My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Prince
Giant Snowball
Cannon Dart Goblin Hog Rider
Zap
Cannon Dart Goblin Prince
Barbarian Barrel
Cannon Dart Goblin Elixir Golem Wizard
The Log
Cannon Dart Goblin Elixir Golem Hog Rider Prince
Earthquake
Cannon Elixir Golem Hog Rider
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Elixir Golem Hog Rider Wizard Prince
Fireball
Cannon Dart Goblin Elixir Golem Hog Rider Wizard
Poison
Cannon Dart Goblin Elixir Golem Wizard
Lightning
Cannon Wizard Prince
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Elixir Golem Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Royal Delivery Dart Goblin Elixir Golem Hog Rider Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Cannon Royal Delivery Dart Goblin

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Royal Delivery
Dart Goblin
Elixir Golem Hog Rider Prince
Elixir Golem
Rage Dart Goblin Hog Rider Wizard
Hog Rider
Rage Dart Goblin Elixir Golem Wizard Prince
Wizard
Elixir Golem Hog Rider Rage Prince
Rage
Elixir Golem Hog Rider Wizard Prince
Prince
Dart Goblin Hog Rider Wizard Rage

Defense Synergies 2 7

Cannon
Royal Delivery Dart Goblin Wizard Prince
Royal Delivery
Cannon Dart Goblin Wizard Prince
Dart Goblin
Royal Delivery Cannon Prince
Elixir Golem
Hog Rider
Wizard
Cannon Royal Delivery Prince
Rage
Prince
Cannon Royal Delivery Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Wizard
Cannon Royal Delivery Dart Goblin Prince
Cannon Prince Royal Delivery Dart Goblin
Cannon Prince Dart Goblin
Royal Delivery Prince
Royal Delivery Cannon Dart Goblin
Dart Goblin Cannon Royal Delivery Wizard
Cannon Dart Goblin
Cannon Prince
Cannon Royal Delivery Dart Goblin Prince
Dart Goblin Cannon Royal Delivery Wizard
Royal Delivery Dart Goblin Wizard
Cannon Prince Royal Delivery Wizard
Wizard Cannon Royal Delivery Dart Goblin Prince
Cannon Prince
Cannon Royal Delivery Prince
Wizard Cannon Royal Delivery Prince
Cannon Royal Delivery Dart Goblin Wizard Prince
Royal Delivery Wizard Cannon Dart Goblin
Cannon Dart Goblin Prince
Wizard Cannon Royal Delivery Dart Goblin Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Prince
Royal Delivery Wizard Prince
Royal Delivery Prince
Prince Royal Delivery
Cannon Royal Delivery Prince
Royal Delivery Wizard Dart Goblin
Royal Delivery Prince Dart Goblin
Royal Delivery Prince
Royal Delivery Prince
Cannon Royal Delivery Dart Goblin
Dart Goblin Prince
Royal Delivery Prince
Royal Delivery Prince Cannon Wizard
Wizard Cannon Dart Goblin
Royal Delivery Dart Goblin Prince
Cannon Royal Delivery Dart Goblin Wizard
Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Prince
Wizard
Wizard Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Prince
Dart Goblin Wizard Prince
Dart Goblin Wizard
Dart Goblin
Dart Goblin
Dart Goblin Prince
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard Prince
Dart Goblin Wizard
Prince
Wizard
Prince
Wizard
Dart Goblin Wizard
Wizard Prince
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Prince
Wizard
Dart Goblin Prince
Dart Goblin Wizard
Dart Goblin Wizard Prince
Dart Goblin Wizard
Dart Goblin Prince
Dart Goblin
Dart Goblin
Dart Goblin Prince
Prince
Dart Goblin Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: