My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Musketeer Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Musketeer
Zap
Cannon
Barbarian Barrel
Cannon Musketeer Valkyrie
The Log
Cannon Suspicious Bush Musketeer
Earthquake
Cannon
Arrows
Suspicious Bush
Royal Delivery
Musketeer Valkyrie P.E.K.K.A
Fireball
Cannon Suspicious Bush Musketeer
Poison
Cannon Suspicious Bush Musketeer
Lightning
Cannon Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Valkyrie Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Rage The Log Cannon Fireball Musketeer Valkyrie P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Suspicious Bush Rage The Log Cannon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Suspicious Bush
Fireball
The Log
Musketeer
Valkyrie P.E.K.K.A The Log
Valkyrie
Musketeer P.E.K.K.A
Rage
P.E.K.K.A
Musketeer Valkyrie The Log
The Log
Fireball Musketeer P.E.K.K.A

Defense Synergies 6 7

Cannon
Musketeer The Log Fireball Valkyrie
Suspicious Bush
Fireball
The Log Cannon Musketeer Valkyrie
Musketeer
Cannon Valkyrie The Log Fireball P.E.K.K.A
Valkyrie
Musketeer Cannon Fireball P.E.K.K.A The Log
Rage
P.E.K.K.A
The Log Musketeer Valkyrie
The Log
Cannon Fireball Musketeer P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer Valkyrie The Log
P.E.K.K.A Cannon Musketeer Valkyrie The Log
Cannon P.E.K.K.A Musketeer Valkyrie
Cannon P.E.K.K.A Musketeer Valkyrie
Fireball Valkyrie P.E.K.K.A The Log
Fireball The Log Cannon Musketeer Valkyrie
Musketeer Cannon Fireball
Cannon Fireball Musketeer Valkyrie P.E.K.K.A The Log
Cannon P.E.K.K.A Musketeer
Cannon Musketeer Valkyrie
Valkyrie Cannon Fireball Musketeer The Log
Musketeer Fireball
Cannon P.E.K.K.A Fireball Musketeer Valkyrie The Log
Fireball Valkyrie Cannon P.E.K.K.A The Log
P.E.K.K.A Cannon
Cannon Fireball P.E.K.K.A The Log
Cannon Fireball Musketeer Valkyrie P.E.K.K.A
Cannon Fireball Valkyrie Musketeer The Log
Valkyrie The Log Cannon Fireball Musketeer
P.E.K.K.A Cannon Musketeer
Valkyrie Cannon Fireball Musketeer P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball P.E.K.K.A
Fireball Musketeer Valkyrie The Log
P.E.K.K.A Musketeer Valkyrie The Log
Valkyrie P.E.K.K.A Fireball Musketeer The Log
P.E.K.K.A Cannon Musketeer Valkyrie
Fireball Musketeer
P.E.K.K.A Fireball Musketeer Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Fireball Valkyrie The Log
P.E.K.K.A Cannon Musketeer
P.E.K.K.A Musketeer Valkyrie
P.E.K.K.A Fireball Valkyrie The Log
P.E.K.K.A Cannon Fireball Valkyrie
Cannon Fireball Musketeer Valkyrie
Fireball Musketeer Valkyrie P.E.K.K.A The Log
Valkyrie Cannon Fireball Musketeer P.E.K.K.A The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Valkyrie The Log
Fireball Valkyrie The Log
Fireball Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Fireball Musketeer
Fireball Musketeer Valkyrie The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Fireball Musketeer The Log
Fireball Valkyrie The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Valkyrie
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
P.E.K.K.A
Fireball The Log
Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Musketeer Valkyrie
The Log Fireball Musketeer
Fireball
Musketeer P.E.K.K.A
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
P.E.K.K.A
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: