My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Royal Hogs Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs Ram Rider
Giant Snowball
Cannon Dart Goblin Battle Ram Royal Hogs Ram Rider
Zap
Cannon Dart Goblin Battle Ram Royal Hogs Ram Rider
Barbarian Barrel
Cannon Tesla Dart Goblin Battle Ram Royal Hogs
The Log
Cannon Dart Goblin Battle Ram Royal Hogs Ram Rider
Earthquake
Cannon Tesla Royal Hogs
Arrows
Dart Goblin Royal Hogs
Royal Delivery
Dart Goblin Battle Ram Royal Hogs Ram Rider
Fireball
Cannon Tesla Dart Goblin Battle Ram Royal Hogs Ram Rider
Poison
Cannon Dart Goblin Royal Hogs
Lightning
Cannon Tesla Battle Ram Ram Rider
Rocket
Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Cannon Dart Goblin Earthquake Tesla Battle Ram Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Cannon Dart Goblin Earthquake

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Tesla
Dart Goblin
Battle Ram Royal Hogs Mirror Ram Rider
Earthquake
Royal Hogs Battle Ram Mirror Ram Rider
Battle Ram
Dart Goblin Earthquake Royal Hogs Mirror
Royal Hogs
Earthquake Dart Goblin Battle Ram
Mirror
Dart Goblin Earthquake Battle Ram Ram Rider
Ram Rider
Dart Goblin Earthquake Mirror

Defense Synergies 2 6

Cannon
Mirror Dart Goblin Earthquake
Tesla
Mirror Dart Goblin Earthquake
Dart Goblin
Cannon Tesla Mirror Ram Rider
Earthquake
Cannon Tesla
Battle Ram
Royal Hogs
Mirror
Cannon Tesla Dart Goblin
Ram Rider
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Tesla Dart Goblin Ram Rider
Cannon Tesla Dart Goblin Ram Rider
Cannon Tesla Ram Rider Dart Goblin
Cannon Tesla Dart Goblin Ram Rider
Earthquake
Cannon Tesla Dart Goblin Earthquake
Tesla Dart Goblin Ram Rider Cannon
Earthquake Cannon Tesla Dart Goblin Ram Rider
Cannon Tesla
Cannon Tesla Dart Goblin
Dart Goblin Cannon Tesla Earthquake Ram Rider
Tesla Dart Goblin Ram Rider
Cannon Tesla Earthquake Ram Rider
Cannon Tesla Dart Goblin Earthquake
Cannon Tesla Ram Rider
Cannon Tesla Ram Rider
Tesla Cannon
Cannon Tesla Dart Goblin Ram Rider
Earthquake Cannon Tesla Dart Goblin Ram Rider
Cannon Tesla Dart Goblin Ram Rider
Cannon Tesla Dart Goblin Earthquake
Cannon Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla
Tesla
Ram Rider
Tesla Ram Rider
Cannon Tesla Ram Rider
Tesla Dart Goblin Ram Rider
Tesla Dart Goblin Ram Rider
Tesla
Cannon Tesla Dart Goblin
Tesla Dart Goblin
Cannon Tesla Ram Rider
Cannon Tesla Dart Goblin
Tesla Dart Goblin
Cannon Tesla Dart Goblin Earthquake
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Dart Goblin
Dart Goblin Ram Rider
Earthquake Dart Goblin
Earthquake Dart Goblin
Earthquake
Dart Goblin Ram Rider
Dart Goblin Earthquake
Earthquake Dart Goblin Ram Rider
Dart Goblin Ram Rider
Dart Goblin Earthquake Ram Rider
Dart Goblin
Earthquake Dart Goblin
Earthquake Dart Goblin
Earthquake Dart Goblin
Earthquake Dart Goblin
Earthquake Dart Goblin
Earthquake
Dart Goblin Earthquake
Dart Goblin Earthquake
Earthquake
Earthquake
Earthquake
Dart Goblin Earthquake Ram Rider
Ram Rider
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Earthquake
Earthquake
Earthquake Dart Goblin
Dart Goblin Ram Rider
Dart Goblin
Dart Goblin Earthquake
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin

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