My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Musketeer Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Goblin Drill Mighty Miner
Giant Snowball
Cannon Tombstone Musketeer Goblin Barrel Goblin Drill Mighty Miner
Zap
Cannon Tombstone Goblin Barrel Goblin Drill Mighty Miner
Barbarian Barrel
Cannon Tombstone Musketeer Goblin Barrel Goblin Drill
The Log
Cannon Tombstone Musketeer Goblin Barrel Goblin Drill
Earthquake
Cannon Tombstone Goblin Barrel Goblin Drill
Arrows
Tombstone Goblin Barrel Goblin Drill
Royal Delivery
Musketeer Goblin Barrel Goblin Drill
Fireball
Cannon Tombstone Musketeer Goblin Barrel Goblin Drill Mighty Miner
Poison
Cannon Tombstone Musketeer Goblin Drill
Lightning
Cannon Tombstone Musketeer Mighty Miner
Rocket
Musketeer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado Goblin Drill Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Tombstone Earthquake Goblin Barrel Tornado Musketeer Goblin Drill Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Tombstone Earthquake Goblin Barrel

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Tombstone
Earthquake
Tornado
Musketeer
Goblin Barrel
Mighty Miner Goblin Drill
Tornado
Earthquake
Goblin Drill
Goblin Barrel
Mighty Miner
Goblin Barrel

Defense Synergies 2 7

Cannon
Musketeer Earthquake Mighty Miner
Tombstone
Musketeer Earthquake
Earthquake
Cannon Tombstone Tornado
Musketeer
Cannon Tombstone Tornado Goblin Drill
Goblin Barrel
Tornado
Earthquake Musketeer Goblin Drill
Goblin Drill
Musketeer Tornado
Mighty Miner
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Tombstone Musketeer
Cannon Tombstone Musketeer Goblin Drill
Cannon Tornado Tombstone Musketeer Goblin Drill
Cannon Tombstone Musketeer Goblin Drill
Tombstone Earthquake Tornado
Tornado Cannon Earthquake Musketeer
Musketeer Tornado Cannon Tombstone
Earthquake Cannon Musketeer
Cannon Mighty Miner Tombstone Musketeer Tornado Goblin Drill
Tornado Cannon Musketeer
Cannon Tombstone Earthquake Musketeer Tornado Goblin Drill
Musketeer Tornado
Cannon Tombstone Goblin Drill Earthquake Musketeer
Cannon Tombstone Earthquake Tornado Goblin Drill
Cannon Tombstone Goblin Drill
Tornado Cannon Goblin Drill
Cannon Tombstone Musketeer Tornado Goblin Drill
Cannon Tombstone Musketeer Tornado Goblin Drill
Earthquake Tornado Goblin Drill Cannon Tombstone Musketeer
Cannon Musketeer Tornado Goblin Drill
Cannon Earthquake Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone
Musketeer
Tombstone Musketeer
Musketeer Tornado
Cannon Tombstone Musketeer Goblin Drill Mighty Miner
Musketeer Tornado
Tombstone Musketeer
Mighty Miner
Tombstone Tornado
Cannon Tombstone Musketeer Goblin Drill
Tombstone Musketeer
Tornado
Cannon Tombstone
Cannon Musketeer
Tombstone Musketeer Tornado Goblin Drill Mighty Miner
Cannon Earthquake Musketeer Mighty Miner
Cannon Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer Goblin Drill
Musketeer Tornado
Earthquake Goblin Drill
Earthquake Musketeer
Earthquake
Musketeer Tornado
Earthquake Musketeer Tornado
Earthquake Tornado
Tornado
Musketeer Tornado
Earthquake Musketeer Tornado
Musketeer Tornado
Earthquake Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake Musketeer Goblin Drill
Earthquake Musketeer
Earthquake Tornado
Earthquake Musketeer
Earthquake Tornado
Earthquake Musketeer
Tornado
Musketeer Tornado
Earthquake Musketeer Goblin Drill
Earthquake Tornado
Earthquake Musketeer Tornado
Musketeer Tornado
Musketeer Tornado
Musketeer Tornado
Musketeer
Earthquake Musketeer
Mighty Miner
Earthquake
Earthquake Tombstone Musketeer
Musketeer Tornado
Musketeer
Earthquake Musketeer
Tornado
Musketeer
Musketeer Tornado
Musketeer Tornado
Musketeer Tornado

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