My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Phoenix Lumberjack Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Phoenix Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Phoenix Night Witch Ram Rider
Giant Snowball
Cannon Guards Lumberjack Night Witch Ram Rider
Zap
Cannon Guards Night Witch Ram Rider
Barbarian Barrel
Cannon Guards Lumberjack Night Witch
The Log
Cannon Guards Lumberjack Ram Rider
Earthquake
Cannon Guards
Arrows
Guards Night Witch
Royal Delivery
Guards Lumberjack Night Witch Ram Rider
Fireball
Cannon Lumberjack Night Witch Ram Rider
Poison
Cannon Guards Phoenix Night Witch
Lightning
Cannon Phoenix Lumberjack Night Witch Ram Rider
Rocket
Phoenix Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Guards Void Phoenix Lumberjack Night Witch Ram Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Guards Void Phoenix

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Rocket
Guards
Lumberjack Ram Rider
Void
Phoenix
Lumberjack
Guards Night Witch Ram Rider
Night Witch
Lumberjack
Ram Rider
Guards Lumberjack

Defense Synergies 0 6

Cannon
Rocket Guards Lumberjack Night Witch
Rocket
Cannon
Guards
Cannon Lumberjack
Void
Phoenix
Lumberjack
Cannon Guards Ram Rider
Night Witch
Cannon
Ram Rider
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Void Ram Rider
Lumberjack Cannon Phoenix Night Witch Ram Rider
Cannon Rocket Lumberjack Ram Rider Void Night Witch
Cannon Lumberjack Night Witch Guards Phoenix Ram Rider
Rocket Lumberjack
Cannon Guards Lumberjack Night Witch
Rocket Ram Rider Cannon Void Phoenix Night Witch
Rocket Cannon Void Phoenix Ram Rider
Cannon Phoenix Lumberjack Night Witch
Guards Cannon Phoenix Lumberjack Night Witch
Guards Cannon Lumberjack Night Witch Ram Rider
Phoenix Night Witch Ram Rider
Cannon Lumberjack Night Witch Rocket Guards Ram Rider
Rocket Cannon Guards Lumberjack Night Witch
Cannon Phoenix Lumberjack Ram Rider
Rocket Cannon Lumberjack Ram Rider
Cannon Lumberjack Night Witch
Cannon Guards Lumberjack Night Witch Ram Rider
Cannon Guards Lumberjack Ram Rider
Cannon Phoenix Lumberjack Ram Rider
Cannon Guards Lumberjack Night Witch
Cannon Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Void
Void Rocket Phoenix Lumberjack
Guards Lumberjack Rocket Ram Rider
Rocket Guards Lumberjack Phoenix Night Witch Ram Rider
Cannon Guards Phoenix Lumberjack Night Witch Ram Rider
Rocket Ram Rider
Rocket Guards Void Phoenix Lumberjack Night Witch Ram Rider
Phoenix Lumberjack
Rocket Void Phoenix
Cannon Guards Phoenix
Guards Phoenix Lumberjack
Rocket Guards Void Phoenix
Rocket Cannon Guards Lumberjack Night Witch Ram Rider
Cannon
Guards Phoenix Rocket Lumberjack Night Witch
Cannon Phoenix
Cannon Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Rocket Guards
Void Ram Rider
Rocket Void
Rocket Guards Void
Rocket
Rocket Ram Rider
Ram Rider
Void Ram Rider
Rocket Guards Void Lumberjack Night Witch
Rocket Void Ram Rider
Void Rocket
Rocket Void
Rocket Void
Rocket
Rocket
Rocket
Rocket Night Witch
Rocket Void
Rocket Void
Rocket Void Night Witch
Rocket Void
Rocket Void
Rocket Void
Void Ram Rider
Void Ram Rider
Rocket Void
Void Night Witch
Rocket Guards Void
Void Night Witch
Void Rocket Night Witch
Rocket Void
Rocket
Rocket Guards Void Night Witch
Rocket Ram Rider
Void Rocket Lumberjack
Rocket Void
Rocket Guards
Rocket Void
Void Rocket
Rocket Void
Void

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