My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Healer Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Dart Goblin
Zap
Cannon Dart Goblin
Barbarian Barrel
Cannon Dart Goblin Electro Wizard
The Log
Cannon Dart Goblin
Earthquake
Cannon
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Battle Healer Electro Wizard Mother Witch
Fireball
Cannon Dart Goblin Battle Healer Electro Wizard Mother Witch
Poison
Cannon Dart Goblin Battle Healer Electro Wizard Mother Witch
Lightning
Cannon Battle Healer Electro Wizard Mother Witch
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Battle Healer Rocket Golem Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Royal Delivery Dart Goblin Battle Healer Electro Wizard Mother Witch Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Royal Delivery Dart Goblin Battle Healer

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Royal Delivery
Dart Goblin
Battle Healer Golem
Battle Healer
Dart Goblin Golem Electro Wizard
Rocket
Golem
Golem
Dart Goblin Battle Healer Rocket Electro Wizard Mother Witch
Electro Wizard
Battle Healer Golem
Mother Witch
Golem

Defense Synergies 3 12

Cannon
Royal Delivery Dart Goblin Battle Healer Rocket Electro Wizard Mother Witch
Royal Delivery
Cannon Dart Goblin Electro Wizard Battle Healer Mother Witch
Dart Goblin
Royal Delivery Cannon Battle Healer Electro Wizard Mother Witch
Battle Healer
Cannon Royal Delivery Dart Goblin Electro Wizard Mother Witch
Rocket
Cannon
Golem
Electro Wizard
Royal Delivery Cannon Dart Goblin Battle Healer
Mother Witch
Cannon Royal Delivery Dart Goblin Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Dart Goblin Electro Wizard
Cannon Royal Delivery Dart Goblin Battle Healer Electro Wizard
Cannon Rocket Royal Delivery Dart Goblin Electro Wizard
Cannon Dart Goblin Electro Wizard
Royal Delivery Battle Healer Rocket
Royal Delivery Cannon Dart Goblin Electro Wizard Mother Witch
Dart Goblin Rocket Electro Wizard Cannon Royal Delivery
Rocket Cannon Dart Goblin Battle Healer Electro Wizard
Cannon
Cannon Royal Delivery Dart Goblin Battle Healer Electro Wizard
Dart Goblin Electro Wizard Mother Witch Cannon Royal Delivery
Royal Delivery Dart Goblin Electro Wizard
Cannon Royal Delivery Battle Healer Rocket Electro Wizard
Rocket Cannon Royal Delivery Dart Goblin Electro Wizard
Cannon Electro Wizard
Rocket Cannon Royal Delivery Electro Wizard
Cannon Royal Delivery Electro Wizard
Cannon Royal Delivery Dart Goblin Battle Healer Electro Wizard
Royal Delivery Cannon Dart Goblin Battle Healer Electro Wizard Mother Witch
Cannon Dart Goblin Electro Wizard
Cannon Royal Delivery Dart Goblin Battle Healer Electro Wizard Mother Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Battle Healer Electro Wizard
Royal Delivery Electro Wizard Battle Healer Rocket
Royal Delivery Battle Healer Rocket Electro Wizard
Rocket Royal Delivery Battle Healer Electro Wizard
Cannon Royal Delivery Battle Healer
Royal Delivery Rocket Mother Witch Dart Goblin Electro Wizard
Royal Delivery Rocket Dart Goblin Battle Healer Electro Wizard
Royal Delivery Battle Healer
Royal Delivery Rocket Electro Wizard
Cannon Royal Delivery Dart Goblin
Dart Goblin
Rocket Royal Delivery Electro Wizard
Royal Delivery Rocket Cannon
Cannon Dart Goblin
Electro Wizard Royal Delivery Dart Goblin Battle Healer Rocket
Cannon Royal Delivery Dart Goblin Battle Healer Electro Wizard Mother Witch
Cannon Royal Delivery Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket
Dart Goblin Electro Wizard
Rocket Dart Goblin
Dart Goblin Rocket
Rocket
Mother Witch Dart Goblin Rocket
Dart Goblin
Dart Goblin
Dart Goblin
Rocket Electro Wizard
Rocket Dart Goblin Electro Wizard
Dart Goblin Rocket
Rocket Dart Goblin
Dart Goblin Rocket
Dart Goblin
Rocket Dart Goblin
Dart Goblin Rocket
Rocket
Rocket
Rocket Dart Goblin Electro Wizard
Rocket Dart Goblin Mother Witch
Rocket
Rocket
Rocket
Rocket
Mother Witch
Dart Goblin Electro Wizard
Rocket Dart Goblin
Dart Goblin Electro Wizard Mother Witch
Rocket Electro Wizard Dart Goblin
Dart Goblin Rocket
Rocket Electro Wizard
Rocket
Electro Wizard Dart Goblin Rocket
Rocket Dart Goblin Electro Wizard
Dart Goblin Rocket Electro Wizard
Dart Goblin
Rocket
Dart Goblin
Dart Goblin Rocket Electro Wizard
Dart Goblin Rocket Electro Wizard
Dart Goblin Rocket Electro Wizard
Dart Goblin Rocket

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