My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Ram Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Royal Hogs
Giant Snowball
Cannon Battle Ram Hog Rider Royal Hogs
Zap
Cannon Battle Ram Royal Hogs
Barbarian Barrel
Cannon Tesla Heal Spirit Battle Ram Royal Hogs
The Log
Cannon Heal Spirit Battle Ram Hog Rider Royal Hogs
Earthquake
Cannon Tesla Hog Rider Royal Hogs
Arrows
Heal Spirit Royal Hogs
Royal Delivery
Heal Spirit Battle Ram Hog Rider Royal Hogs
Fireball
Cannon Tesla Battle Ram Hog Rider Royal Hogs
Poison
Cannon Royal Hogs
Lightning
Cannon Tesla Battle Ram
Rocket
Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Cannon Earthquake Tesla Fireball Battle Ram Hog Rider Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Cannon Earthquake Tesla

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Tesla
Heal Spirit
Royal Hogs Battle Ram Hog Rider
Earthquake
Hog Rider Royal Hogs Fireball Battle Ram
Fireball
Hog Rider Earthquake Battle Ram Royal Hogs
Battle Ram
Heal Spirit Earthquake Fireball Royal Hogs
Hog Rider
Earthquake Fireball Heal Spirit
Royal Hogs
Heal Spirit Earthquake Fireball Battle Ram

Defense Synergies 0 5

Cannon
Earthquake Fireball
Tesla
Earthquake Fireball
Heal Spirit
Earthquake
Cannon Tesla Fireball
Fireball
Cannon Tesla Earthquake
Battle Ram
Hog Rider
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Tesla Fireball
Cannon Tesla
Cannon Tesla
Cannon Tesla
Earthquake Fireball
Fireball Cannon Tesla Earthquake
Tesla Cannon Fireball
Earthquake Cannon Tesla Fireball
Cannon Tesla
Cannon Tesla
Cannon Tesla Earthquake Fireball
Tesla Fireball
Cannon Tesla Earthquake Fireball
Fireball Cannon Tesla Earthquake
Cannon Tesla
Cannon Tesla Fireball
Tesla Cannon Fireball
Cannon Tesla Fireball
Earthquake Cannon Tesla Fireball
Cannon Tesla
Cannon Tesla Earthquake Fireball
Cannon Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball
Fireball Tesla
Tesla Fireball
Cannon Tesla
Fireball Tesla
Tesla Fireball
Tesla
Fireball
Cannon Tesla
Tesla
Fireball
Cannon Tesla Fireball
Cannon Tesla Fireball
Tesla Fireball
Cannon Tesla Earthquake Fireball
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball
Fireball
Earthquake Fireball
Earthquake Fireball
Fireball Earthquake
Fireball
Earthquake
Earthquake Fireball
Fireball
Fireball
Earthquake Fireball
Fireball
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball
Fireball
Earthquake Fireball
Earthquake Fireball
Fireball Earthquake
Fireball
Fireball
Fireball
Fireball
Fireball
Earthquake Fireball
Fireball
Earthquake Fireball
Earthquake Fireball
Fireball
Fireball
Fireball
Earthquake Fireball
Fireball
Fireball
Fireball
Fireball
Fireball

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