My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Recruits Wizard Hunter Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Recruits Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Recruits
Giant Snowball
Cannon Skeleton Barrel Royal Recruits
Zap
Cannon Skeleton Barrel
Barbarian Barrel
Cannon Skeleton Barrel Royal Recruits Wizard Hunter
The Log
Cannon Skeleton Barrel Royal Recruits Mini P.E.K.K.A Hunter
Earthquake
Cannon
Arrows
Skeleton Barrel Royal Recruits
Royal Delivery
Skeleton Barrel Royal Recruits Mini P.E.K.K.A Wizard Hunter
Fireball
Cannon Skeleton Barrel Wizard Hunter
Poison
Cannon Skeleton Barrel Royal Recruits Wizard Hunter
Lightning
Cannon Mini P.E.K.K.A Wizard Hunter
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Hunter Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Royal Recruits Mini P.E.K.K.A Rocket Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Skeleton Barrel Mini P.E.K.K.A Hunter Wizard Rocket Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Skeleton Barrel Mini P.E.K.K.A Hunter

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Skeleton Barrel
Royal Recruits Mini P.E.K.K.A
Royal Recruits
Skeleton Barrel
Mini P.E.K.K.A
Skeleton Barrel Wizard Hunter Electro Giant
Wizard
Mini P.E.K.K.A
Rocket
Electro Giant
Hunter
Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A Rocket

Defense Synergies 0 9

Cannon
Royal Recruits Mini P.E.K.K.A Wizard Rocket Hunter Electro Giant
Skeleton Barrel
Royal Recruits
Cannon
Mini P.E.K.K.A
Cannon Wizard Hunter Electro Giant
Wizard
Cannon Mini P.E.K.K.A
Rocket
Cannon
Hunter
Cannon Mini P.E.K.K.A
Electro Giant
Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Skeleton Barrel Royal Recruits Wizard
Mini P.E.K.K.A Hunter Cannon Royal Recruits
Cannon Mini P.E.K.K.A Rocket Hunter Royal Recruits
Cannon Royal Recruits Mini P.E.K.K.A Hunter
Royal Recruits Mini P.E.K.K.A Rocket
Cannon Hunter
Rocket Hunter Cannon Wizard
Rocket Cannon Skeleton Barrel Royal Recruits Electro Giant
Cannon Mini P.E.K.K.A Hunter Royal Recruits
Cannon Royal Recruits Mini P.E.K.K.A Hunter
Cannon Royal Recruits Wizard Hunter Electro Giant
Hunter Wizard
Cannon Royal Recruits Mini P.E.K.K.A Hunter Wizard Rocket
Wizard Rocket Cannon Royal Recruits Mini P.E.K.K.A Hunter
Royal Recruits Mini P.E.K.K.A Cannon Hunter
Rocket Cannon Royal Recruits Mini P.E.K.K.A Hunter Electro Giant
Wizard Cannon Royal Recruits Mini P.E.K.K.A Hunter
Cannon Royal Recruits Wizard Hunter
Wizard Hunter Cannon Royal Recruits
Mini P.E.K.K.A Cannon Royal Recruits Hunter
Royal Recruits Wizard Cannon Mini P.E.K.K.A Hunter Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Electro Giant
Skeleton Barrel Mini P.E.K.K.A Wizard Rocket Hunter
Royal Recruits Mini P.E.K.K.A Rocket Hunter
Royal Recruits Mini P.E.K.K.A Rocket Hunter
Royal Recruits Cannon Mini P.E.K.K.A Hunter
Wizard Rocket Electro Giant Skeleton Barrel Hunter
Royal Recruits Mini P.E.K.K.A Rocket Hunter
Mini P.E.K.K.A Royal Recruits Hunter
Royal Recruits Rocket Mini P.E.K.K.A
Royal Recruits Cannon
Royal Recruits Mini P.E.K.K.A Hunter
Royal Recruits Rocket Electro Giant
Royal Recruits Mini P.E.K.K.A Rocket Cannon Wizard Hunter
Royal Recruits Wizard Cannon Electro Giant
Royal Recruits Electro Giant Mini P.E.K.K.A Rocket Hunter
Cannon Royal Recruits Mini P.E.K.K.A Wizard Hunter Electro Giant
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Royal Recruits Rocket
Skeleton Barrel
Rocket Skeleton Barrel
Skeleton Barrel Royal Recruits Rocket
Wizard Rocket
Wizard Electro Giant Skeleton Barrel Rocket Hunter
Wizard
Skeleton Barrel Wizard Hunter
Skeleton Barrel Wizard
Rocket Mini P.E.K.K.A
Rocket Skeleton Barrel Royal Recruits Wizard
Wizard Rocket
Rocket Skeleton Barrel Hunter
Skeleton Barrel Rocket
Skeleton Barrel
Rocket Skeleton Barrel Wizard Hunter
Skeleton Barrel Royal Recruits Wizard Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Skeleton Barrel Mini P.E.K.K.A Wizard Hunter
Rocket Skeleton Barrel Wizard Electro Giant
Rocket
Rocket Wizard
Rocket
Rocket Skeleton Barrel Royal Recruits
Electro Giant Wizard Hunter
Skeleton Barrel Wizard Hunter
Skeleton Barrel Wizard
Rocket Skeleton Barrel
Wizard Hunter Electro Giant
Rocket Skeleton Barrel Wizard Electro Giant
Mini P.E.K.K.A
Wizard Rocket Hunter
Rocket
Rocket Wizard
Skeleton Barrel Royal Recruits Rocket
Rocket Wizard Hunter
Mini P.E.K.K.A Wizard Rocket Hunter
Skeleton Barrel Wizard
Rocket Electro Giant
Royal Recruits
Electro Giant Royal Recruits Rocket
Rocket
Skeleton Barrel Royal Recruits Rocket Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: