My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mortar Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Cannon Skeleton Barrel Clone Little Prince
Zap
Cannon Skeleton Barrel Mortar Clone Little Prince
Barbarian Barrel
Cannon Skeleton Barrel Mortar Clone Giant Skeleton Little Prince
The Log
Cannon Skeleton Barrel Clone Giant Skeleton Little Prince
Earthquake
Cannon Mortar Clone
Arrows
Skeleton Barrel Clone Little Prince
Royal Delivery
Skeleton Barrel Clone Giant Skeleton Little Prince
Fireball
Cannon Skeleton Barrel Mortar Clone Little Prince
Poison
Cannon Skeleton Barrel Mortar Clone Little Prince
Lightning
Cannon Mortar Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone Tornado Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Skeleton Barrel Clone Tornado Little Prince Mortar Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Skeleton Barrel Clone

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Skeleton Barrel
Clone Mortar Tornado Giant Skeleton
Mortar
Skeleton Barrel Tornado The Log
Clone
Skeleton Barrel Giant Skeleton
Tornado
Skeleton Barrel Mortar Giant Skeleton The Log
Giant Skeleton
Clone Skeleton Barrel Tornado The Log
The Log
Mortar Tornado Giant Skeleton Little Prince
Little Prince
The Log

Defense Synergies 1 9

Cannon
The Log Little Prince
Skeleton Barrel
Mortar
Tornado The Log
Clone
Tornado
Mortar Giant Skeleton The Log Little Prince
Giant Skeleton
Tornado The Log Little Prince
The Log
Cannon Mortar Tornado Giant Skeleton Little Prince
Little Prince
Cannon Tornado Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Barrel Mortar The Log
Cannon Mortar The Log
Cannon Mortar Tornado Giant Skeleton
Cannon Mortar
Tornado Giant Skeleton The Log
Tornado The Log Cannon
Tornado Cannon Mortar Little Prince
Cannon Skeleton Barrel Giant Skeleton The Log
Cannon Mortar Tornado
Tornado Cannon Giant Skeleton Little Prince
Cannon Tornado Giant Skeleton The Log
Tornado
Cannon Mortar Giant Skeleton The Log
Cannon Mortar Tornado The Log
Cannon Mortar
Tornado Cannon Mortar The Log
Cannon Mortar Tornado
Cannon Mortar Tornado The Log Little Prince
Mortar Tornado The Log Cannon Giant Skeleton Little Prince
Cannon Mortar Tornado
Cannon Giant Skeleton The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Skeleton Barrel Mortar The Log
Giant Skeleton The Log
Giant Skeleton Tornado The Log
Giant Skeleton Cannon
Skeleton Barrel Tornado
Giant Skeleton
Giant Skeleton
Giant Skeleton Mortar Tornado The Log
Cannon
Giant Skeleton
Tornado Giant Skeleton The Log
Giant Skeleton Cannon
Cannon
Mortar Tornado Giant Skeleton The Log Little Prince
Cannon Giant Skeleton The Log
Cannon Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Mortar Giant Skeleton The Log
Mortar Skeleton Barrel Tornado The Log
Skeleton Barrel Giant Skeleton The Log
Skeleton Barrel Giant Skeleton The Log
Mortar The Log
Skeleton Barrel Tornado
Mortar Tornado The Log
The Log Skeleton Barrel Tornado
The Log Skeleton Barrel Mortar Tornado
Tornado
Skeleton Barrel Mortar Tornado The Log
Tornado
Skeleton Barrel Mortar The Log
Skeleton Barrel Mortar
Skeleton Barrel Mortar The Log
Skeleton Barrel Mortar The Log
Skeleton Barrel Mortar The Log
Mortar Tornado
Skeleton Barrel Mortar The Log
Skeleton Barrel Mortar Tornado The Log Little Prince
Giant Skeleton The Log
Tornado
Tornado The Log
Skeleton Barrel Mortar The Log
Tornado The Log Mortar Little Prince
Mortar The Log Skeleton Barrel Tornado
Skeleton Barrel Mortar Tornado The Log
Skeleton Barrel Mortar Tornado The Log
Tornado Little Prince
Skeleton Barrel
Mortar The Log
Giant Skeleton
The Log
Skeleton Barrel
Tornado
The Log
The Log Skeleton Barrel Mortar
Tornado Giant Skeleton
Tornado Giant Skeleton The Log
Tornado
Skeleton Barrel Mortar Tornado Giant Skeleton The Log Little Prince
Mortar

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