My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Witch Phoenix Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Phoenix
Giant Snowball
Cannon Royal Recruits Hog Rider Witch Lumberjack
Zap
Cannon Witch
Barbarian Barrel
Cannon Royal Recruits Witch Lumberjack
The Log
Cannon Royal Recruits Hog Rider Witch Lumberjack
Earthquake
Cannon Hog Rider Witch
Arrows
Royal Recruits Witch
Royal Delivery
Royal Recruits Hog Rider Witch Lumberjack
Fireball
Cannon Hog Rider Witch Lumberjack
Poison
Cannon Royal Recruits Witch Phoenix
Lightning
Cannon Witch Phoenix Lumberjack Monk
Rocket
Hog Rider Witch Phoenix

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Void Hog Rider Phoenix Lumberjack Witch Monk Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Void Hog Rider Phoenix

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Royal Recruits
Hog Rider Lumberjack
Hog Rider
Royal Recruits Void Witch Lumberjack
Void
Hog Rider
Witch
Hog Rider Lumberjack
Phoenix
Monk
Lumberjack
Royal Recruits Hog Rider Witch
Monk
Phoenix

Defense Synergies 0 5

Cannon
Royal Recruits Witch Lumberjack
Royal Recruits
Cannon
Hog Rider
Void
Witch
Cannon Lumberjack
Phoenix
Monk
Lumberjack
Cannon Witch
Monk
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Royal Recruits Void
Lumberjack Cannon Royal Recruits Witch Phoenix Monk
Cannon Witch Lumberjack Royal Recruits Void
Cannon Royal Recruits Witch Lumberjack Phoenix Monk
Royal Recruits Lumberjack Monk
Cannon Lumberjack
Cannon Void Witch Phoenix
Cannon Royal Recruits Void Phoenix Monk
Cannon Witch Royal Recruits Phoenix Lumberjack
Cannon Royal Recruits Phoenix Lumberjack
Witch Cannon Royal Recruits Lumberjack
Witch Phoenix
Cannon Royal Recruits Lumberjack Witch
Cannon Royal Recruits Witch Lumberjack
Royal Recruits Cannon Phoenix Lumberjack
Monk Cannon Royal Recruits Lumberjack
Cannon Royal Recruits Witch Lumberjack
Cannon Royal Recruits Witch Lumberjack
Witch Cannon Royal Recruits Lumberjack
Cannon Royal Recruits Phoenix Lumberjack
Royal Recruits Cannon Witch Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Void Witch
Void Phoenix Lumberjack Monk
Royal Recruits Lumberjack Witch
Royal Recruits Lumberjack Phoenix Monk
Royal Recruits Cannon Witch Phoenix Lumberjack
Witch Monk
Royal Recruits Void Witch Phoenix Lumberjack
Royal Recruits Phoenix Lumberjack
Royal Recruits Void Witch Phoenix Monk
Royal Recruits Witch Cannon Phoenix
Royal Recruits Witch Phoenix Lumberjack
Royal Recruits Monk Void Phoenix
Royal Recruits Cannon Witch Lumberjack
Royal Recruits Cannon Witch
Royal Recruits Witch Phoenix Lumberjack Monk
Cannon Royal Recruits Witch Phoenix
Cannon Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Recruits Monk
Void Monk
Void
Royal Recruits Void
Witch Monk
Witch
Void Monk
Void Lumberjack
Void Monk Royal Recruits
Void Monk
Void
Void Monk
Witch
Royal Recruits
Monk
Void Monk
Void Witch Monk
Void Monk
Void
Void Monk
Royal Recruits Void Monk
Witch
Witch
Void Witch Monk
Void Witch Monk
Void
Void Witch
Void Witch
Void
Void
Void Monk
Monk
Royal Recruits Void Witch
Witch Monk
Void Lumberjack
Void Monk
Royal Recruits
Royal Recruits Witch
Void Witch
Void Royal Recruits Witch Monk
Void Monk
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: