My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Mini P.E.K.K.A Hog Rider Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Hog Rider Goblin Barrel
Giant Snowball
Cannon Skeleton Barrel Hog Rider Goblin Barrel
Zap
Cannon Skeleton Barrel Firecracker Goblin Barrel
Barbarian Barrel
Cannon Skeleton Barrel Firecracker Goblin Barrel Magic Archer
The Log
Cannon Skeleton Barrel Firecracker Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Cannon Firecracker Hog Rider Goblin Barrel
Arrows
Skeleton Barrel Firecracker Goblin Barrel
Royal Delivery
Skeleton Barrel Firecracker Mini P.E.K.K.A Hog Rider Goblin Barrel Magic Archer
Fireball
Cannon Skeleton Barrel Firecracker Hog Rider Goblin Barrel Magic Archer
Poison
Cannon Skeleton Barrel Firecracker Magic Archer
Lightning
Cannon Mini P.E.K.K.A Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Skeleton Barrel Firecracker Goblin Barrel Mini P.E.K.K.A Hog Rider Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Skeleton Barrel Firecracker Goblin Barrel

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Skeleton Barrel
Firecracker Goblin Barrel Mini P.E.K.K.A Hog Rider Magic Archer Mega Knight
Firecracker
Skeleton Barrel Hog Rider Mini P.E.K.K.A Goblin Barrel Mega Knight
Mini P.E.K.K.A
Skeleton Barrel Firecracker Hog Rider Magic Archer Mega Knight
Hog Rider
Firecracker Skeleton Barrel Mini P.E.K.K.A Goblin Barrel Magic Archer Mega Knight
Goblin Barrel
Skeleton Barrel Firecracker Hog Rider Mega Knight
Magic Archer
Skeleton Barrel Mini P.E.K.K.A Hog Rider Mega Knight
Mega Knight
Skeleton Barrel Firecracker Mini P.E.K.K.A Hog Rider Goblin Barrel Magic Archer

Defense Synergies 0 8

Cannon
Firecracker Mini P.E.K.K.A Magic Archer
Skeleton Barrel
Mega Knight
Firecracker
Cannon Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Cannon Firecracker Magic Archer
Hog Rider
Goblin Barrel
Magic Archer
Cannon Mini P.E.K.K.A Mega Knight
Mega Knight
Skeleton Barrel Firecracker Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Barrel Firecracker Magic Archer
Mini P.E.K.K.A Cannon Firecracker Mega Knight
Cannon Mini P.E.K.K.A Mega Knight
Cannon Mini P.E.K.K.A Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Cannon Firecracker Magic Archer Mega Knight
Cannon Firecracker Magic Archer
Cannon Skeleton Barrel Magic Archer Mega Knight
Cannon Mini P.E.K.K.A
Cannon Firecracker Mini P.E.K.K.A Mega Knight
Cannon Firecracker Magic Archer Mega Knight
Firecracker Magic Archer
Cannon Mini P.E.K.K.A Mega Knight
Mega Knight Cannon Firecracker Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Cannon Mega Knight
Cannon Mini P.E.K.K.A Mega Knight
Mega Knight Cannon Firecracker Mini P.E.K.K.A
Cannon Mega Knight Firecracker Magic Archer
Cannon Firecracker Magic Archer Mega Knight
Mini P.E.K.K.A Cannon
Mega Knight Cannon Firecracker Mini P.E.K.K.A
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Skeleton Barrel Firecracker Mini P.E.K.K.A Magic Archer Mega Knight
Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Cannon Mini P.E.K.K.A Mega Knight
Firecracker Skeleton Barrel Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Magic Archer
Cannon
Mega Knight Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Mega Knight Cannon
Cannon Firecracker Magic Archer Mega Knight
Firecracker Mini P.E.K.K.A Magic Archer
Mega Knight Cannon Firecracker Mini P.E.K.K.A Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Firecracker
Firecracker Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Firecracker
Firecracker Magic Archer Mega Knight
Firecracker Skeleton Barrel Magic Archer
Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer
Skeleton Barrel Firecracker
Mini P.E.K.K.A
Firecracker Skeleton Barrel Magic Archer
Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer
Magic Archer Skeleton Barrel Firecracker Mega Knight
Mini P.E.K.K.A
Skeleton Barrel Firecracker Mini P.E.K.K.A Magic Archer Mega Knight
Skeleton Barrel Firecracker Magic Archer Mega Knight
Magic Archer Mega Knight
Skeleton Barrel
Firecracker Magic Archer Mega Knight
Firecracker Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer Mega Knight
Skeleton Barrel Firecracker Magic Archer
Firecracker Magic Archer
Skeleton Barrel Firecracker
Mini P.E.K.K.A
Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Skeleton Barrel Magic Archer
Firecracker Magic Archer
Firecracker Mini P.E.K.K.A Magic Archer Mega Knight
Skeleton Barrel Firecracker Magic Archer
Firecracker Mega Knight
Firecracker Magic Archer
Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer Mega Knight
Firecracker Mega Knight

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