My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Cannon Goblin Barrel Skeleton Army
Zap
Cannon Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Cannon Firecracker Tesla Elite Barbarians Goblin Barrel Skeleton Army
The Log
Cannon Firecracker Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Cannon Firecracker Tesla Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Goblin Barrel Skeleton Army
Fireball
Cannon Firecracker Tesla Elite Barbarians Goblin Barrel Skeleton Army
Poison
Cannon Firecracker Skeleton Army
Lightning
Cannon Tesla Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Goblin Barrel Skeleton Army Void Tesla Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Goblin Barrel

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Elite Barbarians Goblin Barrel
Tesla
Elite Barbarians
Firecracker The Log
Goblin Barrel
Firecracker Skeleton Army
Skeleton Army
Goblin Barrel
Void
The Log
Elite Barbarians

Defense Synergies 3 7

Cannon
The Log Firecracker Skeleton Army
Firecracker
The Log Cannon Tesla Skeleton Army
Tesla
The Log Firecracker Skeleton Army
Elite Barbarians
The Log
Goblin Barrel
Skeleton Army
Cannon Firecracker Tesla The Log
Void
The Log
Cannon Firecracker Tesla Elite Barbarians Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Tesla Void The Log
Elite Barbarians Skeleton Army Cannon Firecracker Tesla The Log
Cannon Tesla Skeleton Army Elite Barbarians Void
Cannon Tesla Elite Barbarians Skeleton Army Firecracker
Firecracker Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Cannon Firecracker Tesla
Tesla Cannon Firecracker Void
Cannon Tesla Void The Log
Cannon Tesla Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Cannon Firecracker Tesla
Skeleton Army Cannon Firecracker Tesla The Log
Tesla Firecracker
Cannon Tesla Skeleton Army Elite Barbarians The Log
Skeleton Army Cannon Firecracker Tesla The Log
Elite Barbarians Skeleton Army Cannon Tesla
Skeleton Army Cannon Tesla Elite Barbarians The Log
Tesla Cannon Firecracker Elite Barbarians Skeleton Army
Cannon Tesla Firecracker Elite Barbarians Skeleton Army The Log
The Log Cannon Firecracker Tesla
Cannon Tesla Elite Barbarians
Skeleton Army Cannon Firecracker Tesla Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Elite Barbarians Void
Void Firecracker Tesla Elite Barbarians The Log
Skeleton Army Elite Barbarians The Log
Skeleton Army Tesla Elite Barbarians The Log
Cannon Tesla Elite Barbarians Skeleton Army
Firecracker Tesla
Skeleton Army Tesla Elite Barbarians Void
Tesla Elite Barbarians Skeleton Army
Void Firecracker Elite Barbarians Skeleton Army The Log
Cannon Tesla Skeleton Army
Tesla Elite Barbarians
Skeleton Army Elite Barbarians Void The Log
Elite Barbarians Skeleton Army Cannon Tesla
Cannon Firecracker Tesla Skeleton Army
Tesla Elite Barbarians Skeleton Army Firecracker The Log
Cannon Firecracker Tesla Elite Barbarians The Log
Cannon Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log
Firecracker Void The Log
Void The Log
Firecracker Void The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
Void The Log Firecracker
Elite Barbarians Void
Firecracker Void The Log
Void Firecracker
Firecracker Elite Barbarians Void The Log
Firecracker Void
Firecracker Elite Barbarians The Log
Firecracker The Log
Firecracker The Log
Void Firecracker The Log
Firecracker Void The Log
Void The Log
Void
Void The Log
Void The Log
Firecracker The Log
Firecracker Void The Log
Void The Log
Void Firecracker The Log
Elite Barbarians Firecracker Void
Firecracker Void
Elite Barbarians Void
Void The Log
Void Firecracker
Firecracker The Log
Skeleton Army Void
Firecracker
The Log
Void Firecracker
The Log Firecracker
Void
Firecracker Elite Barbarians
Firecracker Elite Barbarians The Log
Firecracker Void
Void Firecracker The Log
Firecracker Void
Void

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