My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Inferno Tower Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Prince Electro Dragon Lava Hound Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Lava Hound
Giant Snowball
Cannon Skeleton Dragons Electro Dragon Lava Hound
Zap
Cannon Inferno Tower Prince Lava Hound
Barbarian Barrel
Cannon Inferno Tower
The Log
Cannon Prince
Earthquake
Cannon Inferno Tower
Arrows
Skeleton Dragons Lava Hound
Royal Delivery
Skeleton Dragons Prince Electro Dragon Lava Hound
Fireball
Cannon Skeleton Dragons Inferno Tower Electro Dragon Lava Hound
Poison
Cannon Skeleton Dragons Inferno Tower Electro Dragon Lava Hound
Lightning
Cannon Skeleton Dragons Inferno Tower Prince Electro Dragon Monk
Rocket
Inferno Tower Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Skeleton Dragons Fireball Inferno Tower Prince Electro Dragon Monk Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Cannon Skeleton Dragons Fireball Inferno Tower

Attack Synergies 3 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Skeleton Dragons
Lava Hound Prince
Fireball
Lava Hound
Inferno Tower
Prince
Skeleton Dragons
Electro Dragon
Lava Hound
Lava Hound
Skeleton Dragons Fireball Electro Dragon
Monk

Defense Synergies 0 12

Cannon
Skeleton Dragons Fireball Inferno Tower Prince Electro Dragon
Skeleton Dragons
Cannon Fireball Inferno Tower Prince Electro Dragon
Fireball
Cannon Skeleton Dragons Inferno Tower
Inferno Tower
Cannon Skeleton Dragons Fireball Prince Electro Dragon
Prince
Cannon Skeleton Dragons Inferno Tower
Electro Dragon
Cannon Skeleton Dragons Inferno Tower
Lava Hound
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Dragons Fireball Inferno Tower Electro Dragon
Inferno Tower Cannon Skeleton Dragons Prince Electro Dragon Monk
Cannon Inferno Tower Prince Skeleton Dragons Electro Dragon
Cannon Inferno Tower Prince Skeleton Dragons Electro Dragon Monk
Fireball Prince Monk
Fireball Cannon Skeleton Dragons Electro Dragon
Skeleton Dragons Inferno Tower Cannon Fireball Electro Dragon
Cannon Skeleton Dragons Fireball Inferno Tower Electro Dragon Monk
Cannon Inferno Tower Prince
Cannon Inferno Tower Prince
Skeleton Dragons Cannon Fireball Electro Dragon
Skeleton Dragons Inferno Tower Fireball Electro Dragon
Cannon Inferno Tower Prince Skeleton Dragons Fireball Electro Dragon
Fireball Cannon Skeleton Dragons Prince Electro Dragon
Inferno Tower Cannon Prince
Inferno Tower Monk Cannon Fireball Prince
Cannon Skeleton Dragons Fireball Inferno Tower Prince Electro Dragon
Cannon Fireball Skeleton Dragons Prince Electro Dragon
Cannon Skeleton Dragons Fireball Electro Dragon
Cannon Inferno Tower Prince
Skeleton Dragons Cannon Fireball Prince Electro Dragon
Inferno Tower Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Prince
Fireball Skeleton Dragons Prince Electro Dragon Monk
Inferno Tower Prince Electro Dragon
Prince Fireball Inferno Tower Monk
Inferno Tower Cannon Prince
Skeleton Dragons Fireball Electro Dragon Monk
Prince Fireball Inferno Tower
Inferno Tower Prince
Electro Dragon Skeleton Dragons Fireball Inferno Tower Prince Monk
Inferno Tower Cannon Skeleton Dragons
Inferno Tower Prince Electro Dragon
Monk Fireball Prince
Prince Cannon Fireball Inferno Tower
Cannon Skeleton Dragons Fireball Electro Dragon
Inferno Tower Electro Dragon Skeleton Dragons Fireball Prince Monk
Cannon Skeleton Dragons Fireball Inferno Tower Electro Dragon
Cannon Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons Electro Dragon Monk
Fireball Monk Skeleton Dragons Electro Dragon
Skeleton Dragons Fireball Electro Dragon
Skeleton Dragons Fireball Prince
Fireball Skeleton Dragons
Skeleton Dragons Fireball Electro Dragon Monk
Skeleton Dragons
Fireball Skeleton Dragons Electro Dragon
Fireball Monk Skeleton Dragons Electro Dragon
Fireball Prince Electro Dragon
Monk Skeleton Dragons Fireball Prince Electro Dragon
Fireball Monk Skeleton Dragons Electro Dragon
Skeleton Dragons Fireball
Skeleton Dragons Fireball Electro Dragon Monk
Skeleton Dragons Fireball Prince
Skeleton Dragons Fireball Electro Dragon
Skeleton Dragons Fireball Electro Dragon
Monk Fireball
Skeleton Dragons
Skeleton Dragons Fireball Prince Electro Dragon Monk
Skeleton Dragons Fireball Electro Dragon Monk
Skeleton Dragons Fireball Prince Monk
Skeleton Dragons Fireball
Prince Monk
Skeleton Dragons Fireball Electro Dragon Monk
Skeleton Dragons Fireball Electro Dragon
Fireball Skeleton Dragons Electro Dragon Monk
Fireball Skeleton Dragons Prince Electro Dragon Monk
Fireball Skeleton Dragons
Skeleton Dragons Fireball Electro Dragon
Electro Dragon Skeleton Dragons Fireball
Fireball
Skeleton Dragons Fireball Electro Dragon
Skeleton Dragons Fireball Electro Dragon Monk
Prince
Fireball Monk
Fireball Prince Electro Dragon
Fireball Skeleton Dragons Electro Dragon Monk
Fireball
Fireball Skeleton Dragons Prince Electro Dragon
Skeleton Dragons Fireball Electro Dragon
Monk Fireball
Skeleton Dragons Prince Electro Dragon
Electro Dragon Skeleton Dragons Fireball
Skeleton Dragons Fireball Electro Dragon
Electro Dragon Fireball Prince Monk
Prince
Fireball Skeleton Dragons Electro Dragon Monk

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