My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Sparky
Giant Snowball
Cannon Goblin Gang
Zap
Cannon Goblin Gang Firecracker Goblin Giant Sparky
Barbarian Barrel
Cannon Goblin Gang Firecracker Sparky
The Log
Cannon Goblin Gang Firecracker Sparky
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Sparky
Fireball
Cannon Goblin Gang Firecracker Sparky
Poison
Cannon Goblin Gang Firecracker Sparky
Lightning
Cannon Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Cannon Goblin Gang Firecracker Tornado Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Cannon Goblin Gang

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Firecracker Goblin Giant Sparky
Firecracker
Goblin Gang Tornado Goblin Giant Sparky
Rage
Sparky Goblin Giant
Tornado
Sparky Firecracker Goblin Giant The Log
Goblin Giant
Sparky Goblin Gang Firecracker Rage Tornado The Log
The Log
Tornado Goblin Giant Sparky
Sparky
Rage Tornado Goblin Giant Goblin Gang Firecracker The Log

Defense Synergies 3 13

Cannon
The Log Goblin Gang Firecracker Sparky
Goblin Gang
Cannon Firecracker The Log Sparky
Firecracker
The Log Cannon Goblin Gang Tornado
Rage
Tornado
Sparky Firecracker Goblin Giant The Log Sparky
Goblin Giant
Tornado The Log Sparky
The Log
Cannon Firecracker Goblin Gang Tornado Goblin Giant Sparky
Sparky
Tornado Cannon Goblin Gang Tornado Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Goblin Giant The Log Sparky
Sparky Cannon Goblin Gang Firecracker The Log
Cannon Goblin Gang Tornado Sparky
Cannon Sparky Goblin Gang Firecracker
Firecracker Tornado The Log Sparky
Goblin Gang Tornado The Log Cannon Firecracker
Tornado Cannon Goblin Gang Firecracker
Cannon Goblin Giant The Log Sparky
Cannon Sparky Goblin Gang Tornado
Goblin Gang Tornado Cannon Firecracker Sparky
Goblin Gang Cannon Firecracker Tornado Goblin Giant The Log
Goblin Gang Firecracker Tornado
Cannon Sparky Goblin Gang The Log
Sparky Cannon Goblin Gang Firecracker Tornado The Log
Sparky Cannon Goblin Gang
Tornado Cannon Goblin Gang The Log Sparky
Sparky Cannon Goblin Gang Firecracker Tornado
Cannon Goblin Gang Firecracker Tornado The Log
Tornado The Log Cannon Firecracker
Sparky Cannon Tornado
Goblin Gang Cannon Firecracker Goblin Giant The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Sparky
Goblin Gang Firecracker The Log
Goblin Gang Goblin Giant The Log Sparky
Goblin Gang Tornado Goblin Giant The Log Sparky
Cannon Goblin Gang Goblin Giant Sparky
Firecracker Goblin Gang Tornado Goblin Giant
Goblin Gang Sparky Goblin Giant
Goblin Giant Sparky
Firecracker Tornado The Log Sparky
Cannon Goblin Gang Goblin Giant Sparky
Sparky
Tornado Goblin Giant The Log
Cannon Goblin Gang Goblin Giant Sparky
Cannon Firecracker Sparky
Goblin Gang Sparky Firecracker Tornado Goblin Giant The Log
Cannon Firecracker The Log Sparky
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Sparky
Firecracker Tornado The Log
Goblin Giant The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker Tornado Goblin Giant
Firecracker Tornado The Log Sparky
The Log Firecracker Tornado
The Log Firecracker Tornado
Goblin Gang Tornado Sparky
Firecracker Tornado The Log Sparky
Firecracker Tornado
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky
Tornado Sparky
Sparky
Firecracker The Log Sparky
Firecracker Tornado The Log
The Log Sparky
Tornado
Tornado The Log Sparky
The Log
Firecracker Tornado The Log Sparky
Firecracker The Log Tornado Sparky
Tornado The Log Sparky
Firecracker Tornado The Log Sparky
Firecracker Tornado Sparky
Firecracker
Sparky
The Log Sparky
Firecracker Sparky
Sparky
Firecracker The Log Sparky
Goblin Gang
Firecracker Tornado
The Log
Goblin Gang Firecracker Sparky
The Log Firecracker
Tornado Sparky
Firecracker Sparky
Goblin Gang Firecracker Tornado The Log Sparky
Firecracker Tornado
Firecracker Tornado Goblin Giant The Log Sparky
Sparky
Firecracker Sparky

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