My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Good

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla Bomb Tower Inferno Tower Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Inferno Tower
Barbarian Barrel
Cannon Tesla Bomb Tower Inferno Tower Barbarian Hut
The Log
Cannon Barbarian Hut
Earthquake
Cannon Tesla Bomb Tower Inferno Tower Barbarian Hut
Arrows
Royal Delivery
Fireball
Cannon Tesla Bomb Tower Inferno Tower Barbarian Hut
Poison
Cannon Bomb Tower Inferno Tower Barbarian Hut
Lightning
Cannon Tesla Bomb Tower Inferno Tower Barbarian Hut
Rocket
Bomb Tower Inferno Tower Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Cannon Tesla Fireball Bomb Tower Inferno Tower Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Cannon Tesla Fireball

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Tesla
Fireball
Mirror
Bomb Tower
Inferno Tower
Rocket
Mirror
Barbarian Hut
Mirror
Mirror
Fireball Rocket Barbarian Hut

Defense Synergies 3 10

Cannon
Mirror Fireball Inferno Tower Rocket
Tesla
Mirror Fireball Inferno Tower
Fireball
Mirror Cannon Tesla Bomb Tower Inferno Tower Barbarian Hut
Bomb Tower
Fireball Mirror
Inferno Tower
Cannon Tesla Fireball Mirror
Rocket
Cannon
Barbarian Hut
Fireball
Mirror
Cannon Tesla Fireball Bomb Tower Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Cannon Tesla Fireball Inferno Tower
Bomb Tower Inferno Tower Barbarian Hut Cannon Tesla
Cannon Tesla Bomb Tower Inferno Tower Rocket Barbarian Hut
Cannon Tesla Bomb Tower Inferno Tower Barbarian Hut
Fireball Bomb Tower Rocket
Fireball Cannon Tesla Bomb Tower
Tesla Inferno Tower Rocket Cannon Fireball Bomb Tower Barbarian Hut
Rocket Barbarian Hut Cannon Tesla Fireball Bomb Tower Inferno Tower
Cannon Tesla Inferno Tower Barbarian Hut Bomb Tower
Cannon Tesla Inferno Tower
Cannon Tesla Fireball Bomb Tower
Tesla Inferno Tower Fireball Barbarian Hut
Cannon Tesla Bomb Tower Inferno Tower Barbarian Hut Fireball Rocket
Fireball Bomb Tower Rocket Barbarian Hut Cannon Tesla
Inferno Tower Barbarian Hut Cannon Tesla Bomb Tower
Bomb Tower Inferno Tower Rocket Barbarian Hut Cannon Tesla Fireball
Tesla Bomb Tower Barbarian Hut Cannon Fireball Inferno Tower
Cannon Tesla Fireball Bomb Tower Barbarian Hut
Bomb Tower Cannon Tesla Fireball Barbarian Hut
Barbarian Hut Cannon Tesla Bomb Tower Inferno Tower
Cannon Tesla Fireball Bomb Tower
Inferno Tower Cannon Tesla Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Tesla Fireball Inferno Tower
Fireball Tesla Bomb Tower Rocket
Bomb Tower Inferno Tower Rocket Barbarian Hut
Rocket Tesla Fireball Inferno Tower Barbarian Hut
Inferno Tower Barbarian Hut Cannon Tesla
Fireball Rocket Tesla Bomb Tower
Rocket Tesla Fireball Bomb Tower Inferno Tower Barbarian Hut
Inferno Tower Tesla Bomb Tower Barbarian Hut
Rocket Fireball Bomb Tower Inferno Tower Barbarian Hut
Inferno Tower Cannon Tesla Barbarian Hut
Tesla Bomb Tower Inferno Tower
Rocket Fireball
Rocket Cannon Tesla Fireball Bomb Tower Inferno Tower Barbarian Hut
Cannon Tesla Fireball Bomb Tower Barbarian Hut
Tesla Inferno Tower Fireball Bomb Tower Rocket Barbarian Hut
Cannon Tesla Fireball Bomb Tower Inferno Tower Barbarian Hut
Cannon Fireball Bomb Tower Inferno Tower Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Barbarian Hut
Fireball
Rocket Fireball Barbarian Hut
Fireball Rocket Barbarian Hut
Fireball Rocket
Fireball Rocket
Fireball Barbarian Hut
Fireball
Rocket Fireball
Rocket Fireball
Fireball Rocket
Rocket Fireball Barbarian Hut
Fireball Rocket
Fireball Barbarian Hut
Rocket Fireball Barbarian Hut
Fireball Rocket Barbarian Hut
Fireball Rocket
Rocket
Rocket Fireball
Rocket Fireball
Rocket Fireball
Rocket Fireball
Rocket
Rocket Fireball Barbarian Hut
Fireball
Fireball
Fireball
Fireball Rocket
Fireball
Rocket Fireball
Fireball
Fireball Rocket
Rocket Fireball
Rocket Fireball
Fireball Rocket Barbarian Hut
Fireball Rocket
Fireball
Fireball Rocket
Fireball
Rocket Fireball
Fireball Rocket
Fireball Rocket
Fireball Rocket
Fireball Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: