My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Heal Spirit Flying Machine Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Wall Breakers Dark Prince
Giant Snowball
Cannon Flying Machine Wall Breakers
Zap
Cannon Royal Giant Flying Machine Wall Breakers Dark Prince
Barbarian Barrel
Cannon Heal Spirit Wall Breakers Dark Prince
The Log
Cannon Royal Giant Heal Spirit Wall Breakers Dark Prince
Earthquake
Cannon
Arrows
Heal Spirit Flying Machine Wall Breakers
Royal Delivery
Heal Spirit Flying Machine Wall Breakers Dark Prince
Fireball
Cannon Flying Machine Wall Breakers
Poison
Cannon Flying Machine
Lightning
Cannon Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Poison

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Dark Prince Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Heal Spirit Dark Prince Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Wall Breakers Cannon Royal Delivery Flying Machine Dark Prince Poison Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Wall Breakers Cannon Royal Delivery

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Royal Delivery
Royal Giant
Heal Spirit Poison Flying Machine Dark Prince
Heal Spirit
Royal Giant Dark Prince
Flying Machine
Royal Giant Dark Prince
Wall Breakers
Dark Prince
Royal Giant Heal Spirit Flying Machine Poison
Poison
Royal Giant Dark Prince

Defense Synergies 1 7

Cannon
Royal Delivery Flying Machine Dark Prince Poison
Royal Delivery
Cannon Flying Machine Dark Prince
Royal Giant
Heal Spirit
Flying Machine
Cannon Royal Delivery Dark Prince
Wall Breakers
Dark Prince
Cannon Royal Delivery Flying Machine Poison
Poison
Cannon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Flying Machine
Cannon Royal Delivery Flying Machine Dark Prince
Cannon Royal Delivery Dark Prince
Cannon Dark Prince
Royal Delivery Dark Prince Poison
Royal Delivery Cannon Flying Machine Dark Prince
Cannon Royal Delivery Flying Machine Poison
Cannon Flying Machine Poison
Cannon
Cannon Royal Delivery Dark Prince
Poison Cannon Royal Delivery Flying Machine Dark Prince
Royal Delivery Flying Machine Poison
Cannon Royal Delivery Flying Machine Dark Prince
Cannon Royal Delivery Dark Prince Poison
Cannon
Cannon Royal Delivery
Cannon Royal Delivery Dark Prince Poison
Cannon Royal Delivery Flying Machine Dark Prince
Royal Delivery Poison Cannon Flying Machine Dark Prince
Cannon
Dark Prince Cannon Royal Delivery Flying Machine Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Dark Prince
Royal Delivery Poison Flying Machine
Royal Delivery Dark Prince
Dark Prince Royal Delivery
Cannon Royal Delivery Dark Prince
Royal Delivery Poison Flying Machine
Royal Delivery Dark Prince Flying Machine
Royal Delivery Dark Prince
Royal Delivery Flying Machine Dark Prince Poison
Cannon Royal Delivery
Flying Machine Dark Prince
Royal Delivery Dark Prince Poison
Royal Delivery Dark Prince Cannon
Cannon Flying Machine
Royal Delivery Flying Machine Dark Prince Poison
Poison Cannon Royal Delivery Flying Machine Dark Prince
Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine
Poison Flying Machine
Flying Machine Poison
Flying Machine Dark Prince Poison
Poison Dark Prince
Poison Flying Machine
Flying Machine Poison
Poison Flying Machine
Poison Flying Machine
Poison
Poison Flying Machine Dark Prince
Poison Flying Machine
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Poison
Flying Machine Dark Prince Poison
Flying Machine Poison
Poison
Poison
Flying Machine Poison
Poison Dark Prince
Poison Flying Machine
Flying Machine Poison
Poison
Poison Flying Machine
Flying Machine Poison
Poison
Poison
Poison
Flying Machine Dark Prince
Poison Flying Machine
Poison Flying Machine Dark Prince
Flying Machine Poison
Poison
Flying Machine Dark Prince
Flying Machine Poison
Flying Machine Poison
Poison Flying Machine Dark Prince

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