My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Hunter Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Guards Cannon Cart
Giant Snowball
Cannon Battle Ram Guards
Zap
Cannon Battle Ram Guards Cannon Cart
Barbarian Barrel
Cannon Battle Ram Guards Hunter Cannon Cart
The Log
Cannon Battle Ram Guards Hunter Cannon Cart
Earthquake
Cannon Guards
Arrows
Guards
Royal Delivery
Battle Ram Guards Hunter Cannon Cart
Fireball
Cannon Battle Ram Hunter Cannon Cart
Poison
Cannon Guards Hunter
Lightning
Cannon Battle Ram Hunter Cannon Cart
Rocket
Hunter Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Tornado Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Battle Ram Guards Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Royal Delivery Guards Tornado Battle Ram Hunter Giant Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Royal Delivery Guards Tornado

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Royal Delivery
Battle Ram
Tornado Hunter
Giant
Hunter Guards Tornado Cannon Cart
Guards
Giant
Tornado
Battle Ram Giant Hunter Cannon Cart
Hunter
Giant Battle Ram Tornado Cannon Cart
Cannon Cart
Giant Tornado Hunter

Defense Synergies 3 9

Cannon
Royal Delivery Guards Hunter
Royal Delivery
Cannon Tornado Guards Hunter Cannon Cart
Battle Ram
Giant
Guards
Hunter Cannon Royal Delivery Cannon Cart
Tornado
Royal Delivery Hunter Cannon Cart
Hunter
Guards Cannon Royal Delivery Tornado Cannon Cart
Cannon Cart
Royal Delivery Guards Tornado Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Cannon
Hunter Cannon Royal Delivery Cannon Cart
Cannon Tornado Hunter Royal Delivery Cannon Cart
Cannon Hunter Guards Cannon Cart
Royal Delivery Tornado
Royal Delivery Tornado Cannon Guards Hunter Cannon Cart
Tornado Hunter Cannon Royal Delivery
Cannon Cannon Cart
Cannon Hunter Tornado
Guards Tornado Cannon Royal Delivery Hunter Cannon Cart
Guards Cannon Royal Delivery Tornado Hunter Cannon Cart
Hunter Royal Delivery Tornado
Cannon Hunter Royal Delivery Guards Cannon Cart
Cannon Royal Delivery Guards Tornado Hunter Cannon Cart
Cannon Hunter Cannon Cart
Tornado Cannon Royal Delivery Hunter
Cannon Royal Delivery Tornado Hunter Cannon Cart
Cannon Royal Delivery Guards Tornado Hunter Cannon Cart
Royal Delivery Tornado Hunter Cannon Guards Cannon Cart
Cannon Tornado Hunter Cannon Cart
Cannon Royal Delivery Guards Hunter Cannon Cart
Cannon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Royal Delivery Cannon Cart
Royal Delivery Hunter Cannon Cart
Royal Delivery Guards Hunter Cannon Cart
Guards Hunter Royal Delivery Tornado Cannon Cart
Cannon Royal Delivery Guards Hunter Cannon Cart
Royal Delivery Tornado Hunter
Royal Delivery Guards Hunter Cannon Cart
Royal Delivery Hunter Cannon Cart
Royal Delivery Tornado Cannon Cart
Cannon Royal Delivery Guards
Guards Hunter Cannon Cart
Royal Delivery Guards Tornado
Royal Delivery Cannon Cart Cannon Guards Hunter
Cannon Cannon Cart
Guards Royal Delivery Tornado Hunter Cannon Cart
Cannon Royal Delivery Hunter Cannon Cart
Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Tornado
Cannon Cart
Cannon Cart Guards
Tornado Hunter
Tornado
Tornado Hunter
Tornado
Guards Tornado
Tornado Cannon Cart
Tornado
Hunter Cannon Cart
Cannon Cart
Cannon Cart
Hunter Cannon Cart
Cannon Cart
Tornado
Hunter
Tornado
Tornado
Tornado
Cannon Cart
Tornado Hunter
Tornado Hunter
Tornado
Tornado
Tornado Hunter
Guards
Hunter
Guards Cannon Cart
Tornado Hunter
Hunter Cannon Cart
Tornado
Cannon Cart
Guards Tornado
Tornado
Tornado Cannon Cart
Cannon Cart

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