My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Cannon Guards Baby Dragon
Zap
Cannon Royal Giant Guards
Barbarian Barrel
Cannon Tesla Valkyrie Wizard Guards
The Log
Cannon Royal Giant Guards
Earthquake
Cannon Tesla Guards
Arrows
Guards
Royal Delivery
Valkyrie Wizard Guards Baby Dragon
Fireball
Cannon Tesla Wizard Baby Dragon
Poison
Cannon Wizard Guards
Lightning
Cannon Tesla Valkyrie Wizard Baby Dragon
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Guards Tesla Fireball Valkyrie Baby Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Guards Tesla Fireball

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Tesla
Royal Giant
Fireball Wizard Guards Baby Dragon
Fireball
Royal Giant Baby Dragon
Valkyrie
Wizard Baby Dragon
Wizard
Royal Giant Valkyrie
Guards
Royal Giant
Baby Dragon
Royal Giant Fireball Valkyrie

Defense Synergies 0 15

Cannon
Fireball Valkyrie Wizard Guards Baby Dragon
Tesla
Fireball Valkyrie Wizard Guards Baby Dragon
Royal Giant
Fireball
Cannon Tesla Valkyrie
Valkyrie
Cannon Tesla Fireball Wizard Baby Dragon
Wizard
Cannon Tesla Valkyrie Guards
Guards
Cannon Tesla Wizard Baby Dragon
Baby Dragon
Cannon Tesla Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tesla Fireball Valkyrie Wizard Baby Dragon
Cannon Tesla Valkyrie
Cannon Tesla Valkyrie
Cannon Tesla Valkyrie Guards
Fireball Valkyrie
Fireball Cannon Tesla Valkyrie Guards Baby Dragon
Tesla Cannon Fireball Wizard Baby Dragon
Cannon Tesla Fireball Valkyrie Baby Dragon
Cannon Tesla
Guards Cannon Tesla Valkyrie
Valkyrie Guards Cannon Tesla Fireball Wizard Baby Dragon
Tesla Fireball Wizard Baby Dragon
Cannon Tesla Fireball Valkyrie Wizard Guards
Fireball Valkyrie Wizard Cannon Tesla Guards Baby Dragon
Cannon Tesla
Cannon Tesla Fireball
Tesla Wizard Cannon Fireball Valkyrie
Cannon Tesla Fireball Valkyrie Wizard Guards Baby Dragon
Valkyrie Wizard Baby Dragon Cannon Tesla Fireball Guards
Cannon Tesla
Valkyrie Wizard Cannon Tesla Fireball Guards Baby Dragon
Cannon Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Tesla Fireball
Fireball Tesla Valkyrie Wizard Baby Dragon
Guards Valkyrie
Valkyrie Guards Tesla Fireball
Cannon Tesla Valkyrie Guards
Fireball Wizard Tesla Baby Dragon
Guards Tesla Fireball Valkyrie
Tesla Valkyrie
Fireball Valkyrie Baby Dragon
Cannon Tesla Guards
Tesla Valkyrie Guards
Fireball Valkyrie Guards
Cannon Tesla Fireball Valkyrie Wizard Guards
Wizard Cannon Tesla Fireball Valkyrie Baby Dragon
Tesla Guards Fireball Valkyrie Baby Dragon
Valkyrie Cannon Tesla Fireball Wizard Baby Dragon
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie Guards
Fireball Wizard Valkyrie Baby Dragon
Fireball Wizard Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Guards
Fireball Valkyrie Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon
Fireball Valkyrie Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fireball Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Guards
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Guards
Fireball Wizard Baby Dragon
Fireball
Fireball Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Fireball Guards Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Wizard

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