My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Electro Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Hog Rider Barbarian Barrel Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Hog Rider Miner
Giant Snowball
Cannon Skeleton Barrel Hog Rider Miner
Zap
Cannon Skeleton Barrel
Barbarian Barrel
Cannon Skeleton Barrel
The Log
Cannon Skeleton Barrel Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Skeleton Barrel
Royal Delivery
Skeleton Barrel Hog Rider Bowler Miner
Fireball
Cannon Skeleton Barrel Hog Rider Bowler
Poison
Cannon Skeleton Barrel
Lightning
Cannon Bowler
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Tornado Bowler Electro Giant Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Cannon Skeleton Barrel Tornado Miner Hog Rider Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Cannon Skeleton Barrel Tornado

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Skeleton Barrel
Miner Hog Rider Tornado Bowler
Hog Rider
Skeleton Barrel Barbarian Barrel Tornado Bowler
Barbarian Barrel
Hog Rider Tornado Bowler Electro Giant Miner
Tornado
Electro Giant Skeleton Barrel Hog Rider Barbarian Barrel Bowler
Bowler
Skeleton Barrel Hog Rider Barbarian Barrel Tornado Miner
Electro Giant
Tornado Barbarian Barrel
Miner
Skeleton Barrel Barbarian Barrel Bowler

Defense Synergies 1 8

Cannon
Barbarian Barrel Bowler Electro Giant
Skeleton Barrel
Hog Rider
Barbarian Barrel
Cannon Tornado Bowler Electro Giant Miner
Tornado
Bowler Barbarian Barrel Electro Giant
Bowler
Tornado Cannon Barbarian Barrel
Electro Giant
Cannon Barbarian Barrel Tornado
Miner
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Skeleton Barrel Barbarian Barrel
Cannon
Cannon Tornado Bowler
Cannon Bowler
Barbarian Barrel Tornado Bowler
Barbarian Barrel Tornado Bowler Cannon
Tornado Cannon
Bowler Cannon Skeleton Barrel Barbarian Barrel Electro Giant
Cannon Tornado
Tornado Cannon Barbarian Barrel Bowler Miner
Cannon Barbarian Barrel Tornado Bowler Electro Giant
Tornado
Cannon Bowler
Bowler Cannon Barbarian Barrel Tornado
Cannon
Tornado Cannon Bowler Electro Giant
Cannon Tornado Bowler
Cannon Barbarian Barrel Tornado Bowler
Barbarian Barrel Tornado Cannon Bowler
Cannon Tornado
Bowler Cannon Barbarian Barrel Electro Giant
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Bowler Electro Giant
Skeleton Barrel Barbarian Barrel Bowler Miner
Bowler
Bowler Barbarian Barrel Tornado
Cannon Bowler
Electro Giant Skeleton Barrel Tornado
Bowler
Barbarian Barrel Tornado
Cannon
Bowler
Tornado Bowler Electro Giant
Bowler Cannon
Cannon Bowler Electro Giant
Electro Giant Barbarian Barrel Tornado Bowler
Bowler Cannon Barbarian Barrel Electro Giant
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel Tornado Bowler Miner
Skeleton Barrel Barbarian Barrel Miner
Skeleton Barrel Barbarian Barrel
Barbarian Barrel Bowler
Electro Giant Skeleton Barrel Tornado
Tornado Bowler
Skeleton Barrel Barbarian Barrel Tornado Bowler
Miner Skeleton Barrel Tornado
Tornado Bowler
Miner Skeleton Barrel Barbarian Barrel Tornado Bowler
Tornado
Skeleton Barrel Barbarian Barrel Bowler Miner
Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel Bowler
Skeleton Barrel Barbarian Barrel Bowler
Barbarian Barrel Tornado
Skeleton Barrel Barbarian Barrel Bowler
Skeleton Barrel Barbarian Barrel Tornado Bowler Electro Giant Miner
Bowler
Tornado
Tornado Bowler
Skeleton Barrel Barbarian Barrel
Tornado Electro Giant Barbarian Barrel Bowler
Miner Skeleton Barrel Barbarian Barrel Tornado Bowler
Skeleton Barrel Tornado Bowler Miner
Miner Skeleton Barrel Barbarian Barrel Tornado
Tornado Electro Giant
Skeleton Barrel Electro Giant
Bowler
Miner
Bowler
Skeleton Barrel Barbarian Barrel
Tornado
Barbarian Barrel
Miner Bowler
Skeleton Barrel Bowler
Tornado Electro Giant
Electro Giant Tornado Bowler
Tornado
Skeleton Barrel Barbarian Barrel Tornado Bowler Electro Giant Miner
Bowler

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