My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Fisherman Mother Witch Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Curse Fisherman
Giant Snowball
Cannon Battle Ram Goblin Curse Fisherman
Zap
Cannon Battle Ram Goblin Curse Fisherman
Barbarian Barrel
Cannon Battle Ram Goblin Curse
The Log
Cannon Battle Ram Goblin Curse Fisherman
Earthquake
Cannon
Arrows
Goblin Curse
Royal Delivery
Battle Ram Fisherman Mother Witch
Fireball
Cannon Battle Ram Fisherman Mother Witch
Poison
Cannon Goblin Curse Fisherman Mother Witch
Lightning
Cannon Battle Ram Fisherman Mother Witch Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Goblin Curse Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Cannon Fisherman Battle Ram Mother Witch Monk Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Cannon Fisherman Battle Ram

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Battle Ram
Lightning Mother Witch
Goblin Curse
Lightning
Battle Ram
Fisherman
Mega Knight
Mother Witch
Battle Ram Mega Knight
Mega Knight
Fisherman Mother Witch
Monk

Defense Synergies 0 5

Cannon
Mother Witch
Battle Ram
Goblin Curse
Lightning
Fisherman
Mother Witch Mega Knight Monk
Mother Witch
Cannon Fisherman Mega Knight
Mega Knight
Fisherman Mother Witch
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon
Cannon Goblin Curse Fisherman Mega Knight Monk
Cannon Fisherman Mega Knight Goblin Curse Lightning
Cannon Goblin Curse Fisherman Mega Knight Monk
Lightning Mega Knight Monk
Cannon Mother Witch Mega Knight
Lightning Cannon Goblin Curse
Lightning Cannon Mega Knight Monk
Cannon Goblin Curse Fisherman
Cannon Fisherman Mega Knight
Goblin Curse Mother Witch Cannon Fisherman Mega Knight
Goblin Curse
Cannon Mega Knight Goblin Curse Lightning
Mega Knight Cannon Goblin Curse
Cannon Goblin Curse Mega Knight
Monk Cannon Goblin Curse Lightning Fisherman Mega Knight
Mega Knight Cannon Fisherman
Cannon Mega Knight Fisherman
Cannon Goblin Curse Fisherman Mother Witch Mega Knight
Cannon Goblin Curse Fisherman
Mega Knight Cannon Goblin Curse Fisherman Mother Witch
Cannon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fisherman
Lightning Fisherman Mega Knight Monk
Mega Knight Lightning Fisherman
Lightning Mega Knight Fisherman Monk
Cannon Goblin Curse Fisherman Mega Knight
Mother Witch Goblin Curse Monk
Lightning
Mega Knight Goblin Curse Fisherman
Lightning Mega Knight Monk
Cannon Goblin Curse
Mega Knight
Lightning Mega Knight Monk
Lightning Mega Knight Cannon Goblin Curse
Cannon Goblin Curse Mega Knight
Lightning Fisherman Monk
Mega Knight Cannon Goblin Curse Mother Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Monk
Monk Goblin Curse Fisherman
Lightning
Lightning
Goblin Curse Mega Knight
Mother Witch Goblin Curse Monk
Goblin Curse Lightning
Monk Lightning Fisherman
Lightning Fisherman
Lightning Monk Fisherman
Lightning Monk Goblin Curse
Lightning Fisherman
Lightning Fisherman Monk
Lightning Fisherman
Lightning
Lightning Mega Knight
Lightning Monk
Lightning Fisherman
Lightning Fisherman Mega Knight Monk
Lightning Goblin Curse Mother Witch Mega Knight Monk
Lightning Mega Knight Monk
Lightning
Lightning Fisherman Monk
Lightning Monk
Goblin Curse Mother Witch Mega Knight
Fisherman
Lightning Fisherman Monk
Lightning Fisherman Mega Knight Monk
Lightning Goblin Curse Fisherman
Lightning Goblin Curse Mother Witch
Lightning
Lightning
Lightning Mega Knight
Lightning Monk
Mega Knight
Goblin Curse Lightning Monk
Lightning
Lightning Goblin Curse Monk
Lightning Mega Knight
Lightning
Lightning Monk
Mega Knight
Lightning
Lightning
Lightning Mega Knight Monk
Lightning Mega Knight Monk
Fisherman

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