My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Electro Giant Princess Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Fisherman
Giant Snowball
Cannon Skeleton Barrel Princess Fisherman
Zap
Cannon Skeleton Barrel Princess Fisherman
Barbarian Barrel
Cannon Skeleton Barrel Princess
The Log
Cannon Skeleton Barrel Princess Fisherman
Earthquake
Cannon
Arrows
Skeleton Barrel Princess
Royal Delivery
Skeleton Barrel Princess Fisherman
Fireball
Cannon Skeleton Barrel Princess Fisherman
Poison
Cannon Skeleton Barrel Princess Fisherman
Lightning
Cannon Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Freeze Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Freeze Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Royal Delivery Freeze Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Skeleton Barrel Royal Delivery Void Princess Fisherman Freeze Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Skeleton Barrel Royal Delivery Void

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Skeleton Barrel
Freeze Princess Fisherman
Royal Delivery
Void
Electro Giant
Freeze
Skeleton Barrel
Electro Giant
Void Fisherman
Princess
Skeleton Barrel
Fisherman
Skeleton Barrel Electro Giant

Defense Synergies 1 6

Cannon
Royal Delivery Electro Giant Princess
Skeleton Barrel
Royal Delivery
Royal Delivery
Cannon Skeleton Barrel Freeze Princess
Void
Freeze
Royal Delivery
Electro Giant
Cannon Fisherman
Princess
Cannon Royal Delivery
Fisherman
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Barrel Void
Cannon Royal Delivery Fisherman
Cannon Fisherman Royal Delivery Void Freeze
Cannon Fisherman
Royal Delivery Princess
Royal Delivery Freeze Cannon
Cannon Royal Delivery Void Freeze Princess
Cannon Skeleton Barrel Void Electro Giant
Cannon Princess Fisherman
Cannon Royal Delivery Fisherman
Cannon Royal Delivery Freeze Electro Giant Princess Fisherman
Royal Delivery Princess
Cannon Royal Delivery Freeze
Cannon Royal Delivery Freeze Princess
Cannon
Cannon Royal Delivery Freeze Electro Giant Fisherman
Cannon Royal Delivery Fisherman
Cannon Royal Delivery Fisherman
Royal Delivery Freeze Cannon Princess Fisherman
Cannon Fisherman
Cannon Royal Delivery Electro Giant Fisherman
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Void Electro Giant Fisherman
Royal Delivery Void Skeleton Barrel Fisherman
Royal Delivery Fisherman
Royal Delivery Fisherman
Cannon Royal Delivery Fisherman
Royal Delivery Electro Giant Skeleton Barrel Freeze Princess
Royal Delivery Void
Royal Delivery Fisherman
Royal Delivery Void Freeze
Cannon Royal Delivery
Royal Delivery Void Electro Giant
Royal Delivery Cannon
Cannon Electro Giant Princess
Electro Giant Royal Delivery Freeze Fisherman
Cannon Royal Delivery Freeze Electro Giant Princess
Cannon Royal Delivery Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Princess Freeze
Void Skeleton Barrel Princess Fisherman
Skeleton Barrel Void
Skeleton Barrel Void Freeze
Electro Giant Skeleton Barrel Freeze Princess
Princess
Skeleton Barrel Freeze Princess
Void Skeleton Barrel Fisherman
Void Fisherman
Void Skeleton Barrel Princess Fisherman
Void Princess
Skeleton Barrel Void Princess Fisherman
Skeleton Barrel Void Freeze Princess Fisherman
Princess Skeleton Barrel Fisherman
Skeleton Barrel Princess
Skeleton Barrel Princess
Freeze
Fisherman
Void Skeleton Barrel Princess Fisherman
Skeleton Barrel Void Electro Giant Princess
Void
Void Princess
Void Fisherman
Skeleton Barrel Void
Freeze Electro Giant Princess
Fisherman
Void Skeleton Barrel Princess Fisherman
Void Skeleton Barrel Princess Fisherman
Void Skeleton Barrel Fisherman
Void Electro Giant Princess
Skeleton Barrel Void Freeze Electro Giant
Void
Void
Void Freeze Princess
Princess
Skeleton Barrel Void Freeze Princess
Princess
Freeze
Void Princess
Skeleton Barrel Princess
Void Electro Giant
Electro Giant Freeze Princess
Void Princess
Void Skeleton Barrel Freeze Electro Giant Princess
Void
Void

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