My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker P.E.K.K.A Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Fisherman
Giant Snowball
Cannon Skeleton Barrel Fisherman
Zap
Cannon Skeleton Barrel Firecracker Fisherman
Barbarian Barrel
Cannon Skeleton Barrel Firecracker
The Log
Cannon Skeleton Barrel Firecracker Fisherman
Earthquake
Cannon Firecracker
Arrows
Skeleton Barrel Firecracker
Royal Delivery
Skeleton Barrel Firecracker P.E.K.K.A Fisherman
Fireball
Cannon Skeleton Barrel Firecracker Fisherman
Poison
Cannon Skeleton Barrel Firecracker Fisherman
Lightning
Cannon Fisherman Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Skeleton Barrel Firecracker Fisherman Goblinstein Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Cannon Skeleton Barrel Firecracker

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Skeleton Barrel
Firecracker Lightning Fisherman
Firecracker
Skeleton Barrel P.E.K.K.A Fisherman
Rage
Lightning
Skeleton Barrel
P.E.K.K.A
Firecracker Fisherman
Fisherman
Skeleton Barrel Firecracker P.E.K.K.A
Goblinstein

Defense Synergies 0 4

Cannon
Firecracker
Skeleton Barrel
Firecracker
Cannon P.E.K.K.A Fisherman
Rage
Lightning
P.E.K.K.A
Firecracker Fisherman
Fisherman
Firecracker P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Skeleton Barrel Firecracker
P.E.K.K.A Cannon Firecracker Fisherman
Cannon P.E.K.K.A Fisherman Lightning
Cannon P.E.K.K.A Firecracker Fisherman
Lightning Firecracker P.E.K.K.A
Cannon Firecracker
Lightning Cannon Firecracker
Lightning Cannon Skeleton Barrel P.E.K.K.A
Cannon P.E.K.K.A Fisherman
Cannon Firecracker Fisherman
Cannon Firecracker Fisherman
Firecracker
Cannon P.E.K.K.A Lightning
Cannon Firecracker P.E.K.K.A
P.E.K.K.A Cannon
Cannon Lightning P.E.K.K.A Fisherman
Cannon Firecracker P.E.K.K.A Fisherman
Cannon Firecracker Fisherman
Cannon Firecracker Fisherman
P.E.K.K.A Cannon Fisherman
Cannon Firecracker P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Fisherman
Skeleton Barrel Firecracker Lightning Fisherman
P.E.K.K.A Lightning Fisherman
Lightning P.E.K.K.A Fisherman
P.E.K.K.A Cannon Fisherman
Firecracker Skeleton Barrel
P.E.K.K.A Lightning
P.E.K.K.A Fisherman
Lightning P.E.K.K.A Firecracker
P.E.K.K.A Cannon
P.E.K.K.A
Lightning P.E.K.K.A
Lightning P.E.K.K.A Cannon
Cannon Firecracker
Firecracker Lightning P.E.K.K.A Fisherman
Cannon Firecracker P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning Firecracker
Firecracker Skeleton Barrel Fisherman
Lightning Skeleton Barrel
Lightning Skeleton Barrel Firecracker
Firecracker
Firecracker Skeleton Barrel
Firecracker
Skeleton Barrel Firecracker Lightning
Skeleton Barrel Firecracker Lightning Fisherman
Lightning Fisherman
Firecracker Lightning Skeleton Barrel Fisherman
Lightning Firecracker
Lightning Skeleton Barrel Firecracker Fisherman
Lightning Skeleton Barrel Firecracker Fisherman
Lightning Skeleton Barrel Firecracker Fisherman
Lightning Skeleton Barrel Firecracker
Lightning Skeleton Barrel Firecracker
Lightning
Lightning Fisherman
Lightning Skeleton Barrel Firecracker Fisherman
Lightning Skeleton Barrel Firecracker
Lightning
Lightning
Lightning Fisherman
Lightning Skeleton Barrel
Firecracker
Fisherman
Firecracker Skeleton Barrel Lightning Fisherman
Lightning Skeleton Barrel Fisherman
Lightning Skeleton Barrel Firecracker Fisherman
Lightning Firecracker
Lightning Skeleton Barrel Firecracker
Lightning
Lightning
Lightning Firecracker
P.E.K.K.A
Firecracker Lightning
Skeleton Barrel Lightning
Lightning Firecracker
Lightning Firecracker
Skeleton Barrel Firecracker Lightning
Lightning
Firecracker P.E.K.K.A
Firecracker Lightning
Firecracker Lightning
Lightning Skeleton Barrel Firecracker
P.E.K.K.A
Lightning Firecracker

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