My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Cannon Skeleton Army Witch Balloon Lumberjack
Zap
Cannon Skeleton Army Witch Balloon
Barbarian Barrel
Cannon Skeleton Army Witch Lumberjack
The Log
Cannon Skeleton Army Witch Lumberjack
Earthquake
Cannon Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Skeleton Army Witch Balloon Lumberjack
Fireball
Cannon Skeleton Army Witch Balloon Lumberjack
Poison
Cannon Skeleton Army Witch Balloon
Lightning
Cannon Witch Balloon Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Skeleton Army Freeze Lumberjack Golden Knight Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Skeleton Army Freeze

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Skeleton Army
Freeze
Balloon
Witch
Lumberjack
Balloon
Freeze Lumberjack The Log Golden Knight
The Log
Balloon Lumberjack
Lumberjack
Balloon Witch The Log
Golden Knight
Balloon

Defense Synergies 1 11

Cannon
The Log Skeleton Army Witch Lumberjack
Skeleton Army
Cannon Freeze The Log Lumberjack
Freeze
Skeleton Army Lumberjack
Witch
Cannon The Log Lumberjack
Balloon
The Log
Cannon Skeleton Army Witch Lumberjack Golden Knight
Lumberjack
Cannon Skeleton Army Freeze Witch The Log
Golden Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log Golden Knight
Skeleton Army Lumberjack Cannon Witch The Log
Cannon Skeleton Army Witch Lumberjack Freeze
Cannon Skeleton Army Witch Lumberjack
Skeleton Army The Log Lumberjack
Skeleton Army Freeze The Log Cannon Lumberjack
Cannon Freeze Witch
Cannon The Log Golden Knight
Cannon Witch Skeleton Army Lumberjack
Skeleton Army Cannon Lumberjack
Skeleton Army Witch Cannon Freeze The Log Lumberjack
Witch
Cannon Skeleton Army Lumberjack Freeze Witch The Log
Skeleton Army Cannon Freeze Witch The Log Lumberjack Golden Knight
Skeleton Army Cannon Lumberjack
Skeleton Army Cannon Freeze The Log Lumberjack
Cannon Skeleton Army Witch Lumberjack
Cannon Skeleton Army Witch The Log Lumberjack Golden Knight
Freeze Witch The Log Cannon Lumberjack
Cannon Lumberjack
Skeleton Army Cannon Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Witch
The Log Lumberjack
Skeleton Army Lumberjack Witch The Log Golden Knight
Skeleton Army Lumberjack The Log
Cannon Skeleton Army Witch Lumberjack
Freeze Witch
Skeleton Army Witch Lumberjack
Skeleton Army Lumberjack
Freeze Skeleton Army Witch The Log
Witch Cannon Skeleton Army
Witch Lumberjack Golden Knight
Skeleton Army The Log
Skeleton Army Cannon Witch Lumberjack Golden Knight
Cannon Skeleton Army Witch
Skeleton Army Witch Freeze The Log Lumberjack Golden Knight
Cannon Freeze Witch The Log Golden Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log Golden Knight
The Log Golden Knight
The Log
Freeze The Log
The Log
Freeze Witch
Witch The Log
The Log Freeze
The Log Golden Knight
Lumberjack
The Log Golden Knight
The Log Golden Knight
Freeze
The Log
Witch The Log Golden Knight
The Log
Freeze
The Log
Witch The Log Golden Knight
The Log
The Log
The Log
Freeze The Log Witch
Witch
The Log Witch Golden Knight
Witch The Log Golden Knight
The Log Golden Knight
Witch
Freeze Witch
The Log
Freeze
The Log
Skeleton Army Freeze Witch
Witch
Freeze
The Log
Lumberjack
The Log
Freeze Witch The Log Golden Knight
Witch
Freeze Witch The Log Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: