My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Dark Prince Hunter Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Dark Prince
Giant Snowball
Cannon Guards
Zap
Cannon Royal Giant Guards Dark Prince
Barbarian Barrel
Cannon Guards Dark Prince Hunter Executioner
The Log
Cannon Royal Giant Mini P.E.K.K.A Guards Dark Prince Hunter
Earthquake
Cannon Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Guards Dark Prince Hunter Executioner
Fireball
Cannon Hunter Executioner
Poison
Cannon Guards Hunter Executioner
Lightning
Cannon Mini P.E.K.K.A Dark Prince Hunter Executioner
Rocket
Hunter Executioner

Against air swarms

Spells and units that can counter air swarms.

Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Hunter Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Guards Dark Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Guards Mini P.E.K.K.A Dark Prince Hunter Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Cannon Guards Mini P.E.K.K.A

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Royal Giant
Hunter Guards Dark Prince Executioner
Mini P.E.K.K.A
Rage Dark Prince Hunter
Rage
Mini P.E.K.K.A Dark Prince
Guards
Royal Giant
Dark Prince
Royal Giant Mini P.E.K.K.A Rage Executioner
Hunter
Royal Giant Mini P.E.K.K.A
Executioner
Royal Giant Dark Prince

Defense Synergies 1 10

Cannon
Mini P.E.K.K.A Guards Dark Prince Hunter
Royal Giant
Mini P.E.K.K.A
Cannon Guards Hunter Executioner
Rage
Guards
Hunter Cannon Mini P.E.K.K.A Executioner
Dark Prince
Cannon Hunter Executioner
Hunter
Guards Cannon Mini P.E.K.K.A Dark Prince
Executioner
Mini P.E.K.K.A Guards Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Executioner
Mini P.E.K.K.A Hunter Cannon Dark Prince Executioner
Cannon Mini P.E.K.K.A Hunter Dark Prince Executioner
Cannon Mini P.E.K.K.A Hunter Guards Dark Prince
Mini P.E.K.K.A Dark Prince
Cannon Guards Dark Prince Hunter Executioner
Hunter Cannon Executioner
Cannon
Cannon Mini P.E.K.K.A Hunter
Guards Cannon Mini P.E.K.K.A Dark Prince Hunter
Guards Executioner Cannon Dark Prince Hunter
Hunter Executioner
Cannon Mini P.E.K.K.A Hunter Guards Dark Prince
Executioner Cannon Mini P.E.K.K.A Guards Dark Prince Hunter
Mini P.E.K.K.A Cannon Hunter
Cannon Mini P.E.K.K.A Hunter
Cannon Mini P.E.K.K.A Dark Prince Hunter Executioner
Cannon Guards Dark Prince Hunter Executioner
Hunter Executioner Cannon Guards Dark Prince
Mini P.E.K.K.A Cannon Hunter
Dark Prince Cannon Mini P.E.K.K.A Guards Hunter Executioner
Cannon Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Dark Prince
Mini P.E.K.K.A Hunter Executioner
Guards Mini P.E.K.K.A Dark Prince Hunter
Mini P.E.K.K.A Guards Dark Prince Hunter
Cannon Mini P.E.K.K.A Guards Dark Prince Hunter Executioner
Executioner Hunter
Mini P.E.K.K.A Guards Dark Prince Hunter
Mini P.E.K.K.A Dark Prince Hunter
Mini P.E.K.K.A Dark Prince
Cannon Guards
Mini P.E.K.K.A Guards Dark Prince Hunter
Guards Dark Prince
Mini P.E.K.K.A Dark Prince Cannon Guards Hunter Executioner
Cannon Executioner
Guards Mini P.E.K.K.A Dark Prince Hunter Executioner
Executioner Cannon Mini P.E.K.K.A Dark Prince Hunter
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Executioner
Guards Dark Prince
Executioner Dark Prince
Executioner Hunter
Executioner
Hunter Executioner
Mini P.E.K.K.A Guards
Dark Prince
Executioner
Hunter Executioner
Hunter Executioner
Executioner
Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince Hunter Executioner
Dark Prince Hunter Executioner
Hunter Executioner
Hunter Executioner
Guards
Mini P.E.K.K.A
Hunter
Guards Dark Prince
Hunter Executioner
Mini P.E.K.K.A Dark Prince Hunter Executioner
Executioner
Dark Prince Executioner
Guards
Executioner
Dark Prince Executioner

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