My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Cannon Skeleton Army Witch Ram Rider
Zap
Cannon Firecracker Skeleton Army Witch Ram Rider
Barbarian Barrel
Cannon Firecracker Skeleton Army Witch Electro Wizard
The Log
Cannon Firecracker Skeleton Army Witch Ram Rider
Earthquake
Cannon Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Skeleton Army Witch Electro Wizard Ram Rider
Fireball
Cannon Firecracker Skeleton Army Witch Electro Wizard Ram Rider
Poison
Cannon Firecracker Skeleton Army Witch Electro Wizard
Lightning
Cannon Witch Electro Wizard Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Skeleton Army Electro Wizard Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Skeleton Army

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Ram Rider Mega Knight
Skeleton Army
Witch
Ram Rider Mega Knight
The Log
Ram Rider Mega Knight
Electro Wizard
Ram Rider Mega Knight
Ram Rider
Firecracker Witch The Log Electro Wizard Mega Knight
Mega Knight
Firecracker Witch The Log Electro Wizard Ram Rider

Defense Synergies 2 17

Cannon
The Log Firecracker Skeleton Army Witch Electro Wizard
Firecracker
The Log Cannon Skeleton Army Electro Wizard Mega Knight
Skeleton Army
Cannon Firecracker The Log Electro Wizard
Witch
Cannon The Log Electro Wizard Mega Knight
The Log
Cannon Firecracker Skeleton Army Witch Electro Wizard Ram Rider Mega Knight
Electro Wizard
Cannon Firecracker Skeleton Army Witch The Log Ram Rider Mega Knight
Ram Rider
The Log Electro Wizard
Mega Knight
Firecracker Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log Electro Wizard Ram Rider
Skeleton Army Cannon Firecracker Witch The Log Electro Wizard Ram Rider Mega Knight
Cannon Skeleton Army Witch Ram Rider Mega Knight Electro Wizard
Cannon Skeleton Army Witch Firecracker Electro Wizard Ram Rider Mega Knight
Firecracker Skeleton Army The Log Mega Knight
Skeleton Army The Log Cannon Firecracker Electro Wizard Mega Knight
Electro Wizard Ram Rider Cannon Firecracker Witch
Cannon The Log Electro Wizard Ram Rider Mega Knight
Cannon Witch Skeleton Army
Skeleton Army Cannon Firecracker Electro Wizard Mega Knight
Skeleton Army Witch Electro Wizard Cannon Firecracker The Log Ram Rider Mega Knight
Firecracker Witch Electro Wizard Ram Rider
Cannon Skeleton Army Mega Knight Witch The Log Electro Wizard Ram Rider
Skeleton Army Mega Knight Cannon Firecracker Witch The Log Electro Wizard
Skeleton Army Cannon Electro Wizard Ram Rider Mega Knight
Skeleton Army Cannon The Log Electro Wizard Ram Rider Mega Knight
Mega Knight Cannon Firecracker Skeleton Army Witch Electro Wizard
Cannon Mega Knight Firecracker Skeleton Army Witch The Log Electro Wizard Ram Rider
Witch The Log Cannon Firecracker Electro Wizard Ram Rider Mega Knight
Cannon Electro Wizard Ram Rider
Skeleton Army Mega Knight Cannon Firecracker Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Witch Electro Wizard
Electro Wizard Firecracker The Log Mega Knight
Skeleton Army Mega Knight Witch The Log Electro Wizard Ram Rider
Skeleton Army Mega Knight The Log Electro Wizard Ram Rider
Cannon Skeleton Army Witch Ram Rider Mega Knight
Firecracker Witch Electro Wizard Ram Rider
Skeleton Army Witch Electro Wizard Ram Rider
Mega Knight Skeleton Army
Electro Wizard Mega Knight Firecracker Skeleton Army Witch The Log
Witch Cannon Skeleton Army
Mega Knight Witch
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight Cannon Witch Ram Rider
Cannon Firecracker Skeleton Army Witch Mega Knight
Skeleton Army Witch Electro Wizard Firecracker The Log
Mega Knight Cannon Firecracker Witch The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard Ram Rider
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Witch Ram Rider
Firecracker Witch The Log
The Log Firecracker Ram Rider
The Log Firecracker Ram Rider
Electro Wizard
Firecracker The Log Electro Wizard Ram Rider
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log Mega Knight
Firecracker The Log Electro Wizard Mega Knight
Firecracker Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Witch Mega Knight
Witch
Firecracker The Log Witch Electro Wizard Ram Rider
Witch The Log Ram Rider Mega Knight
Firecracker The Log
Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Skeleton Army Witch
Firecracker Witch Electro Wizard Ram Rider
The Log
Firecracker Electro Wizard Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker Witch The Log Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch The Log Electro Wizard Mega Knight
Firecracker Mega Knight

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