My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Elixir Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider
Giant Snowball
Cannon Tombstone Dart Goblin Hog Rider
Zap
Cannon Tombstone Dart Goblin
Barbarian Barrel
Cannon Tombstone Dart Goblin Elixir Golem Bomb Tower Magic Archer
The Log
Cannon Tombstone Dart Goblin Elixir Golem Hog Rider
Earthquake
Cannon Tombstone Elixir Golem Bomb Tower Hog Rider
Arrows
Tombstone Dart Goblin
Royal Delivery
Dart Goblin Elixir Golem Hog Rider Magic Archer
Fireball
Cannon Tombstone Dart Goblin Elixir Golem Bomb Tower Hog Rider Magic Archer
Poison
Cannon Tombstone Dart Goblin Elixir Golem Bomb Tower Magic Archer
Lightning
Cannon Tombstone Bomb Tower Magic Archer
Rocket
Bomb Tower Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Cannon Tombstone Dart Goblin Elixir Golem Bomb Tower Hog Rider Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Cannon Tombstone Dart Goblin

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Tombstone
Dart Goblin
Elixir Golem Hog Rider Mirror
Elixir Golem
Dart Goblin Hog Rider Mirror Magic Archer
Bomb Tower
Hog Rider
Dart Goblin Elixir Golem Mirror Magic Archer
Mirror
Dart Goblin Elixir Golem Hog Rider Magic Archer
Magic Archer
Elixir Golem Hog Rider Mirror

Defense Synergies 2 10

Cannon
Mirror Dart Goblin Magic Archer
Tombstone
Dart Goblin Mirror Magic Archer
Dart Goblin
Tombstone Cannon Bomb Tower Mirror Magic Archer
Elixir Golem
Bomb Tower
Dart Goblin Mirror Magic Archer
Hog Rider
Mirror
Cannon Tombstone Dart Goblin Bomb Tower Magic Archer
Magic Archer
Cannon Tombstone Dart Goblin Bomb Tower Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tombstone Dart Goblin Magic Archer
Bomb Tower Cannon Tombstone Dart Goblin
Cannon Bomb Tower Tombstone Dart Goblin
Cannon Bomb Tower Tombstone Dart Goblin
Tombstone Bomb Tower
Cannon Dart Goblin Bomb Tower Magic Archer
Dart Goblin Cannon Tombstone Bomb Tower Magic Archer
Cannon Dart Goblin Bomb Tower Magic Archer
Cannon Tombstone Bomb Tower
Cannon Dart Goblin
Dart Goblin Cannon Tombstone Bomb Tower Magic Archer
Dart Goblin Magic Archer
Cannon Tombstone Bomb Tower
Bomb Tower Cannon Tombstone Dart Goblin Magic Archer
Cannon Tombstone Bomb Tower
Bomb Tower Cannon
Bomb Tower Cannon Tombstone
Cannon Tombstone Bomb Tower Dart Goblin Magic Archer
Bomb Tower Cannon Tombstone Dart Goblin Magic Archer
Cannon Dart Goblin Bomb Tower
Cannon Dart Goblin Bomb Tower
Cannon Tombstone Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone
Bomb Tower Magic Archer
Tombstone Bomb Tower
Cannon Tombstone
Dart Goblin Bomb Tower Magic Archer
Tombstone Dart Goblin Bomb Tower
Bomb Tower
Tombstone Bomb Tower Magic Archer
Cannon Tombstone Dart Goblin
Tombstone Dart Goblin Bomb Tower
Cannon Tombstone Bomb Tower
Cannon Dart Goblin Bomb Tower Magic Archer
Tombstone Dart Goblin Bomb Tower Magic Archer
Cannon Dart Goblin Bomb Tower Magic Archer
Cannon Tombstone Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Magic Archer Dart Goblin
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Magic Archer
Magic Archer
Dart Goblin Magic Archer
Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Dart Goblin Magic Archer
Magic Archer
Magic Archer
Tombstone Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin

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