My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

5 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Suspicious Bush Rune Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Curse Miner Graveyard
Giant Snowball
Cannon Royal Recruits Goblin Curse Miner Graveyard
Zap
Cannon Goblin Curse Graveyard
Barbarian Barrel
Cannon Royal Recruits Goblin Curse Graveyard
The Log
Cannon Royal Recruits Suspicious Bush Goblin Curse Graveyard
Earthquake
Cannon Graveyard
Arrows
Royal Recruits Suspicious Bush Goblin Curse Graveyard
Royal Delivery
Royal Recruits Miner Graveyard
Fireball
Cannon Suspicious Bush
Poison
Cannon Royal Recruits Suspicious Bush Goblin Curse Graveyard
Lightning
Cannon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Suspicious Bush Goblin Curse Rune Giant Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Goblin Curse Cannon Miner Rune Giant Graveyard Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush Goblin Curse Cannon Miner

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Royal Recruits
Graveyard
Suspicious Bush
Miner
Goblin Curse
Rune Giant
Miner
Suspicious Bush Graveyard
Graveyard
Royal Recruits Miner
Goblinstein

Defense Synergies 0 1

Cannon
Royal Recruits
Royal Recruits
Cannon
Suspicious Bush
Goblin Curse
Rune Giant
Miner
Graveyard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Royal Recruits
Cannon Royal Recruits Goblin Curse
Cannon Royal Recruits Goblin Curse
Cannon Royal Recruits Goblin Curse
Royal Recruits
Cannon
Cannon Goblin Curse
Cannon Royal Recruits
Cannon Royal Recruits Goblin Curse
Cannon Royal Recruits Miner
Goblin Curse Cannon Royal Recruits
Goblin Curse
Cannon Royal Recruits Goblin Curse
Cannon Royal Recruits Goblin Curse
Royal Recruits Cannon Goblin Curse
Cannon Royal Recruits Goblin Curse
Cannon Royal Recruits
Cannon Royal Recruits
Cannon Royal Recruits Goblin Curse
Cannon Royal Recruits Goblin Curse
Royal Recruits Cannon Goblin Curse
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits
Miner
Royal Recruits
Royal Recruits
Royal Recruits Cannon Goblin Curse
Goblin Curse
Royal Recruits
Royal Recruits Goblin Curse
Royal Recruits
Royal Recruits Cannon Goblin Curse
Royal Recruits
Royal Recruits
Royal Recruits Cannon Goblin Curse
Royal Recruits Cannon Goblin Curse
Royal Recruits
Cannon Royal Recruits Goblin Curse
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Goblin Curse Miner
Miner
Royal Recruits
Goblin Curse
Goblin Curse
Goblin Curse
Miner
Miner Royal Recruits
Goblin Curse
Miner
Royal Recruits
Goblin Curse Miner
Royal Recruits
Goblin Curse
Miner
Miner
Miner Goblin Curse
Goblin Curse
Miner
Goblin Curse
Royal Recruits
Goblin Curse
Miner
Royal Recruits
Royal Recruits
Royal Recruits Miner

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