My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Mega Minion Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Lumberjack Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army
Giant Snowball
Cannon Skeleton Barrel Mega Minion Skeleton Army Lumberjack
Zap
Cannon Skeleton Barrel Skeleton Army
Barbarian Barrel
Cannon Skeleton Barrel Skeleton Army Lumberjack
The Log
Cannon Skeleton Barrel Mini P.E.K.K.A Skeleton Army Lumberjack
Earthquake
Cannon Skeleton Army
Arrows
Skeleton Barrel Skeleton Army
Royal Delivery
Skeleton Barrel Mega Minion Mini P.E.K.K.A Skeleton Army Lumberjack
Fireball
Cannon Skeleton Barrel Mega Minion Skeleton Army Lumberjack
Poison
Cannon Skeleton Barrel Mega Minion Skeleton Army
Lightning
Cannon Mega Minion Mini P.E.K.K.A Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Machine Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mega Minion Mini P.E.K.K.A Skeleton Army Goblin Machine Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Skeleton Barrel Mega Minion Skeleton Army Mini P.E.K.K.A Lumberjack Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Skeleton Barrel Mega Minion Skeleton Army

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Skeleton Barrel
Mini P.E.K.K.A Lumberjack Mega Knight
Mega Minion
Mega Knight
Mini P.E.K.K.A
Skeleton Barrel Lumberjack Mega Knight
Skeleton Army
Lumberjack
Skeleton Barrel Mini P.E.K.K.A Mega Knight
Goblin Machine
Mega Knight
Skeleton Barrel Mega Minion Mini P.E.K.K.A Lumberjack

Defense Synergies 0 11

Cannon
Mega Minion Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Barrel
Mega Minion Mega Knight
Mega Minion
Cannon Skeleton Barrel Skeleton Army Lumberjack Mega Knight
Mini P.E.K.K.A
Cannon Skeleton Army
Skeleton Army
Cannon Mega Minion Mini P.E.K.K.A Lumberjack
Lumberjack
Cannon Mega Minion Skeleton Army
Goblin Machine
Mega Knight
Skeleton Barrel Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Barrel Mega Minion
Mini P.E.K.K.A Skeleton Army Lumberjack Cannon Mega Minion Mega Knight
Cannon Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight Mega Minion
Cannon Mini P.E.K.K.A Skeleton Army Lumberjack Mega Minion Mega Knight
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Skeleton Army Cannon Mega Minion Lumberjack Mega Knight
Mega Minion Cannon
Cannon Skeleton Barrel Mega Knight
Cannon Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Cannon Mini P.E.K.K.A Lumberjack Mega Knight
Skeleton Army Cannon Mega Minion Lumberjack Mega Knight
Mega Minion
Cannon Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Skeleton Army Mega Knight Cannon Mega Minion Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Skeleton Army Cannon Lumberjack Mega Knight
Skeleton Army Cannon Mini P.E.K.K.A Lumberjack Mega Knight
Mega Knight Cannon Mini P.E.K.K.A Skeleton Army Lumberjack
Cannon Mega Knight Mega Minion Skeleton Army Lumberjack
Cannon Mega Minion Lumberjack Mega Knight
Mini P.E.K.K.A Cannon Lumberjack
Skeleton Army Mega Knight Cannon Mini P.E.K.K.A Lumberjack
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Skeleton Barrel Mega Minion Mini P.E.K.K.A Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Cannon Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Skeleton Barrel
Mini P.E.K.K.A Skeleton Army Mega Minion Lumberjack
Mini P.E.K.K.A Mega Knight Skeleton Army Lumberjack
Mega Knight Mega Minion Mini P.E.K.K.A Skeleton Army
Cannon Mega Minion Skeleton Army
Mega Knight Mega Minion Mini P.E.K.K.A Lumberjack
Skeleton Army Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Cannon Lumberjack
Cannon Skeleton Army Mega Knight
Skeleton Army Mega Minion Mini P.E.K.K.A Lumberjack
Mega Knight Cannon Mega Minion Mini P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Mega Knight
Skeleton Barrel Mega Minion Goblin Machine
Skeleton Barrel
Skeleton Barrel
Mini P.E.K.K.A Lumberjack
Skeleton Barrel Goblin Machine
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Mega Knight
Mini P.E.K.K.A
Skeleton Barrel Mega Minion Mini P.E.K.K.A Goblin Machine Mega Knight
Skeleton Barrel Goblin Machine Mega Knight
Mega Knight
Skeleton Barrel
Goblin Machine Mega Knight
Mega Minion
Skeleton Barrel
Skeleton Barrel Mega Knight
Skeleton Barrel
Skeleton Barrel Mega Minion
Mega Minion Mini P.E.K.K.A
Mega Knight
Mega Knight
Skeleton Barrel Skeleton Army
Mega Minion
Mega Minion Mini P.E.K.K.A Lumberjack Mega Knight
Skeleton Barrel
Mega Minion Mega Knight
Skeleton Barrel Mega Knight
Mega Knight

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