden Knight
Cannon Mini P.E.K.K.A
Guards Cannon Mini P.E.K.K.A
Guards Poison Cannon
Poison
Cannon Mini P.E.K.K.A Guards Lightning
Cannon Mini P.E.K.K.A Guards Poison Golden Knight
Mini P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A Lightning
Cannon Mini P.E.K.K.A Poison
Cannon Guards Golden Knight
Poison Cannon Guards
Mini P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards
Poison Mini P.E.K.K.A Lightning
Guards Mini P.E.K.K.A Lightning Golden Knight
Mini P.E.K.K.A Guards Lightning
Cannon Mini P.E.K.K.A Guards
Poison
Mini P.E.K.K.A Guards Lightning
Mini P.E.K.K.A
Lightning Mini P.E.K.K.A Poison
Cannon Guards
Mini P.E.K.K.A Guards Golden Knight
Lightning Guards Poison
Mini P.E.K.K.A Lightning Cannon Guards Golden Knight
Cannon
Guards Mini P.E.K.K.A Poison Lightning Golden Knight
Poison Cannon Mini P.E.K.K.A Golden Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Guards Golden Knight
Poison Golden Knight
Lightning Poison
Lightning Guards Poison
Poison
Poison
Poison
Poison Lightning
Poison Lightning Golden Knight
Lightning Mini P.E.K.K.A Guards Poison
Poison Lightning Golden Knight
Poison Lightning
Poison Lightning Golden Knight
Lightning Poison
Lightning Poison
Lightning Poison Golden Knight
Lightning Poison
Lightning Poison
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Poison
Lightning Poison Golden Knight
Lightning Poison
Lightning Poison
Lightning
Lightning Poison
Poison
Poison Lightning Golden Knight
Lightning Poison Golden Knight
Poison Lightning Golden Knight
Poison Lightning
Lightning Guards Poison
Lightning Mini P.E.K.K.A
Poison Lightning
Lightning Poison
Poison Lightning
Lightning Guards
Poison Lightning
Poison Lightning Mini P.E.K.K.A
Poison Lightning
Lightning Poison
Guards Poison Lightning Golden Knight
Poison Lightning
Poison Lightning Golden Knight
Lightning

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