My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Curse
Giant Snowball
Cannon Tombstone Royal Hogs Goblin Curse
Zap
Cannon Firecracker Tombstone Royal Hogs Goblin Curse
Barbarian Barrel
Cannon Firecracker Tombstone Royal Hogs Goblin Curse Magic Archer
The Log
Cannon Firecracker Tombstone Royal Hogs Goblin Curse
Earthquake
Cannon Firecracker Tombstone Royal Hogs
Arrows
Firecracker Tombstone Royal Hogs Goblin Curse
Royal Delivery
Firecracker Royal Hogs Magic Archer Mother Witch
Fireball
Cannon Firecracker Tombstone Royal Hogs Magic Archer Mother Witch
Poison
Cannon Firecracker Tombstone Royal Hogs Goblin Curse Magic Archer Mother Witch
Lightning
Cannon Tombstone Magic Archer Mother Witch
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Goblin Curse Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Cannon Firecracker Tombstone Void Magic Archer Mother Witch Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Cannon Firecracker Tombstone

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Royal Hogs
Tombstone
Royal Hogs
Mother Witch Firecracker Magic Archer
Goblin Curse
Magic Archer
Void
Magic Archer
Royal Hogs Goblin Curse Mother Witch
Mother Witch
Royal Hogs Magic Archer

Defense Synergies 0 7

Cannon
Firecracker Magic Archer Mother Witch
Firecracker
Cannon Tombstone
Tombstone
Firecracker Magic Archer Mother Witch
Royal Hogs
Goblin Curse
Void
Magic Archer
Cannon Tombstone Mother Witch
Mother Witch
Cannon Tombstone Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Tombstone Void Magic Archer
Cannon Firecracker Tombstone Goblin Curse
Cannon Tombstone Goblin Curse Void
Cannon Firecracker Tombstone Goblin Curse
Firecracker Tombstone
Cannon Firecracker Magic Archer Mother Witch
Cannon Firecracker Tombstone Goblin Curse Void Magic Archer
Cannon Void Magic Archer
Cannon Tombstone Goblin Curse
Cannon Firecracker
Goblin Curse Mother Witch Cannon Firecracker Tombstone Magic Archer
Firecracker Goblin Curse Magic Archer
Cannon Tombstone Goblin Curse
Cannon Firecracker Tombstone Goblin Curse Magic Archer
Cannon Tombstone Goblin Curse
Cannon Goblin Curse
Cannon Firecracker Tombstone
Cannon Tombstone Firecracker Magic Archer
Cannon Firecracker Tombstone Goblin Curse Magic Archer Mother Witch
Cannon Goblin Curse
Cannon Firecracker Goblin Curse Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Void
Void Firecracker Magic Archer
Tombstone
Cannon Tombstone Goblin Curse
Firecracker Mother Witch Goblin Curse Magic Archer
Tombstone Void
Goblin Curse
Void Firecracker Tombstone Magic Archer
Cannon Tombstone Goblin Curse
Tombstone
Void
Cannon Tombstone Goblin Curse
Cannon Firecracker Goblin Curse Magic Archer
Tombstone Firecracker Magic Archer
Cannon Firecracker Goblin Curse Magic Archer Mother Witch
Cannon Tombstone Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Firecracker
Firecracker Void Goblin Curse Magic Archer
Void Magic Archer
Firecracker Void
Firecracker Goblin Curse Magic Archer
Firecracker Mother Witch Goblin Curse Magic Archer
Firecracker Magic Archer
Firecracker Goblin Curse Magic Archer
Void Firecracker
Void
Firecracker Void Magic Archer
Void Firecracker Goblin Curse Magic Archer
Firecracker Void Magic Archer
Firecracker Void Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Void Firecracker Magic Archer
Firecracker Goblin Curse Void Magic Archer Mother Witch
Void Magic Archer
Void
Void
Void
Firecracker Goblin Curse Mother Witch Magic Archer
Firecracker Void Magic Archer
Void Magic Archer
Void Firecracker Goblin Curse Magic Archer
Firecracker Goblin Curse Void Magic Archer Mother Witch
Firecracker Void
Void
Void Magic Archer
Void Firecracker Magic Archer
Firecracker Goblin Curse Magic Archer
Tombstone Void Magic Archer
Firecracker Goblin Curse Magic Archer
Void Firecracker Magic Archer
Firecracker Magic Archer
Void
Firecracker
Firecracker Magic Archer
Firecracker Void Magic Archer
Void Firecracker Magic Archer
Firecracker Void
Void

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