My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Cannon Royal Hogs
Zap
Cannon Royal Hogs
Barbarian Barrel
Cannon Rascals Wizard Royal Hogs Electro Wizard
The Log
Cannon Rascals Royal Hogs
Earthquake
Cannon Royal Hogs
Arrows
Rascals Royal Hogs
Royal Delivery
Rascals Wizard Royal Hogs P.E.K.K.A Electro Wizard
Fireball
Cannon Rascals Wizard Royal Hogs Electro Wizard
Poison
Cannon Rascals Wizard Royal Hogs Electro Wizard
Lightning
Cannon Wizard Electro Wizard
Rocket
Rascals Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Fireball Electro Wizard Rascals Wizard Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Cannon Fireball Electro Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Rascals
Electro Wizard
Fireball
Royal Hogs The Log Electro Wizard
Wizard
Royal Hogs P.E.K.K.A
Royal Hogs
Fireball Wizard The Log Electro Wizard
P.E.K.K.A
Electro Wizard Wizard The Log
The Log
Fireball Royal Hogs P.E.K.K.A
Electro Wizard
P.E.K.K.A Rascals Fireball Royal Hogs

Defense Synergies 3 11

Cannon
The Log Rascals Fireball Wizard Electro Wizard
Rascals
Cannon The Log
Fireball
The Log Cannon Electro Wizard
Wizard
Cannon P.E.K.K.A The Log Electro Wizard
Royal Hogs
P.E.K.K.A
The Log Wizard Electro Wizard
The Log
Cannon Fireball P.E.K.K.A Rascals Wizard Electro Wizard
Electro Wizard
Cannon Fireball Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Wizard The Log Electro Wizard
P.E.K.K.A Cannon Rascals The Log Electro Wizard
Cannon P.E.K.K.A Rascals Electro Wizard
Cannon P.E.K.K.A Rascals Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Cannon Rascals Electro Wizard
Electro Wizard Cannon Rascals Fireball Wizard
Cannon Rascals Fireball P.E.K.K.A The Log Electro Wizard
Cannon P.E.K.K.A Rascals
Cannon Rascals Electro Wizard
Electro Wizard Cannon Rascals Fireball Wizard The Log
Rascals Fireball Wizard Electro Wizard
Cannon P.E.K.K.A Rascals Fireball Wizard The Log Electro Wizard
Fireball Wizard Cannon Rascals P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon Rascals Electro Wizard
Cannon Rascals Fireball P.E.K.K.A The Log Electro Wizard
Wizard Cannon Rascals Fireball P.E.K.K.A Electro Wizard
Cannon Fireball Rascals Wizard The Log Electro Wizard
Wizard The Log Cannon Rascals Fireball Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Rascals Wizard Cannon Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Wizard The Log
P.E.K.K.A Rascals The Log Electro Wizard
P.E.K.K.A Rascals Fireball The Log Electro Wizard
P.E.K.K.A Cannon Rascals
Fireball Wizard Rascals Electro Wizard
Rascals P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Rascals
P.E.K.K.A Electro Wizard Fireball The Log
P.E.K.K.A Cannon
P.E.K.K.A Rascals
P.E.K.K.A Fireball The Log Electro Wizard
Rascals P.E.K.K.A Cannon Fireball Wizard
Wizard Cannon Rascals Fireball
Rascals Electro Wizard Fireball P.E.K.K.A The Log
Cannon Rascals Fireball Wizard P.E.K.K.A The Log Electro Wizard
Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals The Log
Fireball The Log Electro Wizard
Fireball The Log
Rascals Fireball The Log
Fireball Wizard The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Electro Wizard
Fireball Wizard The Log Electro Wizard
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard The Log
Electro Wizard Fireball
Fireball Wizard Electro Wizard
The Log Fireball
Fireball Rascals Wizard Electro Wizard
The Log Fireball Wizard
Fireball
P.E.K.K.A
Rascals Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard
P.E.K.K.A
Fireball Wizard

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