My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone Bomb Tower Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Goblin Hut Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Cannon Tombstone Goblin Hut Goblin Barrel
Zap
Cannon Firecracker Tombstone Goblin Hut Goblin Barrel
Barbarian Barrel
Cannon Firecracker Tombstone Bomb Tower Goblin Hut Goblin Barrel
The Log
Cannon Firecracker Tombstone Goblin Hut Goblin Barrel
Earthquake
Cannon Firecracker Tombstone Bomb Tower Goblin Hut Goblin Barrel
Arrows
Firecracker Tombstone Goblin Hut Goblin Barrel
Royal Delivery
Firecracker Goblin Hut Goblin Barrel Mother Witch
Fireball
Cannon Firecracker Tombstone Bomb Tower Goblin Hut Goblin Barrel Mother Witch
Poison
Cannon Firecracker Tombstone Bomb Tower Goblin Hut Mother Witch
Lightning
Cannon Tombstone Bomb Tower Goblin Hut Mother Witch
Rocket
Bomb Tower Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Poison Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Tombstone Goblin Barrel Bomb Tower Poison Mother Witch Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Firecracker Tombstone Goblin Barrel

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Goblin Hut Goblin Barrel
Tombstone
Bomb Tower
Goblin Hut
Firecracker Goblin Barrel
Goblin Barrel
Firecracker Goblin Hut
Poison
Mother Witch
Mother Witch
Poison

Defense Synergies 0 10

Cannon
Firecracker Poison Mother Witch
Firecracker
Cannon Tombstone Bomb Tower Goblin Hut
Tombstone
Firecracker Poison Mother Witch
Bomb Tower
Firecracker
Goblin Hut
Firecracker Mother Witch
Goblin Barrel
Poison
Cannon Tombstone Mother Witch
Mother Witch
Cannon Tombstone Goblin Hut Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Tombstone Goblin Hut
Bomb Tower Cannon Firecracker Tombstone Goblin Hut
Cannon Bomb Tower Goblin Hut Tombstone
Cannon Bomb Tower Goblin Hut Firecracker Tombstone
Firecracker Tombstone Bomb Tower Poison
Cannon Firecracker Bomb Tower Mother Witch
Cannon Firecracker Tombstone Bomb Tower Goblin Hut Poison
Cannon Bomb Tower Poison
Cannon Tombstone Bomb Tower Goblin Hut
Cannon Firecracker
Poison Mother Witch Cannon Firecracker Tombstone Bomb Tower Goblin Hut
Firecracker Goblin Hut Poison
Cannon Tombstone Bomb Tower Goblin Hut
Bomb Tower Cannon Firecracker Tombstone Goblin Hut Poison
Cannon Tombstone Bomb Tower Goblin Hut
Bomb Tower Cannon Goblin Hut
Bomb Tower Cannon Firecracker Tombstone Goblin Hut Poison
Cannon Tombstone Bomb Tower Firecracker Goblin Hut
Bomb Tower Poison Cannon Firecracker Tombstone Goblin Hut Mother Witch
Cannon Bomb Tower Goblin Hut
Cannon Firecracker Bomb Tower Poison Mother Witch
Cannon Tombstone Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Goblin Hut
Poison Firecracker Bomb Tower
Tombstone Bomb Tower Goblin Hut
Cannon Tombstone Goblin Hut
Firecracker Poison Mother Witch Bomb Tower Goblin Hut
Tombstone Bomb Tower Goblin Hut
Bomb Tower
Firecracker Tombstone Bomb Tower Goblin Hut Poison
Cannon Tombstone Goblin Hut
Tombstone Bomb Tower Goblin Hut
Poison
Cannon Tombstone Bomb Tower
Cannon Firecracker Bomb Tower
Tombstone Goblin Hut Firecracker Bomb Tower Poison
Poison Cannon Firecracker Bomb Tower Goblin Hut Mother Witch
Cannon Tombstone Bomb Tower Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison
Goblin Hut Poison
Firecracker Poison
Poison Firecracker
Firecracker Poison Mother Witch
Firecracker Poison
Poison Firecracker
Poison Firecracker
Poison
Firecracker Poison
Poison Firecracker
Poison Firecracker Goblin Hut
Firecracker Poison
Firecracker Goblin Hut Poison
Firecracker Goblin Hut Poison
Firecracker Goblin Hut Poison
Poison
Firecracker Poison
Firecracker Poison Mother Witch
Poison
Poison
Poison
Firecracker Poison Mother Witch
Firecracker Poison
Poison
Poison Firecracker
Poison Firecracker Mother Witch
Firecracker Goblin Hut Poison
Poison
Firecracker Poison
Firecracker Poison
Tombstone Goblin Hut
Poison Firecracker
Poison Firecracker
Firecracker Poison
Poison
Firecracker
Firecracker Poison
Firecracker Poison
Poison Firecracker
Firecracker
Poison

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