My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Recruits Tombstone Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Royal Hogs
Giant Snowball
Cannon Royal Recruits Tombstone Hog Rider Royal Hogs
Zap
Cannon Tombstone Royal Hogs
Barbarian Barrel
Cannon Tesla Royal Recruits Tombstone Royal Hogs
The Log
Cannon Royal Recruits Tombstone Hog Rider Royal Hogs
Earthquake
Cannon Tesla Tombstone Hog Rider Royal Hogs
Arrows
Royal Recruits Tombstone Royal Hogs
Royal Delivery
Royal Recruits Hog Rider Royal Hogs Mother Witch
Fireball
Cannon Tesla Tombstone Hog Rider Royal Hogs Mother Witch
Poison
Cannon Royal Recruits Tombstone Royal Hogs Mother Witch
Lightning
Cannon Tesla Tombstone Mother Witch
Rocket
Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Tombstone Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Tombstone Earthquake Tesla Hog Rider Mother Witch Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Tombstone Earthquake Tesla

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Tesla
Royal Recruits
Hog Rider Royal Hogs
Tombstone
Earthquake
Hog Rider Royal Hogs Mother Witch
Hog Rider
Earthquake Royal Recruits Mother Witch
Royal Hogs
Earthquake Mother Witch Royal Recruits
Mother Witch
Royal Hogs Earthquake Hog Rider

Defense Synergies 0 8

Cannon
Royal Recruits Earthquake Mother Witch
Tesla
Earthquake Mother Witch
Royal Recruits
Cannon Tombstone
Tombstone
Royal Recruits Earthquake Mother Witch
Earthquake
Cannon Tesla Tombstone
Hog Rider
Royal Hogs
Mother Witch
Cannon Tesla Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Tesla Royal Recruits Tombstone
Cannon Tesla Royal Recruits Tombstone
Cannon Tesla Royal Recruits Tombstone
Cannon Tesla Royal Recruits Tombstone
Royal Recruits Tombstone Earthquake
Cannon Tesla Earthquake Mother Witch
Tesla Cannon Tombstone
Earthquake Cannon Tesla Royal Recruits
Cannon Tesla Royal Recruits Tombstone
Cannon Tesla Royal Recruits
Mother Witch Cannon Tesla Royal Recruits Tombstone Earthquake
Tesla
Cannon Tesla Royal Recruits Tombstone Earthquake
Cannon Tesla Royal Recruits Tombstone Earthquake
Royal Recruits Cannon Tesla Tombstone
Cannon Tesla Royal Recruits
Tesla Cannon Royal Recruits Tombstone
Cannon Tesla Tombstone Royal Recruits
Earthquake Cannon Tesla Royal Recruits Tombstone Mother Witch
Cannon Tesla Royal Recruits
Royal Recruits Cannon Tesla Earthquake Mother Witch
Cannon Tesla Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Tesla Tombstone
Tesla
Royal Recruits Tombstone
Royal Recruits Tesla
Royal Recruits Cannon Tesla Tombstone
Mother Witch Tesla
Royal Recruits Tesla Tombstone
Tesla Royal Recruits
Royal Recruits Tombstone
Royal Recruits Cannon Tesla Tombstone
Tesla Royal Recruits Tombstone
Royal Recruits
Royal Recruits Cannon Tesla Tombstone
Royal Recruits Cannon Tesla
Tesla Royal Recruits Tombstone
Cannon Tesla Royal Recruits Earthquake Mother Witch
Cannon Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Recruits
Earthquake
Earthquake Royal Recruits
Earthquake
Mother Witch
Earthquake
Earthquake
Royal Recruits Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake Royal Recruits
Earthquake
Earthquake
Earthquake Mother Witch
Earthquake
Earthquake Royal Recruits
Earthquake Mother Witch
Earthquake
Mother Witch
Earthquake
Earthquake
Earthquake Royal Recruits Tombstone
Earthquake
Royal Recruits
Royal Recruits
Royal Recruits

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