My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

4 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Cannon Cart Giant Skeleton Sparky Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Cannon Cart Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Giant Skeleton Sparky
Giant Snowball
Cannon Dart Goblin
Zap
Cannon Dart Goblin Cannon Cart Sparky
Barbarian Barrel
Cannon Tesla Dart Goblin Cannon Cart Giant Skeleton Sparky
The Log
Cannon Dart Goblin Cannon Cart Giant Skeleton Sparky
Earthquake
Cannon Tesla
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Cannon Cart Giant Skeleton Sparky
Fireball
Cannon Tesla Dart Goblin Cannon Cart Sparky
Poison
Cannon Dart Goblin Sparky
Lightning
Cannon Tesla Cannon Cart Sparky Goblinstein
Rocket
Cannon Cart Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Dart Goblin Tesla Cannon Cart Goblinstein Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Cannon Dart Goblin Tesla Cannon Cart

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Tesla
Dart Goblin
Cannon Cart Giant Skeleton Sparky Mega Knight
Cannon Cart
Dart Goblin
Giant Skeleton
Dart Goblin Sparky
Sparky
Dart Goblin Giant Skeleton
Mega Knight
Dart Goblin
Goblinstein

Defense Synergies 0 8

Cannon
Dart Goblin Sparky
Tesla
Dart Goblin Cannon Cart
Dart Goblin
Cannon Tesla Cannon Cart Giant Skeleton Mega Knight
Cannon Cart
Tesla Dart Goblin Giant Skeleton
Giant Skeleton
Dart Goblin Cannon Cart
Sparky
Cannon
Mega Knight
Dart Goblin
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Cannon Tesla Dart Goblin Sparky
Sparky Cannon Tesla Dart Goblin Cannon Cart Mega Knight
Cannon Tesla Sparky Mega Knight Dart Goblin Cannon Cart Giant Skeleton
Cannon Tesla Sparky Dart Goblin Cannon Cart Mega Knight
Giant Skeleton Sparky Mega Knight
Cannon Tesla Dart Goblin Cannon Cart Mega Knight
Tesla Dart Goblin Cannon
Cannon Tesla Dart Goblin Cannon Cart Giant Skeleton Sparky Mega Knight
Cannon Tesla Sparky
Cannon Tesla Dart Goblin Cannon Cart Giant Skeleton Sparky Mega Knight
Dart Goblin Cannon Tesla Cannon Cart Giant Skeleton Mega Knight
Tesla Dart Goblin
Cannon Tesla Sparky Mega Knight Cannon Cart Giant Skeleton
Sparky Mega Knight Cannon Tesla Dart Goblin Cannon Cart
Sparky Cannon Tesla Cannon Cart Mega Knight
Cannon Tesla Sparky Mega Knight Goblinstein
Tesla Sparky Mega Knight Cannon Cannon Cart
Cannon Tesla Mega Knight Dart Goblin Cannon Cart
Cannon Tesla Dart Goblin Cannon Cart Giant Skeleton Mega Knight
Sparky Cannon Tesla Dart Goblin Cannon Cart
Mega Knight Cannon Tesla Dart Goblin Cannon Cart Giant Skeleton Sparky
Cannon Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Cannon Cart Giant Skeleton Sparky
Tesla Cannon Cart Mega Knight
Giant Skeleton Mega Knight Cannon Cart Sparky
Giant Skeleton Mega Knight Tesla Cannon Cart Sparky
Giant Skeleton Cannon Tesla Cannon Cart Sparky Mega Knight
Goblinstein Tesla Dart Goblin
Sparky Tesla Dart Goblin Cannon Cart Giant Skeleton
Giant Skeleton Mega Knight Tesla Cannon Cart Sparky
Giant Skeleton Mega Knight Goblinstein Cannon Cart Sparky
Cannon Tesla Dart Goblin Sparky
Mega Knight Tesla Dart Goblin Cannon Cart Giant Skeleton Sparky
Mega Knight Giant Skeleton
Cannon Cart Giant Skeleton Mega Knight Cannon Tesla Sparky
Cannon Tesla Dart Goblin Cannon Cart Sparky Mega Knight
Tesla Sparky Dart Goblin Cannon Cart Giant Skeleton Goblinstein
Mega Knight Cannon Tesla Dart Goblin Cannon Cart Giant Skeleton Sparky
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Giant Skeleton Sparky
Dart Goblin
Dart Goblin Cannon Cart Giant Skeleton Sparky
Cannon Cart Dart Goblin Giant Skeleton Sparky
Sparky Mega Knight Goblinstein
Goblinstein Dart Goblin
Dart Goblin Sparky
Dart Goblin
Dart Goblin
Sparky
Dart Goblin Cannon Cart Sparky
Dart Goblin
Dart Goblin Cannon Cart Sparky
Dart Goblin Cannon Cart
Dart Goblin Cannon Cart Sparky
Dart Goblin Cannon Cart Sparky
Dart Goblin Cannon Cart Sparky Mega Knight
Sparky
Sparky
Dart Goblin Sparky Mega Knight
Dart Goblin Mega Knight
Giant Skeleton Sparky Mega Knight
Sparky
Cannon Cart
Sparky Mega Knight Goblinstein
Dart Goblin Sparky
Sparky Mega Knight
Dart Goblin Sparky
Dart Goblin Sparky
Dart Goblin Goblinstein
Sparky
Dart Goblin Sparky Mega Knight
Sparky
Giant Skeleton Sparky Mega Knight
Sparky
Dart Goblin Cannon Cart Goblinstein
Dart Goblin
Dart Goblin Cannon Cart Sparky Mega Knight
Dart Goblin
Giant Skeleton Sparky
Dart Goblin Cannon Cart Sparky Mega Knight
Dart Goblin Giant Skeleton Sparky
Dart Goblin
Dart Goblin Cannon Cart Giant Skeleton Sparky Mega Knight
Cannon Cart Sparky
Dart Goblin Sparky Mega Knight

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